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  Topic: Skyhoppers vs. Airspeeders
Ashikaider

Replies: 17
Views: 286

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Aug 10, 2018 2:45 pm   Subject: Skyhoppers vs. Airspeeders
You just made me remember a plot line from the first Lobo comic mini-series. Lobo and his elementary school teacher are kidnapped by a group of military teachers and grammar fanatics who forced them t ...
  Topic: On running a Star Wars game for the first time
Ashikaider

Replies: 3
Views: 97

PostForum: First Edition / IAG   Posted: Fri Aug 10, 2018 1:03 pm   Subject: On running a Star Wars game for the first time
Combat.... Didn't actually happen in that session. That sort of thing occasionally happens when I run. Most of what happened was roleplaying between the players and the NPCs. I will see what happens w ...
  Topic: West End Games Stargate SG-1
Ashikaider

Replies: 7
Views: 133

PostForum: Miscellanea   Posted: Fri Aug 10, 2018 6:24 am   Subject: West End Games Stargate SG-1
I'd probably look at how Ghostbusters and Star Wars (maybe some of the other d6 games as well) handle vehicles to come up with some vehicle rules for Stargate. I suggested Ghostbusters because it look ...
  Topic: On running a Star Wars game for the first time
Ashikaider

Replies: 3
Views: 97

PostForum: First Edition / IAG   Posted: Fri Aug 10, 2018 5:18 am   Subject: On running a Star Wars game for the first time
To start off with, I've only been a player for Star Wars rp, having played in several D20/D20R campaigns, and maybe some Saga Edition, but my group at the time wound up using it as an engine to run fa ...
  Topic: West End Games Stargate SG-1
Ashikaider

Replies: 7
Views: 133

PostForum: Miscellanea   Posted: Thu Aug 09, 2018 4:33 pm   Subject: West End Games Stargate SG-1
Someone took Tynes' document and added enough material to make the game playable.

http://gameworld.thesnakefarm.com/stargatesg1.php
  Topic: Old WEG Certificates with a new look
Ashikaider

Replies: 34
Views: 970

PostForum: Tools   Posted: Thu Aug 02, 2018 6:42 am   Subject: Old WEG Certificates with a new look
Thirding the Gimp suggestion. I've also used photoshop and paint shop pro in the past, but gimp is the only free program I'm aware of that is able to keep up with the paid programs.
  Topic: Should Hutts Always Be NPCs?
Ashikaider

Replies: 18
Views: 913

PostForum: Characters, Droids, and Species   Posted: Tue Jul 31, 2018 4:26 pm   Subject: Should Hutts Always Be NPCs?
Crud. The browser I was using crashed as I was typing up that post. Bubba was from D20 revised campaign.
  Topic: Should Hutts Always Be NPCs?
Ashikaider

Replies: 18
Views: 913

PostForum: Characters, Droids, and Species   Posted: Tue Jul 31, 2018 3:29 pm   Subject: Should Hutts Always Be NPCs?
I played in a game where one of the other player's character was Bubba the Hutt.

At one point Bubba went off on his own, botched a robbery, and had to be bailed out by the lawyer sent by Bubba's cr ...
  Topic: Rules that improve on 1st editions simplicity and fun
Ashikaider

Replies: 8
Views: 449

PostForum: House Rules   Posted: Mon Jul 30, 2018 12:52 am   Subject: Rules that improve on 1st editions simplicity and fun
For handling mooks, you could always use the rules that Feng Shui has. A hit against a mook is an auto-K.O./Kill.

I've re-done it that first wound level instantly kills a mook unless the player is ...
  Topic: Let's talk about DICE!
Ashikaider

Replies: 28
Views: 717

PostForum: Miscellanea   Posted: Sun Jul 29, 2018 12:01 am   Subject: Let's talk about DICE!
d5,d7,d9,d11,d14,d16,d30
I have no use for these dice. I'm afraid to ask, but are there any games out there that actually use these dice?

I actually have little use for my "D&D" dice ...
  Topic: Old WEG Certificates with a new look
Ashikaider

Replies: 34
Views: 970

PostForum: Tools   Posted: Sat Jul 28, 2018 11:51 pm   Subject: Old WEG Certificates with a new look
It's straightforward and readable, but I am curious what it might look like if you used a font that was thematic yet readable.

If you decide to try a different font, there's a few science fiction f ...
  Topic: Star Wars Classic Adventures (reup)
Ashikaider

Replies: 16
Views: 6657

PostForum: First Edition / IAG   Posted: Sat Jul 28, 2018 1:18 pm   Subject: Star Wars Classic Adventures (reup)
This sounded interesting, but when went to look at this, I discovered that the files had been deleted. I think I saw something that said the game was being revised, but it seems strange that they'd pu ...
  Topic: '1' on the Wild Die
Ashikaider

Replies: 28
Views: 2182

PostForum: House Rules   Posted: Sat Jul 28, 2018 1:55 am   Subject: '1' on the Wild Die
I could see using 1 on the wild die to model a house rule that was in a D20 Star Wars I played in for d6 Star Wars. The original rule was that if someone had rolled a '1' on an attack roll with a bla ...
  Topic: Rules that improve on 1st editions simplicity and fun
Ashikaider

Replies: 8
Views: 449

PostForum: House Rules   Posted: Sat Jul 28, 2018 1:47 am   Subject: Rules that improve on 1st editions simplicity and fun
Thoughts? Opinions? Would this be a valid method of handling this?
That could work. Below is my tweaked wound system. While it is still rooted in 2e, I do have a 1e-inspired wound track for mooks: T ...
  Topic: Rules that improve on 1st editions simplicity and fun
Ashikaider

Replies: 8
Views: 449

PostForum: House Rules   Posted: Sat Jul 28, 2018 12:07 am   Subject: Rules that improve on 1st editions simplicity and fun
Another thing that would be good for me would be Mook Rules. Since one of Star Wars' influences was pulp adventure, rules for easily defeatable enemies or groups of them would make the game run more s ...
 
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