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  Topic: What sort of government rules the Galaxy?
Kemper Boyd

Replies: 24
Views: 15525

PostForum: General Star Wars   Posted: Thu Jul 28, 2011 11:09 am   Subject: What sort of government rules the Galaxy?
Does it mean it official doesn't? Or doesn't have real power?

A bit of both in my opinion. In my game, the Empire's grasp on the Outer Rim is very tenuous apart from large populated worlds and impo ...
  Topic: Campaign outline: The New Separatists
Kemper Boyd

Replies: 31
Views: 27982

PostForum: Adventures and Campaigns   Posted: Thu Jul 14, 2011 4:30 am   Subject: Campaign outline: The New Separatists
Finished the first session a couple of days back, and this happened:

The Federal navy raided an Imperial convoy, which was inadequately defended due to Moffs bickering about who's job it is to esco ...
  Topic: Campaign outline: The New Separatists
Kemper Boyd

Replies: 31
Views: 27982

PostForum: Adventures and Campaigns   Posted: Mon Jul 11, 2011 3:02 pm   Subject: Campaign outline: The New Separatists
Finally settled down so I can actually run this campaign.

The first session is tomorrow with a total of six players: the General, the Admiral of the Fleet, the Chief of Staff, the Intelligence Dire ...
  Topic: Just War doctrine
Kemper Boyd

Replies: 109
Views: 56767

PostForum: Gamemasters   Posted: Sat Jul 09, 2011 5:24 pm   Subject: Just War doctrine
Thanks for sharing. Smile You seem to have given your system quite a bit of thought. If you haven't already done so, you might want to look at the link to the Geneva conventions, unless the POWs are p ...
  Topic: Active vs. Passive Shields
Kemper Boyd

Replies: 18
Views: 14023

PostForum: House Rules   Posted: Sat Jul 09, 2011 6:30 am   Subject: Active vs. Passive Shields
Personally, I've always been fond of the idea that shields allow ships to completely avoid damage at some points. Since I use the Star ORE rules for my own campaign, I don't have any D6 houserules for ...
  Topic: Just War doctrine
Kemper Boyd

Replies: 109
Views: 56767

PostForum: Gamemasters   Posted: Sat Jul 09, 2011 6:26 am   Subject: Just War doctrine
Regarding the treatment of POW's, I wrote a short piece for my own campaign: http://imperialcenterdoesnothold.wordpress.com/2011/07/06/crime-and-punishment-in-the-federation-of-independent-worlds-prat ...
  Topic: Starships & Symmetry
Kemper Boyd

Replies: 12
Views: 9436

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jul 06, 2011 5:07 pm   Subject: Re: Starships & Symmetry
I have some ideas for a fix, but I'd appreciate the input of the forum, mostly to see if anyone else has noticed this, or if there is some aspect of physics that I'm missing...

Considering that bot ...
  Topic: New Republic TIE Fighter
Kemper Boyd

Replies: 73
Views: 69130

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 05, 2011 4:10 am   Subject: New Republic TIE Fighter
Wrong. One of the most profitable times for any business (especially one that manufactures weapons) is during a war. The only place more profitable than selling guns to one side in a war is being ab ...
  Topic: Nuclear weapons.
Kemper Boyd

Replies: 77
Views: 52485

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 04, 2011 5:34 pm   Subject: Nuclear weapons.
I'm not sure where your friend learned science but an EMP would be more effective in space not less and the plasma is not the most destructive part the hard radiation is and concussion wave is a close ...
  Topic: Nuclear weapons.
Kemper Boyd

Replies: 77
Views: 52485

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 04, 2011 12:47 pm   Subject: Nuclear weapons.
Remember that nuclear explosions in space aren't nearly as destructive as ones in an atmosphere. Also, there will be no real EMP pulse in deep space.

Edit: remembered I had a physicist friend nearb ...
  Topic: Just War doctrine
Kemper Boyd

Replies: 109
Views: 56767

PostForum: Gamemasters   Posted: Mon Jul 04, 2011 12:30 pm   Subject: Just War doctrine
In my New Separatists game, the core of the Alliance is rather well-led under Mon Mothma and she keeps the hard-liners in check very efficiently. However, Sector forces or smaller resistance groups wh ...
  Topic: New Republic TIE Fighter
Kemper Boyd

Replies: 73
Views: 69130

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 04, 2011 8:08 am   Subject: New Republic TIE Fighter
The Tramp Freighters book doesn't really work for changing the specifics of an already existing design and building the new ships from the ground up. Also, every price in it is a consumer price, but i ...
  Topic: Let's revamp bad canon ship designs!
Kemper Boyd

Replies: 30
Views: 25678

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jul 01, 2011 12:49 pm   Subject: Let's revamp bad canon ship designs!
I used an idea from the Atomic Rockets website to have my campaign use a new classification method for capital ships.

http://imperialcenterdoesnothold.wordpress.com/2011/01/10/ship-classification-i ...
  Topic: Let's revamp bad canon ship designs!
Kemper Boyd

Replies: 30
Views: 25678

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 30, 2011 2:23 am   Subject: Let's revamp bad canon ship designs!
With regards to the Type II, I would put it in the 350 to 400 meters range, which puts is closer in length to the Nebulon B and the Lancer. In fact, that may even be too much, as the Carrack Light Cr ...
  Topic: Let's revamp bad canon ship designs!
Kemper Boyd

Replies: 30
Views: 25678

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 30, 2011 1:08 am   Subject: Let's revamp bad canon ship designs!
Inspired by the K-wing thread, I decided to post this.

While there are lots of good and smart ships out there, some canon stuff is just really really bad. Here's an example: http://starwars.wikia.c ...
 
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