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  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
CRMcNeill

Replies: 24
Views: 747

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Apr 23, 2018 6:44 pm   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
I know one of my players many moons back, acquired a tie bomber, and wanted to strip out all the launcher/ammo bay portion of the 2nd pod, and put in a twin heavy ion AND twin heavy laser in the place ...
  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
CRMcNeill

Replies: 24
Views: 747

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Apr 23, 2018 4:38 pm   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
Personally, I'd like to see a symmetrical version with a gun pod on either side of the cockpit.
  Topic: Bandor and the Hurlothrumbic Generator
CRMcNeill

Replies: 7
Views: 74

PostForum: Adventures and Campaigns   Posted: Sun Apr 22, 2018 8:07 pm   Subject: Bandor and the Hurlothrumbic Generator
I used the Hurlothrumbic Generator as part of the basis for my [url=http://www.rancorpit.com/forums/viewtopic.php?p=130041#130041]psychological effects house rule. If the effect is agreeable to you, ...
  Topic: The Last Jedi - Thoughts and Reactions
CRMcNeill

Replies: 114
Views: 3461

PostForum: General Star Wars   Posted: Sun Apr 22, 2018 7:58 pm   Subject: The Last Jedi - Thoughts and Reactions
This is, IMO, just another example of the story group pulling impressive-sounding numbers out of their pudu-holes. Nothing in the films provides verifiable evidence that the Finalizer has 1,500 cannon ...
  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
CRMcNeill

Replies: 24
Views: 747

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Apr 22, 2018 5:19 pm   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
That would work.. And maybe the reason we didn't see them later, is rebels had a mission to steal the plans, erase them and destroy the facility..
It's also possible, because of the time frame of th ...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 62
Views: 7600

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Apr 21, 2018 2:52 pm   Subject: D6 Stats for Fractalsponge Projects
So, first stat project in a while. I've been slammed busy with work, and super tired whenever I had a free moment. First off, I decided to fold the stats for the [url=http://fractalsponge.net/?p=280 ...
  Topic: "Less Than" Damaged
CRMcNeill

Replies: 67
Views: 4635

PostForum: House Rules   Posted: Sat Apr 21, 2018 2:25 pm   Subject: "Less Than" Damaged
An alternate version would be to just apply the Wounded dice penalty to the Strength roll, as well.

I do this.
I'm leaning that way, as well. It makes sense that a person who has been physically ...
  Topic: Hyperspace Routes
CRMcNeill

Replies: 22
Views: 363

PostForum: Gamemasters   Posted: Sat Apr 21, 2018 12:15 am   Subject: Hyperspace Routes
My explanation was that the U-Wing they were using was an Intel Courier, equipped with enhanced comms and navigation systems that allow it to make much faster transits and stay in real-time contact wi ...
  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
CRMcNeill

Replies: 24
Views: 747

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Apr 20, 2018 11:41 pm   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
Well, comparing it to the base TIE, this has only a 7 speed, vice 10, but it has the same 2d maneuverability..
I wrote up the stats to fit into my stat update project, where TIE/ln's have a Maneuvera ...
  Topic: Hyperspace Routes
CRMcNeill

Replies: 22
Views: 363

PostForum: Gamemasters   Posted: Fri Apr 20, 2018 10:30 pm   Subject: Hyperspace Routes
As far as changing course at waypoints, I'm thinking this could be part of the explanation for extending the duration of a jump to lower Difficulty; you drop out of hyperspace to get an accurate posit ...
  Topic: Hyperspace Routes
CRMcNeill

Replies: 22
Views: 363

PostForum: Gamemasters   Posted: Fri Apr 20, 2018 10:04 pm   Subject: Hyperspace Routes
Not a specific example, no. BUT the only time we DID see them comming back and forth was when they were in real space...
Absence of evidence is not evidence of absence. Just because we don't see com ...
  Topic: "Less Than" Damaged
CRMcNeill

Replies: 67
Views: 4635

PostForum: House Rules   Posted: Fri Apr 20, 2018 9:58 pm   Subject: "Less Than" Damaged
An alternate version would be to just apply the Wounded dice penalty to the Strength roll, as well.
  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
CRMcNeill

Replies: 24
Views: 747

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Apr 20, 2018 9:52 pm   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
The other issue is the trade-off in performance, in that, assuming the new TIE uses as many of the same basic components as possible, but adds heavier armor, shields, heavier cannon, etc, the engines ...
  Topic: The Force Awakens (original spoilers thread)
CRMcNeill

Replies: 203
Views: 32544

PostForum: General Star Wars   Posted: Sun Apr 08, 2018 1:01 am   Subject: The Force Awakens (original spoilers thread)
I prefer my Infinite Improbability Cannon explanation.
  Topic: Suggested Reading: SW SB Chapter 4 - Space Transports
CRMcNeill

Replies: 6
Views: 202

PostForum: First Edition / IAG   Posted: Sun Apr 08, 2018 12:20 am   Subject: Suggested Reading: SW SB Chapter 4 - Space Transports
There is also the Field Secured Container Vessel described in the ImpSB and Black Ice. If anything, this would be the next step above the Super Transports, as their carrying capacity would be several ...
 
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