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  Topic: Lightsaber Combat Clarifications?
Icebrand

Replies: 3
Views: 6009

PostForum: Official Rules   Posted: Fri Sep 24, 2004 5:12 pm   Subject: Lightsaber Combat Clarifications?
Well, here i come.

1st, we did not use lightsaber combat in our group (it was my initiative, and everybody liked it).

Our mechanics were:
You DO have the power, and roll for it. The power is " ...
  Topic: Force Powers
Icebrand

Replies: 32
Views: 31383

PostForum: Official Rules   Posted: Thu Sep 16, 2004 3:00 am   Subject: Force Powers
When it comes to how the Force is handled, I have to admit that I greatly prefer the first edition...I view Force use taking the basic elements of Control, Sense, and Alter, and blending them togethe ...
  Topic: Force lighting: Is it 1D damage for each 1D in alter?
Icebrand

Replies: 16
Views: 16398

PostForum: Official Rules   Posted: Thu Sep 16, 2004 2:10 am   Subject: Force lighting: Is it 1D damage for each 1D in alter?
well, let me explain my point. We will assume that:

1- Force lightning is a dark side power, and there are no dark side player characters.
2- Force lightning is *NOT* a newbie power. Only skilled ...
  Topic: Force lighting: Is it 1D damage for each 1D in alter?
Icebrand

Replies: 16
Views: 16398

PostForum: Official Rules   Posted: Wed Sep 15, 2004 5:34 pm   Subject: Force lighting: Is it 1D damage for each 1D in alter?
I use 1D every 2D alter. Otherwise, the skill is overkill

Cheers,
Alex
  Topic: vehicules pursuit
Icebrand

Replies: 4
Views: 9161

PostForum: House Rules   Posted: Fri Oct 24, 2003 2:33 am   Subject: vehicules pursuit
Our rules are simple...
The chased declares first, then the pursuer.
the pursuer usually shoots while the "victim" tries maneuver to loose him / make him crash.

I will never forget how the group ...
  Topic: Armor Layering
Icebrand

Replies: 69
Views: 61579

PostForum: House Rules   Posted: Thu Oct 23, 2003 3:16 pm   Subject: Armor Layering
Actually, those uber 6D+2 are 5D+2 most of the time... Physical damage sucks
A blaster repeater does 6D damage, and you can buy it at the local black market for a couple of thousand credits... (i thi ...
  Topic: Armor Layering
Icebrand

Replies: 69
Views: 61579

PostForum: House Rules   Posted: Thu Oct 23, 2003 8:29 am   Subject: Armor Layering
Its a vicious circle;
Pcs have high armor repair 'cause they want more armor, so the GM throws in more and more powerful baddies that do more and more harm, so the stupid unarmored jedi dies (3 times ...
  Topic: Armor Layering
Icebrand

Replies: 69
Views: 61579

PostForum: House Rules   Posted: Thu Oct 23, 2003 1:02 am   Subject: Armor Layering
Max upgrade to stormtrooper armor is +2D+2!!! (+ an extra die physical)
And mandalorian armor... well... we never went to mandalore Very Happy Very Happy Very Happy
Ive seen a couple of (unofficial) stats for mandalorian a ...
  Topic: Just what are the skills a Jedi must learn?
Icebrand

Replies: 25
Views: 25437

PostForum: House Rules   Posted: Wed Oct 22, 2003 3:28 pm   Subject: Just what are the skills a Jedi must learn?
Lightsaber = 2x (think i did not explain myself)

That would be 5D on control, alter, sense, jedi lore and LS repair
(enoght to get 21 to build a lightsaber, know some jedi stuff and pull most powe ...
  Topic: Armor Layering
Icebrand

Replies: 69
Views: 61579

PostForum: House Rules   Posted: Wed Oct 22, 2003 3:04 pm   Subject: Armor Layering
In our campaign we choose to apply practical rules (oppossed to realistic rules) every time.
We try to keep it as realistic as possible (as realistic as a starwars setting can be). Armors are more of ...
  Topic: Psychological Profile
Icebrand

Replies: 21
Views: 22740

PostForum: House Rules   Posted: Wed Oct 22, 2003 2:25 pm   Subject: Psychological Profile
Here's My characte profile!!!
Lycander Kinemil, Jedi Knight (a moderated one... lol)

Cruelty Low
Loyalty High
Passion Low
Piety Some
Sanity Some
Selfishness Low
  Topic: Just what are the skills a Jedi must learn?
Icebrand

Replies: 25
Views: 25437

PostForum: House Rules   Posted: Wed Oct 22, 2003 2:08 pm   Subject: Just what are the skills a Jedi must learn?
Lightsaber, Jedi Lore, Lightsaber Repair, Control, Sense, Alter
Should be the "core" stats. I think that 5D in each qualifies you for beeing called a "knight" (a newbie one, but a knight after all). ...
  Topic: Jet pack and Rocket pack skills
Icebrand

Replies: 33
Views: 24012

PostForum: Official Rules   Posted: Wed Oct 22, 2003 1:42 pm   Subject: Jet pack and Rocket pack skills
Our house rule is:
Jetpack, Rocket Pack, RepulsorPack, and Powersuit Ops are one skill (call it what you want) with those specializations.
  Topic: Climbing/Jumping
Icebrand

Replies: 52
Views: 52626

PostForum: Official Rules   Posted: Wed Oct 22, 2003 1:33 pm   Subject: CLimbing / Jumping and Lifting
Climbing and Jumping *should* be separate skills.
BUT! (theres always a but, right?)
They are quite "useless"skills compared with... blaster, dodge, starfighter piloting, security (the skills that e ...
 
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