The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 1956 matches
The Rancor Pit Forum Index
Author Message
  Topic: Write up examples of Lightsaber Combat by the rules
Naaman

Replies: 1
Views: 51

PostForum: Official Rules   Posted: Tue Jan 23, 2018 4:41 am   Subject: Write up examples of Lightsaber Combat by the rules
I'm not aware of any,but what questions do you have?
  Topic: Benchmarks in starships, best in class? Thoughts?
Naaman

Replies: 2
Views: 107

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jan 17, 2018 3:05 am   Subject: Benchmarks in starships, best in class? Thoughts?
I like the idea, but I struggle with benchmarking.

For me, it comes down to how many dice I want to add to whatever stat (fire control, maneuverability, etc) before it becomes the ship just flying ...
  Topic: Full dodge on multi-crew ships?
Naaman

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Mon Jan 15, 2018 9:43 am   Subject: Full dodge on multi-crew ships?
Once you get above a certain size, there are no more steps in the scale. A super star destroyer is the same "scale" as a mon calamari cruiser.

Fair point. You could of course add addit ...
  Topic: Full dodge on multi-crew ships?
Naaman

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Sun Jan 14, 2018 1:39 am   Subject: Full dodge on multi-crew ships?
For that matter, there would be dozens (if not hundreds) of fighters all shooting at it at the same time in different locations. Are we to assume that the capitol ship pilot can just do a barrel roll ...
  Topic: Full dodge on multi-crew ships?
Naaman

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Sat Jan 13, 2018 9:40 am   Subject: Full dodge on multi-crew ships?


Isn't this reflected in the RAW scale rules? Bigger scale targets have more difficulty dodging smaller craft (or rather, the smaller craft get + to hit), but + to resist damage.

As for the que ...
  Topic: Full dodge on multi-crew ships?
Naaman

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Fri Jan 12, 2018 5:31 am   Subject: Full dodge on multi-crew ships?
As for speed I think some of the larger ships are faster than most all but modified transports. A few are as fast as some rebel starfighters, as in space 6 is common. There are a few in the 8 range ...
  Topic: Full dodge on multi-crew ships?
Naaman

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Fri Jan 12, 2018 5:22 am   Subject: Full dodge on multi-crew ships?
So are you saying that capitol ships ought to be able to maneuver during combat? By my estimation, this would further amplify the relative lack of speed and agility of a capital ship:


I ask abou ...
  Topic: The Case for Hex Maps & Six Fire Arcs
Naaman

Replies: 29
Views: 507

PostForum: House Rules   Posted: Fri Jan 12, 2018 5:18 am   Subject: The Case for Hex Maps & Six Fire Arcs
Unpopular opinion:

I almost feel like the entire concept of trying to create a tactical space combat game with fire arcs, and maneuvers, and this type of granularity sort of breaks with the spirit ...
  Topic: Need help crafting an adventure
Naaman

Replies: 4
Views: 109

PostForum: Adventures and Campaigns   Posted: Thu Jan 11, 2018 10:01 am   Subject: Need help crafting an adventure
It's sounding like you want the PCs to get the transmission from the crime lord?

If so, I would say you need a few things:

1) A time limit. The benefactor must be under pressure to not only de ...
  Topic: Need help crafting an adventure
Naaman

Replies: 4
Views: 109

PostForum: Adventures and Campaigns   Posted: Thu Jan 11, 2018 9:53 am   Subject: Need help crafting an adventure
So, when you say you know which elements you want, are you referring to the major events that connect the fragments of the story together?

Like, a chase scene, a lightsaber battle, an escape, etc? ...
  Topic: The Case for Hex Maps & Six Fire Arcs
Naaman

Replies: 29
Views: 507

PostForum: House Rules   Posted: Thu Jan 11, 2018 9:49 am   Subject: The Case for Hex Maps & Six Fire Arcs
I would think that working according to such an assumption solves 99% of RPG areal combat problems.

The only outstanding question that pops to mind off the bat is whether it matters if one engageme ...
  Topic: Full dodge on multi-crew ships?
Naaman

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Thu Jan 11, 2018 5:21 am   Subject: Full dodge on multi-crew ships?
So are you saying that capitol ships ought to be able to maneuver during combat? By my estimation, this would further amplify the relative lack of speed and agility of a capitol ship:

For every ch ...
  Topic: Full dodge on multi-crew ships?
Naaman

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Wed Jan 10, 2018 10:13 am   Subject: Full dodge on multi-crew ships?
Generally speaking, I don't even allow capitol ships to "dodge." Not even against each other. It's just not how capitol ships are portrayed in the films, which is the basis for the rules i ...
  Topic: Psychological Effects
Naaman

Replies: 149
Views: 10409

PostForum: House Rules   Posted: Wed Jan 10, 2018 10:08 am   Subject: Psychological Effects
Laughing Laughing Laughing Laughing

He seemed so adamant about the invincibility of the characters that it seemed to go against his usual policy. Obviously, I don't expect that even a heroic PC would ever ...
  Topic: The Case for Hex Maps & Six Fire Arcs
Naaman

Replies: 29
Views: 507

PostForum: House Rules   Posted: Wed Jan 10, 2018 10:05 am   Subject: The Case for Hex Maps & Six Fire Arcs
In other words, you're dividing the side arcs in half and allowing them to engage semi-front or rear in addition to being able to shoot off to the side.

That's reasonable.
 
Page 1 of 131 Goto page 1, 2, 3 ... 129, 130, 131  Next
All times are GMT - 5 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0