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  Topic: Jedi Padawan [duplicate thread]
Alastor04

Replies: 2
Views: 1527

PostForum: Characters, Droids, and Species   Posted: Mon Dec 11, 2023 10:52 am   Subject: Jedi Padawan [duplicate thread]
How would you make a starting Jedi Padawan using Second Edition Revised and Expanded RAW? Just looking for ideas there is no wrong answer.
  Topic: Adding weapons to vehicles in Second Edition
Alastor04

Replies: 9
Views: 8018

PostForum: Official Rules   Posted: Thu Aug 12, 2021 6:49 pm   Subject: Adding weapons to vehicles in Second Edition
Are there rules for adding weapons to vehicles? I see rules for modifying existing weapons but what about adding a new weapon like a second gun Turret?
  Topic: Lightsaber Combat
Alastor04

Replies: 13
Views: 12737

PostForum: Official Rules   Posted: Thu Aug 12, 2021 6:24 pm   Subject: Lightsaber Combat
Also while keeping a power up can you take full reactions?
  Topic: Lightsaber Combat
Alastor04

Replies: 13
Views: 12737

PostForum: Official Rules   Posted: Thu Aug 12, 2021 6:23 pm   Subject: Lightsaber Combat
Am I reading the rules correctly?

To activate lightsaber combat you have to make a moderate Control roll and an Easy Sense roll. Since it is two actions if you activate it on the same round 1) You ...
  Topic: Updated Force Power List
Alastor04

Replies: 9
Views: 4113

PostForum: House Rules   Posted: Tue Aug 10, 2021 12:51 pm   Subject: Updated Force Power List
I ended up removing shatter point and replacing it with instinctive astrogation.
  Topic: Updated Force Power List
Alastor04

Replies: 9
Views: 4113

PostForum: House Rules   Posted: Mon Aug 09, 2021 5:19 pm   Subject: Updated Force Power List
I will work on it. Shatterpoint was a late addition I probably need to rewrite it. I didn't have it work with lightsabers because then a player could add twice their control die to damage.
  Topic: Updated Force Power List
Alastor04

Replies: 9
Views: 4113

PostForum: House Rules   Posted: Sun Aug 08, 2021 10:32 am   Subject: Updated Force Power List
This may be blasphemy but I think the Force Powers list is a little long and some powers are too situational. Linked below is a document I am working on which converts the Force Powers from FFG's Sta ...
  Topic: First Edition Lightsaber Combat in Second Edition?
Alastor04

Replies: 21
Views: 9649

PostForum: House Rules   Posted: Tue Jul 20, 2021 6:49 pm   Subject: First Edition Lightsaber Combat in Second Edition?
Lets say I make it 3 powers:

Sense Power - Lightsaber Deflection: Allows you to roll Sense skill to deflect blaster fire and other attacks determined by GM. No Requirements

Control Power - Lig ...
  Topic: First Edition Lightsaber Combat in Second Edition?
Alastor04

Replies: 21
Views: 9649

PostForum: House Rules   Posted: Tue Jul 20, 2021 6:31 pm   Subject: First Edition Lightsaber Combat in Second Edition?
Would it be game breaking to allow first edition's version of lightsaber combat in second edition?

I do not like it as written in second edition. I was thinking for my games I might try the follow ...
  Topic: Jedi Padawan
Alastor04

Replies: 9
Views: 9021

PostForum: Characters, Droids, and Species   Posted: Fri Jul 16, 2021 8:28 pm   Subject: Jedi Padawan
How would you build a Jedi Padawan as in someone raised in the Jedi Temple using 2nd Ed R&E? Would you use.a template or create your own? How would you spend skill dice and what powers would you ...
  Topic: Segments?
Alastor04

Replies: 3
Views: 5877

PostForum: First Edition and IAG   Posted: Sat Dec 21, 2019 8:36 pm   Subject: Segments?
Would it be game breaking to roll all actions for a character on their turn rather than everyone taking first action then everyone taking second action etc?
  Topic: New rule ideas from "Defining A Galaxy"
Alastor04

Replies: 1
Views: 4867

PostForum: First Edition and IAG   Posted: Sun Jul 28, 2019 10:14 pm   Subject: New rule ideas from "Defining A Galaxy"
I recently got my copy of Defining A Galaxy and towards the end he makes some notes as to what changes he would make as far as running games today. Primarily defense is static and damage is handled a ...
  Topic: Gamersplane
Alastor04

Replies: 0
Views: 5155

PostForum: Gaming Groups   Posted: Sun Dec 30, 2018 8:03 pm   Subject: Gamersplane
I am running the game for the first time on gamersplane.com soon if anyone is interested. I will start with Rebel Breakout using First Edition rules and if it goes well we may branch out into other t ...
  Topic: Yet another lightsaber combat idea
Alastor04

Replies: 1
Views: 2723

PostForum: House Rules   Posted: Sat Dec 22, 2018 8:05 pm   Subject: Yet another lightsaber combat idea
I prefer how lightsaber combat works in first edition but I like second editions rules for most else. I am about to join my first game as a player and not a GM and I was wondering what you think of t ...
  Topic: GM Screen?
Alastor04

Replies: 8
Views: 8446

PostForum: Official Rules   Posted: Wed Dec 19, 2018 11:00 pm   Subject: GM Screen?
Thanks! If they don't have something I can make something quick in excel but their stuff is far superior to what I can do.
 
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