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  Topic: Need some ideas
Praxian

Replies: 48
Views: 29689

PostForum: Gamemasters   Posted: Sun Oct 16, 2011 6:55 pm   Subject: Need some ideas
All that is great advice.

Something else you can do is set the players up for a trap. I did that once in a game and it worked out pretty well and made the players start reigning themselves in.

E ...
  Topic: Where is a good dice roller ?
Praxian

Replies: 13
Views: 11985

PostForum: Tools   Posted: Wed Aug 10, 2011 1:38 pm   Subject: Where is a good dice roller ?
Not sure if you found a good dice roller or not, but here's a good one for ya at this web site:

http://www.liquefied.net/dice/download.htm
  Topic: The Dark Side and Accelerated Healing
Praxian

Replies: 28
Views: 18722

PostForum: House Rules   Posted: Wed Aug 03, 2011 4:48 pm   Subject: The Dark Side and Accelerated Healing
I've been reading this thread and wanted to respond, but wasn't sure quite how to phrase what I want to say.

Lets try it though.

I tend to only allow Accelerated Healing and Accelerate Another's ...
  Topic: Dark Stryder & the Clone wars
Praxian

Replies: 23
Views: 15609

PostForum: Gamemasters   Posted: Mon Aug 01, 2011 7:33 pm   Subject: Dark Stryder & the Clone wars
Would have to look through the books again, but the easiest way I can think of would be to have a company hosting an exploration into various unknown regions due to information from a new alien specie ...
  Topic: Nuclear weapons.
Praxian

Replies: 77
Views: 52235

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 05, 2011 2:52 pm   Subject: Nuclear weapons.
One of the other things I would think, is that most shields / hulls would be "Regular" damage vs a nuclear weapon. Nuclear technology would be around TL 8'ish for stuff. Figure Star Wars wou ...
  Topic: Nuclear weapons.
Praxian

Replies: 77
Views: 52235

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 04, 2011 10:07 am   Subject: Nuclear weapons.
I wouldn't think that suicide would be a trick that the Rebellion would use. I say that, because the only way to make sure that a Nuke goes off inside of an enemy ship would be to make sure your on it ...
  Topic: Ship's NPC crew size and skill level?
Praxian

Replies: 24
Views: 17171

PostForum: Gamemasters   Posted: Mon Jun 20, 2011 1:27 pm   Subject: Ship's NPC crew size and skill level?
Definately echo the different ship comment.

Having players play multiple roles and chars on a ship is definately an advanced player move, and if your players are advanced like that, cool.

But if ...
  Topic: Home / Apartment Costs
Praxian

Replies: 28
Views: 21993

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jun 19, 2011 5:24 am   Subject: Home / Apartment Costs
I mean, you could much more easily kill innocents and destroy property in a spaceship than you could with a car on Earth.
Well, if you wanted to harm them, I guess, but I would think collisions in sp ...
  Topic: New member, new campaign new GM
Praxian

Replies: 34
Views: 22461

PostForum: Gamemasters   Posted: Thu Jun 16, 2011 12:50 am   Subject: New member, new campaign new GM

I think I'm going to do a mix of both. Have some questions prepared for me to answer about what the characters did. Perhaps even tell them things that they missed and could have earned CP's for.
...
  Topic: New member, new campaign new GM
Praxian

Replies: 34
Views: 22461

PostForum: Gamemasters   Posted: Tue Jun 14, 2011 2:31 pm   Subject: Re: Session 3 report

I am having trouble figuring out a fair distribution of character points. I don't want anyone to be discouraged for getting too few points and they are generally all putting in good effort. I said ...
  Topic: SpecForce Sniper
Praxian

Replies: 72
Views: 47105

PostForum: Characters, Droids, and Species   Posted: Tue Jun 14, 2011 1:33 am   Subject: Re: SpecForce Sniper
I've always been interested in the USMC Scout/Snipers, arguably the best snipers in the world. When looking at the organization for Alliance Spec Forces, there is an absence of snipers or the equival ...
  Topic: Force Adept Bounty Hunter
Praxian

Replies: 32
Views: 32944

PostForum: Characters, Droids, and Species   Posted: Sat Jun 11, 2011 2:10 pm   Subject: Force Adept Bounty Hunter
Around 7 sessions. I was searching all over the Outer Rim for the guy before I finally found him on *drums beat* Coruscant.
  Topic: Force Adept Bounty Hunter
Praxian

Replies: 32
Views: 32944

PostForum: Characters, Droids, and Species   Posted: Fri Jun 10, 2011 2:52 pm   Subject: Force Adept Bounty Hunter
Did your gm ever have any imps ask to see your license? Proof that you were an authorized bounty hunter? Did you even join any actual guilds?

Yep! Had that covered though. GM wanted to get rid of ...
  Topic: Lightsaber fights and melee combat & more in version one
Praxian

Replies: 10
Views: 10087

PostForum: Official Rules   Posted: Wed Jun 08, 2011 3:27 pm   Subject: Lightsaber fights and melee combat & more in version one
[quote=Orville]
1) No roll to activate, no MAP for normal upkeep, 1/2 control dice to damage, 1/2 skill dice to skill (I kinda like this one personally).

So if a jedi with 6D lightsaber and 3D s ...
  Topic: Lightsaber fights and melee combat & more in version one
Praxian

Replies: 10
Views: 10087

PostForum: Official Rules   Posted: Wed Jun 08, 2011 5:55 am   Subject: Lightsaber fights and melee combat & more in version one
If you have a problem with the power, re-write it for your personal game.

There's several options if you're looking at redoing the power (some are even posted in the various spots already):

1) N ...
 
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