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  Topic: Cloaking Devices = SWU Submarines?
CRMcNeill

Replies: 46
Views: 3102

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Sep 19, 2018 1:41 am   Subject: Cloaking Devices = SWU Submarines?
Okay, here we go. I picture Passive Sensors as including CGT arrays of some kind, so Passive Sensors would still partially function for both sides. Passive sensors would also allow the ship's helm to ...
  Topic: Episode IX
CRMcNeill

Replies: 16
Views: 493

PostForum: General Star Wars   Posted: Tue Sep 18, 2018 11:29 pm   Subject: Episode IX
I seriously doubt they'd stoop to that.
I'd like to think so, but after Starkiller Base and the Supremacy, I'm really hoping nobody sends the script-writers a link to the [url=https://vignette.wikia. ...
  Topic: Realistic Sensor Rules
CRMcNeill

Replies: 164
Views: 26091

PostForum: House Rules   Posted: Tue Sep 18, 2018 11:26 pm   Subject: Realistic Sensor Rules
It never sat well with me that "Running Silent" literally meant powering everything down, including life-support, and slowly freezing to death all to gain a stealth advantage for a few round ...
  Topic: Episode IX
CRMcNeill

Replies: 16
Views: 493

PostForum: General Star Wars   Posted: Tue Sep 18, 2018 10:55 pm   Subject: Episode IX
Please, God, no.
  Topic: Two-weapon Fighting
CRMcNeill

Replies: 73
Views: 9970

PostForum: House Rules   Posted: Tue Sep 18, 2018 8:11 pm   Subject: Two-weapon Fighting
How about applying the dice value as a penalty to the opponent? The dual wielding character’s Difficulty goes up, but their skill is unchanged, and the attacker suffers a -1D penalty to their skill?
  Topic: Two-weapon Fighting
CRMcNeill

Replies: 73
Views: 9970

PostForum: House Rules   Posted: Tue Sep 18, 2018 1:50 pm   Subject: Two-weapon Fighting
I’m a little rusty on the rule but would dual wielding work better as an specialized advanced skill. The character would need to be using a specific weapons and not just picking up any old weapon th ...
  Topic: Initiative stat
CRMcNeill

Replies: 14
Views: 128

PostForum: House Rules   Posted: Tue Sep 18, 2018 1:01 pm   Subject: Initiative stat
IMO, a properly written Danger Sense power is all that's really needed to fix Initiative for Jedi...
  Topic: Starfighter Squadrons as Capital Ship Stats
CRMcNeill

Replies: 10
Views: 836

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Sep 18, 2018 12:48 am   Subject: Starfighter Squadrons as Capital Ship Stats
Starfighter Unit Sizes:Element (2 fighters) = +1D
Section (3 fighters) = +1D+2
Flight (4 fighters) = +2D
Squadron (12 fighters) = +3D

The Unit Strength Modifier is added to the Scale listed on t ...
  Topic: Initiative stat
CRMcNeill

Replies: 14
Views: 128

PostForum: House Rules   Posted: Mon Sep 17, 2018 8:39 pm   Subject: Initiative stat
I'm basically re-stating what I said [url=http://www.rancorpit.com/forums/viewtopic.php?p=185393#185393]here, but it's on point...

The way I picture it, Passive Search happens automatically so long ...
  Topic: Two-weapon Fighting
CRMcNeill

Replies: 73
Views: 9970

PostForum: House Rules   Posted: Mon Sep 17, 2018 8:18 pm   Subject: Two-weapon Fighting
I would say two-handed is norm for Lightsaber and one-handed would be at a disadvantage. I remember Vader using one-hand against Luke at first on Cloud City, but Vader way outclassed Luke.
That was m ...
  Topic: 1e's Haste System
CRMcNeill

Replies: 4
Views: 77

PostForum: First Edition / IAG   Posted: Mon Sep 17, 2018 6:17 pm   Subject: 1e's Haste System
I browsed that rule when I got my copy of the Rules Companion a few months back, but never really took the time to grok it.

It almost sounds like the D6 version of D20's Attack of Opportunity mech ...
  Topic: Two-weapon Fighting
CRMcNeill

Replies: 73
Views: 9970

PostForum: House Rules   Posted: Mon Sep 17, 2018 5:43 pm   Subject: Two-weapon Fighting
If you're using a single-handed weapon it really shouldn't make a difference. If you're using a polearm, it would make a lot of difference. But the idea of dual wielding polearms is laughable anyway ...
  Topic: Tactics: A New Old Approach
CRMcNeill

Replies: 23
Views: 342

PostForum: House Rules   Posted: Mon Sep 17, 2018 4:34 pm   Subject: Tactics: A New Old Approach
Initially it was looked at the 2 having different aspects (such as in atomsphere, one has not just the other ships, but the sun in your face, clouds etc) to worry about, while in space, generally you ...
  Topic: Two-weapon Fighting
CRMcNeill

Replies: 73
Views: 9970

PostForum: House Rules   Posted: Mon Sep 17, 2018 2:00 pm   Subject: Two-weapon Fighting
Also, perhaps this would be a good place for the Fluency Rule. Say a character attempting to dual-wield (or use a double-end weapon) has to roll their unmodified skill against the modified Difficulty ...
  Topic: Two-weapon Fighting
CRMcNeill

Replies: 73
Views: 9970

PostForum: House Rules   Posted: Mon Sep 17, 2018 12:51 pm   Subject: Two-weapon Fighting
cheshire, based on a conversion of the Modifier Guidelines chart (2R&E, pg. 77)...
+1-5 (+1D) = Slight Advantage
+6-10 (+2D) = Good Advantage
+11-15 (+3D) = Decisive Advantage
+16+ (+4D+) = Ov ...
 
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