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  Topic: "Best Star Wars RPG system" [reddit]
Darklighter79

Replies: 19
Views: 275

PostForum: Other Star Wars Games   Posted: Tue Aug 14, 2018 2:08 pm   Subject: "Best Star Wars RPG system" [reddit]
But I found it harder and harder to come up with challenges that would be difficult for the players. I just think the force should be mystical and used sparingly.

1) Try to keep their CPs below ad ...
  Topic: "Best Star Wars RPG system" [reddit]
Darklighter79

Replies: 19
Views: 275

PostForum: Other Star Wars Games   Posted: Tue Aug 14, 2018 9:38 am   Subject: "Best Star Wars RPG system" [reddit]
So basically, GMs don't like players to play Jedi... Rolling Eyes

Jedi are so nerfed by RAW, we really should be buffing them in the early game, and then slowing them down mid game, rather than making ...
  Topic: "Best Star Wars RPG system" [reddit]
Darklighter79

Replies: 19
Views: 275

PostForum: Other Star Wars Games   Posted: Sat Aug 11, 2018 7:19 am   Subject: "Best Star Wars RPG system" [reddit]
Exactly. I remember reading an article about SAGA edition wherein the designers mentioned that a soldier was intended to be more "powerful" in combat than a Jedi.
Yes. The WotC's DnD balan ...
  Topic: "Best Star Wars RPG system" [reddit]
Darklighter79

Replies: 19
Views: 275

PostForum: Other Star Wars Games   Posted: Wed Aug 08, 2018 12:35 pm   Subject: "Best Star Wars RPG system" [reddit]
in SWd20 rule book, i do not remember exactly which, there was a rule of so called "innefective weapons". You cannon cut a rope by attacking it with a club, no matter the damage. I guess sth ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Tue Jul 31, 2018 1:16 pm   Subject: D6 Rules...What Have The New Films Changed?
One thing i wonder.. That 'pod' Rey was put in, when the falcon shot her out to the big ship Kylo and Snoke were on.. What was that pod? It wasn't a standard escape pod..
In case of Falcon it's ha ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Sun Jul 29, 2018 9:37 am   Subject: D6 Rules...What Have The New Films Changed?
And I'm not willing to rewrite the perfectly plausible current version of hyperspace just because The Last Jedi said so.

Me either.

Topic is "D6 Rules...What Have The New Films Changed&quo ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Sat Jul 28, 2018 4:05 pm   Subject: D6 Rules...What Have The New Films Changed?

An equally plausible explanation is a mass shadow collision. It's a core part of hyperdrives that ships in hyperspace can impact with objects in realspace, causing damage to both.
Not exactly. RAW: ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Sat Jul 28, 2018 4:55 am   Subject: D6 Rules...What Have The New Films Changed?
Still, the whole time dilatation would be useful for Anoat - Bespin issue.
Especially if [url=https://youtu.be/QKM8kw9zr1A?t=8432]Radio Drama confirms there was sublight drive travel
Just need to p ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Fri Jul 27, 2018 3:56 am   Subject: D6 Rules...What Have The New Films Changed?
I think in the novel the safety measures were not relativistic shielding, but proximity sensors that cut out hyperdrive is something was in the path of a jump.

The same ones that blocked jump in th ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Thu Jul 26, 2018 3:11 am   Subject: D6 Rules...What Have The New Films Changed?
Difficult to decide whether there is pseudo-motion or not.

Pros for pseudomotion:
Entering/ exiting in atmosphere without side effect of speed for the surroundings.
Passing through the shields.
...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Mon Jul 23, 2018 4:04 am   Subject: D6 Rules...What Have The New Films Changed?

In the moment the drive kicks in, the ship accelerates almost instantly to several hundred times the speed of light.
Did any of the WEG books mention the "minimum runaway distance"? What ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Sun Jul 22, 2018 11:07 am   Subject: D6 Rules...What Have The New Films Changed?
I know they had to switch it off. I was wondering if in this particular situation, when whole horizon collapses on the ship as smaller and larger boulders, ship did not pass through any of the mass sh ...
  Topic: D6 Rules...What Have The New Films Changed?
Darklighter79

Replies: 203
Views: 10781

PostForum: Official Rules   Posted: Sat Jul 21, 2018 6:02 pm   Subject: D6 Rules...What Have The New Films Changed?
They did some changes on the official site regarding hyperdrive:

"Large objects in normal space cast “mass shadows” in hyperspace, so hyperspace jumps must be precisely calculated to avoid ...
  Topic: Shields as Cover
Darklighter79

Replies: 19
Views: 972

PostForum: House Rules   Posted: Wed Jul 18, 2018 7:54 am   Subject: Shields as Cover
That concept was a mistake, in retrospect. I’d most likely revert back to the original Cover result, where a 0-3 results in no appreciable damage inflicted.
OK. But do you think about upgrading the ...
  Topic: Outside Galaxy travel via Hyperspace.
Darklighter79

Replies: 29
Views: 2768

PostForum: Planets, Locations, Eras, and Settings   Posted: Fri Jul 13, 2018 3:46 am   Subject: Outside Galaxy travel via Hyperspace.
Having almost half of the galaxy unexplored and stating that all has been cataloged is not a sign of arrogance. It's mental disability of reality assessment or something. Who came up with this "a ...
 
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