The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 91 matches
The Rancor Pit Forum Index
Author Message
  Topic: Commanding a Capital Ship in Combat
Leona Makk

Replies: 88
Views: 75226

PostForum: House Rules   Posted: Sat Feb 05, 2022 6:33 pm   Subject: Commanding a Capital Ship in Combat
It depends on the ship. Some might already have a back up CIC/Ops center, already manned during times of war/battle, so if the bridge gets nuked, they are already to go. If they need to get it manne ...
  Topic: Commanding a Capital Ship in Combat
Leona Makk

Replies: 88
Views: 75226

PostForum: House Rules   Posted: Sat Feb 05, 2022 5:32 pm   Subject: Commanding a Capital Ship in Combat
I am simply thrilled by this whole discussion! Its so timely to the game I am running for a couple of reasons.

My old players were the masters of blaster, dodge, and lightsaber for our wild action ...
  Topic: Player Mandalorians, Dredwulf style!
Leona Makk

Replies: 41
Views: 23971

PostForum: House Rules   Posted: Sat Feb 05, 2022 4:48 pm   Subject: Player Mandalorians, Dredwulf style!
Thanks for the clarifications. The Bounty Hunter player in my game is excited to customize some gadgets and your write up has saved me HOURS and HOURS of writing.

I am love the honor system vs. va ...
  Topic: Player Mandalorians, Dredwulf style!
Leona Makk

Replies: 41
Views: 23971

PostForum: House Rules   Posted: Wed Jan 05, 2022 12:01 pm   Subject: Player Mandalorians, Dredwulf style!
This is how I would convert it based on my read of Dred's house rule.

Sweet! That makes sense to me. Pesky Dex Penalties. I will give it a try. Thanks as always, buddy! Very Happy
  Topic: Player Mandalorians, Dredwulf style!
Leona Makk

Replies: 41
Views: 23971

PostForum: House Rules   Posted: Wed Jan 05, 2022 11:59 am   Subject: Re: Player Mandalorians, Dredwulf style!
Wait a second... Where is the conversion chart? I am making a sample character with your rules and I have some numbers....but what chart do I use to convert points into Protection and Dex Penalties? I ...
  Topic: Player Mandalorians, Dredwulf style!
Leona Makk

Replies: 41
Views: 23971

PostForum: House Rules   Posted: Sun Jan 02, 2022 11:42 pm   Subject: Player Mandalorians, Dredwulf style!
Effects of Armor:

Protection:
Armor dice are rolled in addition to defense dice (based on the attack) to resist damage. Armor may have different rating depending on the type of attack. The prote ...
  Topic: The Book of Boba Fett [Spoilers Allowed]
Leona Makk

Replies: 116
Views: 85188

PostForum: General Star Wars   Posted: Sun Jan 02, 2022 2:29 pm   Subject: The Book of Boba Fett [Spoilers Allowed]
HEY can anyone link me to those EPIC beskar armor/Mando Honor House Rules that were typed up? Remember? The ones with the points for building your suit with different materials and "Kando." ...
  Topic: Flamethrower skill?
Leona Makk

Replies: 25
Views: 27395

PostForum: Official Rules   Posted: Sun Jan 02, 2022 1:47 pm   Subject: Flamethrower skill?
My group was just discussing the "Flame Thrower" skill. We are slowly working back to 1e after the 2e skill explosion. (We all have had the blue book since high school.)

We kinda compromi ...
  Topic: The Book of Boba Fett [Spoilers Allowed]
Leona Makk

Replies: 116
Views: 85188

PostForum: General Star Wars   Posted: Sun Jan 02, 2022 1:36 pm   Subject: The Book of Boba Fett [Spoilers Allowed]
I watched it last night with a big bowl of popcorn and the lights out. I enjoyed it, too. I did like that the Tusken Raider Kid took all the credit for killing the big bad Scorpion King Monster....and ...
  Topic: Roll20 and Star Warriors
Leona Makk

Replies: 5
Views: 5802

PostForum: Tools   Posted: Wed Dec 29, 2021 2:27 pm   Subject: Roll20 and Star Warriors
Well I dipped my feet into roll20 with d6.

I did NOT try any combat yet, as it was a very Ship Modification/Armor Repair/ Sell left over Blasters/Exploration/Detective kind of session with a littl ...
  Topic: Roll20 and Star Warriors
Leona Makk

Replies: 5
Views: 5802

PostForum: Tools   Posted: Wed Dec 29, 2021 2:11 pm   Subject: Roll20 and Star Warriors
I have been running tactical games via Teams using maps I create in Microsoft VISIO, but there are other options. I am using the straight D6 rules, but am using a hybrid adaptation of Star Warriors f ...
  Topic: So Who Has an Active SW D6 Game Going On Right Now?
Leona Makk

Replies: 55
Views: 41101

PostForum: Gamemasters   Posted: Wed Dec 15, 2021 5:46 pm   Subject: So Who Has an Active SW D6 Game Going On Right Now?
Our campaign is still alive. Smile

I have Game-Mastered with my group:
1-Tatooine Manhunt
2-Strikeforce: Shantipole
3-Graveyard of Alderaan
4-Stranded (Homebrew adventure)
5-Freedom no More
6-Bl ...
  Topic: Roll20 and Star Warriors
Leona Makk

Replies: 5
Views: 5802

PostForum: Tools   Posted: Wed Dec 15, 2021 5:45 pm   Subject: Roll20 and Star Warriors
Personally, I'd like to see some sort of hybrid system that uses the Star Warriors grid maps, but resolves combat using the extant combat system.

I am a tad nervous about trying to teach players wh ...
  Topic: Roll20 and Star Warriors
Leona Makk

Replies: 5
Views: 5802

PostForum: Tools   Posted: Wed Dec 15, 2021 12:29 pm   Subject: Roll20 and Star Warriors
Hey RP.

A gamer friend of mine ran a D&D for our group so I could have a break from being GM and work on my game. He ran his game on this platform Roll20, and I have to say it was very stable, ...
  Topic: So Who Has an Active SW D6 Game Going On Right Now?
Leona Makk

Replies: 55
Views: 41101

PostForum: Gamemasters   Posted: Wed Dec 15, 2021 12:18 pm   Subject: So Who Has an Active SW D6 Game Going On Right Now?
My old High School friends and I started up a game earlier in the year. They all live in different towns in IN and I am in MN so we have tried EVERY kind of video service.
FaceTime was buggy.
Zoom ...
 
Page 1 of 7 Goto page 1, 2, 3, 4, 5, 6, 7  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0