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  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 215

PostForum: Official Rules   Posted: Tue Jul 17, 2018 2:42 am   Subject: Weapon Rate of Fire
Of course, there comes a point when a given skill is high enough that raising it higher uas zero value IF you decide to put a mechanical limit on shots per round.

For example, hiting a perfect shot ...
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 215

PostForum: Official Rules   Posted: Mon Jul 16, 2018 7:48 pm   Subject: Weapon Rate of Fire
Yes. That's the idea. Since we are taking about the weapon's maximum potential, without respect to who is shooting it, I dont think the 5-second thing is of any real consequence. My best time from ...
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 215

PostForum: Official Rules   Posted: Mon Jul 16, 2018 10:38 am   Subject: Weapon Rate of Fire
I wouldn't worry about a "5-second" round dictating how many shots can be fired in that time period.

For example, it is humanly possible, while at the surrender position (hands up), to dr ...
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 215

PostForum: Official Rules   Posted: Sun Jul 15, 2018 1:17 am   Subject: Weapon Rate of Fire
How do you determine the number of shots/ammo expended?
  Topic: Weapon Rate of Fire
Naaman

Replies: 14
Views: 215

PostForum: Official Rules   Posted: Sat Jul 14, 2018 10:24 am   Subject: Re: Weapon Rate of Fire
I'm certain this has probably been discussed in the past here. I noticed one six year old thread that discussed it briefly, but the discussion was mostly based around auto fire.

1e doesn't seem to ...
  Topic: Urban Stormtrooper ?
Naaman

Replies: 60
Views: 9532

PostForum: Characters, Droids, and Species   Posted: Sat Jul 14, 2018 10:10 am   Subject: Urban Stormtrooper ?
You might want to have all those (less the Shadow Scouts) fall into some kind of "urban command" that incorporates the shock troopers, street troopers and riot troopers under one general umb ...
  Topic: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
Naaman

Replies: 6
Views: 98

PostForum: General Star Wars   Posted: Mon Jul 09, 2018 6:13 pm   Subject: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
You know what, maybe it is. I never got around to looking at it, but there are on-demamd printing services which allow people to sell low-volume books such as this would be.

I just went looking fo ...
  Topic: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
Naaman

Replies: 6
Views: 98

PostForum: General Star Wars   Posted: Mon Jul 09, 2018 5:32 pm   Subject: Star Wars D6 RPG: Revised Expanded Updated Core Rulebook REU
I don't have this one, but I've always though it was free. I think you can download it here. Check the tools forum.
  Topic: Introduce Yourself - Redux
Naaman

Replies: 40
Views: 3706

PostForum: The Rancor Pit Users/Forums Info   Posted: Sat Jul 07, 2018 5:30 pm   Subject: Introduce Yourself - Redux
Welcome!
  Topic: Weapons Revamp
Naaman

Replies: 7
Views: 791

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jul 07, 2018 8:18 am   Subject: Weapons Revamp
Weapon Customization

Weapons can be modified from their original design to improve specific aspects of their performance. Weapons can be modified in several different ways, with some modifications ...
  Topic: Suppressive Fire
Naaman

Replies: 21
Views: 1976

PostForum: House Rules   Posted: Fri Jul 06, 2018 1:45 pm   Subject: Suppressive Fire
Wink

Gotta keep things in perspective, right?. Thumbs up.
  Topic: Urban Stormtrooper ?
Naaman

Replies: 60
Views: 9532

PostForum: Characters, Droids, and Species   Posted: Fri Jul 06, 2018 1:24 am   Subject: Urban Stormtrooper ?
I would use regular armor stats, and maybe give the armor a slight distinction in its appearance.

FWIW, an MP is functionally a soldier (infantryman) when he is in theater. At home/in garrison the ...
  Topic: Shields as Cover
Naaman

Replies: 17
Views: 474

PostForum: House Rules   Posted: Thu Jul 05, 2018 4:19 pm   Subject: Shields as Cover
Ah, okay. So, if shields > than damage, then no effect. If shields < (damage -3) then the attack minimally gets through (-4D damage), and so on...?
  Topic: Shields as Cover
Naaman

Replies: 17
Views: 474

PostForum: House Rules   Posted: Thu Jul 05, 2018 3:21 pm   Subject: Shields as Cover
If I'm reading it right, the first hit each round negates the use of shields for the remainder of the round, or is that only if the damage result is at LEAST 0 below the shield result?

In other wor ...
  Topic: Suppressive Fire
Naaman

Replies: 21
Views: 1976

PostForum: House Rules   Posted: Thu Jul 05, 2018 12:40 pm   Subject: Suppressive Fire
If you're referring to the Stormtroopers aboard the Death Star shooting poorly, remember one thing: if they kill the rebels Darth doesn't get his tracker to show him where the rebel base is.
In essen ...
 
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