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  Topic: Imperial Rank Plaque Colors
CRMcNeill

Replies: 5
Views: 66

PostForum: General Star Wars   Posted: Fri Feb 23, 2018 4:16 pm   Subject: Imperial Rank Plaque Colors
In US ground forces (unlike the Navy), there is no rank called “Commander”, but the term is used to designate the senior officer of a unit. A lieutenant in command would be a platoon commander, a ...
  Topic: Imperial Rank Plaque Colors
CRMcNeill

Replies: 5
Views: 66

PostForum: General Star Wars   Posted: Fri Feb 23, 2018 3:56 pm   Subject: Imperial Rank Plaque Colors
I can think of a couple examples. The French Navy has three different grades of Captain: Corvette Captain, Frigate Captain and Ship-Of-The-Line Captain. The Russian Navy has something similar, with 1 ...
  Topic: "Smoke Screens" in Space
CRMcNeill

Replies: 16
Views: 178

PostForum: House Rules   Posted: Wed Feb 21, 2018 11:47 am   Subject: "Smoke Screens" in Space
True, but anything with a droid brain is automatically more high-tech than a big cloud of burning ion flares throwing off sensor static.

It's also worth mentioning that there would be some sensors ...
  Topic: "Smoke Screens" in Space
CRMcNeill

Replies: 16
Views: 178

PostForum: House Rules   Posted: Wed Feb 21, 2018 12:30 am   Subject: "Smoke Screens" in Space
Could this be simulated with something like a Crybaby? Or even a communications droid? (I'm picturing something like a repurposed exploration droid, that would have good Sensors, both skills and on-bo ...
  Topic: "Smoke Screens" in Space
CRMcNeill

Replies: 16
Views: 178

PostForum: House Rules   Posted: Tue Feb 20, 2018 12:55 pm   Subject: "Smoke Screens" in Space
This is kind of like a Chaff screen.

But in space would they disperse as quickly as they would in an atmosphere??
Depends how the technobabble is worded. For instance, it could throw off a cloud o ...
  Topic: "Smoke Screens" in Space
CRMcNeill

Replies: 16
Views: 178

PostForum: House Rules   Posted: Tue Feb 20, 2018 12:51 pm   Subject: "Smoke Screens" in Space
To an extent, how much of this is covered by ECM rules? The kind of active jamming that makes it clear SOMETHING is there, even if you can't tell what it is. It might not impede visuals, but louses up ...
  Topic: Would you allow this character in your game?
CRMcNeill

Replies: 20
Views: 273

PostForum: Characters, Droids, and Species   Posted: Sun Feb 18, 2018 7:29 pm   Subject: Would you allow this character in your game?
The only rule I’m aware of that comes close to what you are suggesting is the [url=http://www.rancorpit.com/forums/viewtopic.php?p=142930#142930]Force Attribute House rule.
  Topic: Handheld weapon against starships
CRMcNeill

Replies: 53
Views: 640

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Feb 17, 2018 5:37 pm   Subject: Handheld weapon against starships
That might be where we differ: you said scale modifiers are based on size. I tend to interpret it that scale modifiers are based on scale, not size.

There are, for example, orders of magnitude of ...
  Topic: "Smoke Screens" in Space
CRMcNeill

Replies: 16
Views: 178

PostForum: House Rules   Posted: Sat Feb 17, 2018 4:44 pm   Subject: "Smoke Screens" in Space
True dat. I went with ionized cloud because it fit nicely with established naval traditions.

And because I'm a simple kind of guy.

Either would work, though. I think the difference would be mo ...
  Topic: "Smoke Screens" in Space
CRMcNeill

Replies: 16
Views: 178

PostForum: House Rules   Posted: Sat Feb 17, 2018 4:25 pm   Subject: "Smoke Screens" in Space
An ionized cloud to obscure both vision and sensors?
It could be something as simple as ion flares that throw off both ionization and "sparks" that create a visible effect to defeat visual ...
  Topic: "Smoke Screens" in Space
CRMcNeill

Replies: 16
Views: 178

PostForum: House Rules   Posted: Sat Feb 17, 2018 3:42 pm   Subject: "Smoke Screens" in Space
In the game World of Warships, a common trait of destroyers (the smallest ships in the game) is their ability to generate a smoke screen that can obscure any ship within the screen from detection (bot ...
  Topic: Handheld weapon against starships
CRMcNeill

Replies: 53
Views: 640

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 16, 2018 3:47 pm   Subject: Handheld weapon against starships
My stance has long been that just because WEG used a particular turn of phrase doesn't mean it is set in stone. There's a reason I picked that particular WEG quote for my signature, and situations li ...
  Topic: Handheld weapon against starships
CRMcNeill

Replies: 53
Views: 640

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 16, 2018 10:50 am   Subject: Handheld weapon against starships
I consider that an error or poor choice of words on WEG’s part. Scale modifiers are based on size, and objects do not magically become larger just because they aren’t moving. At the very least, if ...
  Topic: Handheld weapon against starships
CRMcNeill

Replies: 53
Views: 640

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 16, 2018 9:08 am   Subject: Handheld weapon against starships
Mostly, it sounds like you are needlessly overcompensating things by overthinking them. But, hey, you do you.
  Topic: Handheld Shields
CRMcNeill

Replies: 61
Views: 4743

PostForum: House Rules   Posted: Fri Feb 16, 2018 12:33 am   Subject: Handheld Shields
Ray shields block energy. Particle shields block physical. The exhaust port on the Death Star was only ray shielded, so it was possible to bypass that with a physical object, like a torpedo.

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