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  Topic: Initiative and Combat
Naaman

Replies: 13
Views: 182

PostForum: Official Rules   Posted: Thu Jul 19, 2018 1:06 am   Subject: Initiative and Combat
Nah, man. Reaction skills dont work that way. No matter how kany attackers, if their attacks trigger the same reaction skill, you only roll once. Otherwise, you'll never get to attack on your own t ...
  Topic: Initiative and Combat
Naaman

Replies: 13
Views: 182

PostForum: Official Rules   Posted: Thu Jul 19, 2018 1:00 am   Subject: Initiative and Combat
Yes. But to ME it defeats the spirit of the rules. It's kind of annoying when players run around with (for example) weapons drawn "just in case" or the sleep in their armor "just in ca ...
  Topic: Initiative and Combat
Naaman

Replies: 13
Views: 182

PostForum: Official Rules   Posted: Wed Jul 18, 2018 5:58 pm   Subject: Initiative and Combat
That's fine if you run it that way. But in the "official" rules section, I figure it's worth mentioning that it doesn't actually work that way by RAW, nor does it seem to be in the spirit o ...
  Topic: Initiative and Combat
Naaman

Replies: 13
Views: 182

PostForum: Official Rules   Posted: Wed Jul 18, 2018 4:26 am   Subject: Initiative and Combat
The Jedi declares that he is keeping lightsaber combat active and attacking with the lightsaber once. When it is his turn, he can just attack with the lightsaber on his first action because once ligh ...
  Topic: Initiative and Combat
Naaman

Replies: 13
Views: 182

PostForum: Official Rules   Posted: Tue Jul 17, 2018 8:39 pm   Subject: Initiative and Combat
I would seriously reconsider making things like LSC take three turns to bring into effect.


We have seen in films a Jedi draw a lightsaber, deflect a blaster bolt, and chop off an arm with great c ...
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 240

PostForum: Official Rules   Posted: Tue Jul 17, 2018 2:42 am   Subject: Weapon Rate of Fire
Of course, there comes a point when a given skill is high enough that raising it higher uas zero value IF you decide to put a mechanical limit on shots per round.

For example, hiting a perfect shot ...
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 240

PostForum: Official Rules   Posted: Mon Jul 16, 2018 7:48 pm   Subject: Weapon Rate of Fire
Yes. That's the idea. Since we are taking about the weapon's maximum potential, without respect to who is shooting it, I dont think the 5-second thing is of any real consequence. My best time from ...
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 240

PostForum: Official Rules   Posted: Mon Jul 16, 2018 10:38 am   Subject: Weapon Rate of Fire
I wouldn't worry about a "5-second" round dictating how many shots can be fired in that time period.

For example, it is humanly possible, while at the surrender position (hands up), to dr ...
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 240

PostForum: Official Rules   Posted: Sun Jul 15, 2018 1:17 am   Subject: Weapon Rate of Fire
How do you determine the number of shots/ammo expended?
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 240

PostForum: Official Rules   Posted: Sat Jul 14, 2018 10:24 am   Subject: Re: Weapon Rate of Fire
I'm certain this has probably been discussed in the past here. I noticed one six year old thread that discussed it briefly, but the discussion was mostly based around auto fire.

1e doesn't seem to ...
  Topic: Urban Stormtrooper ?
Naaman

Replies: 60
Views: 9582

PostForum: Characters, Droids, and Species   Posted: Sat Jul 14, 2018 10:10 am   Subject: Urban Stormtrooper ?
You might want to have all those (less the Shadow Scouts) fall into some kind of "urban command" that incorporates the shock troopers, street troopers and riot troopers under one general umb ...
  Topic: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
Naaman

Replies: 6
Views: 118

PostForum: General Star Wars   Posted: Mon Jul 09, 2018 6:13 pm   Subject: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
You know what, maybe it is. I never got around to looking at it, but there are on-demamd printing services which allow people to sell low-volume books such as this would be.

I just went looking fo ...
  Topic: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
Naaman

Replies: 6
Views: 118

PostForum: General Star Wars   Posted: Mon Jul 09, 2018 5:32 pm   Subject: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
I don't have this one, but I've always though it was free. I think you can download it here. Check the tools forum.
  Topic: Introduce Yourself - Redux
Naaman

Replies: 40
Views: 3748

PostForum: The Rancor Pit Users/Forums Info   Posted: Sat Jul 07, 2018 5:30 pm   Subject: Introduce Yourself - Redux
Welcome!
  Topic: Weapons Revamp
Naaman

Replies: 7
Views: 816

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jul 07, 2018 8:18 am   Subject: Weapons Revamp
Weapon Customization

Weapons can be modified from their original design to improve specific aspects of their performance. Weapons can be modified in several different ways, with some modifications ...
 
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