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  Topic: A proposal for a Rescue vessel concept
CRMcNeill

Replies: 8
Views: 231

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Apr 13, 2024 12:22 pm   Subject: A proposal for a Rescue vessel concept
I need to rework the stats for the “Tanker” based on the Tractor. Right now, the Tanker is written with two attachment points for pods, one on either side. The alternate configuration I want to do ...
  Topic: A proposal for a Rescue vessel concept
CRMcNeill

Replies: 8
Views: 231

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Apr 12, 2024 6:08 pm   Subject: A proposal for a Rescue vessel concept
There aren’t any stats for it, but [url=https://www.artstation.com/artwork/rRdK5e]ECHenry’s Corellian Tugship might work in a rescue/salvage roll.
  Topic: The Venator's superiority vs any and all ISDs
CRMcNeill

Replies: 7
Views: 366

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Apr 05, 2024 8:22 am   Subject: The Venator's superiority vs any and all ISDs
Fighters can only overwhelm a ship if they have the weapons to do so. Hundreds of light fighters firing their laser cannon aren’t going to inflict enough combined damage to get through an ISD’s sh ...
  Topic: TIE Fighter Hyperdrive Module (THM)
CRMcNeill

Replies: 16
Views: 571

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 04, 2024 4:23 pm   Subject: TIE Fighter Hyperdrive Module (THM)
I do not see why it is necessary to dismiss the idea or argue over matter of personal taste and over what others can do in their own stories, games, and campaigns.
Because debating how/if a thing fit ...
  Topic: The Venator's superiority vs any and all ISDs
CRMcNeill

Replies: 7
Views: 366

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 04, 2024 3:58 pm   Subject: The Venator's superiority vs any and all ISDs
The ISD is only inferior to the Venator in carrier capacity because it devotes a much greater percentage of its carry capacity to its ground assault element, and carry complement is the most easily mo ...
  Topic: TIE Fighter Hyperdrive Module (THM)
CRMcNeill

Replies: 16
Views: 571

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Apr 02, 2024 2:29 pm   Subject: TIE Fighter Hyperdrive Module (THM)
It is not unheard of or unreasonable for military operations to be run that do not line up with the doctrine of the greater force or government - and with an organization as large as the empire I woul ...
  Topic: TIE Fighter Hyperdrive Module (THM)
CRMcNeill

Replies: 16
Views: 571

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Mar 30, 2024 1:10 pm   Subject: TIE Fighter Hyperdrive Module (THM)
The problem is these tactical uses don’t match with Imperial doctrine for TIE fighters. This changes later when they start integrating hyperdrives into TIEs like the Avenger and Defender, but standa ...
  Topic: Timeline query/discussion
CRMcNeill

Replies: 8
Views: 4939

PostForum: Planets, Locations, Eras, and Settings   Posted: Fri Mar 29, 2024 2:41 pm   Subject: Timeline query/discussion
Just got done listening to Ian W. Toll’s Pacific War trilogy on Audible, and I’m immediately reminded of the Japanese “news” reports about various battles.
  Topic: TIE Fighter Hyperdrive Module (THM)
CRMcNeill

Replies: 16
Views: 571

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Mar 29, 2024 2:36 pm   Subject: TIE Fighter Hyperdrive Module (THM)
This has been discussed previously [url=https://rancorpit.com/forums/viewtopic.php?t=8559&postdays=0&postorder=asc&highlight=]here.

I’m a fan of ECHenry’s work in general, but I hav ...
  Topic: Let's talk Star Destroyers!
CRMcNeill

Replies: 561
Views: 407423

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Mar 15, 2024 8:26 pm   Subject: Let's talk Star Destroyers!
Working for me, as well.
  Topic: Dune
CRMcNeill

Replies: 53
Views: 55094

PostForum: Miscellanea   Posted: Thu Mar 14, 2024 3:31 pm   Subject: Dune
Purchased the full set and downloaded it.
  Topic: d6holocron Astrogation Computer
CRMcNeill

Replies: 11
Views: 1807

PostForum: Tools   Posted: Thu Mar 14, 2024 3:30 pm   Subject: d6holocron Astrogation Computer
I hope you are well!
Well enough. Still on the road, and enjoying it. Yourself?

Perhaps not in the drop-down menu, but if you type the systems in it seems to work okay. I typed in Tatooine, Turkan ...
  Topic: d6holocron Astrogation Computer
CRMcNeill

Replies: 11
Views: 1807

PostForum: Tools   Posted: Sat Mar 09, 2024 10:36 am   Subject: d6holocron Astrogation Computer
Yeah, sorry about that fellas.

My life took a pretty big turn. It was certainly for the better, but my Star Wars gaming took a bit hit.
Good to see your words again, my friend.

However, the
T ...
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 1086

PostForum: House Rules   Posted: Fri Mar 08, 2024 1:48 am   Subject: Absorb/dissipate energy and sonic weapons
I know me and CRM was talking about blast radi for weapons a long time ago, re my artillery... Perhaps that could be added for these sorts of weaponry.
Here’s [url=https://rancorpit.com/forums/vie ...
  Topic: Absorb/dissipate energy and sonic weapons
CRMcNeill

Replies: 15
Views: 1086

PostForum: House Rules   Posted: Thu Mar 07, 2024 8:57 am   Subject: Absorb/dissipate energy and sonic weapons
In the scene, it didn’t hit them; it hit the ground near them and sent them flying through the air. The absence of a blast radius effect rule for heavier weapons is a glaring omission from the RAW.
 
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