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  Topic: Hyperspace
Rusharn

Replies: 62
Views: 57349

PostForum: Official Rules   Posted: Mon Jun 13, 2016 10:32 am   Subject: Hyperspace
Having played three sessions since starting this thread this group of players are playing around with hyperspace in a way that no other group ever dared too, most of this based on the actions they say ...
  Topic: Stopping the Blaster Bolt
Rusharn

Replies: 4
Views: 6754

PostForum: House Rules   Posted: Fri Jun 10, 2016 4:07 pm   Subject: Stopping the Blaster Bolt
I would probably call it a new power making it a sense and alter power you can use to hold (parry) blaster bolts.
  Topic: The Force Awakens (original spoilers thread)
Rusharn

Replies: 203
Views: 140953

PostForum: General Star Wars   Posted: Fri Jun 10, 2016 3:51 pm   Subject: The Force Awakens (original spoilers thread)
Another possibility for not advancing beyond x-tech level would be galactic infrastructure and support. They might remain at an easy to maintain tech level, possibly only core worlds like Couresant o ...
  Topic: Hyperspace
Rusharn

Replies: 62
Views: 57349

PostForum: Official Rules   Posted: Mon Jun 06, 2016 7:28 pm   Subject: Hyperspace
All my current players are under 25 and this their first foray into a non D&D / Pathfinder system or Warhammer 40K system.

Saying "TFA sucks" would again come across like you are po ...
  Topic: Hyperspace
Rusharn

Replies: 62
Views: 57349

PostForum: Official Rules   Posted: Tue May 31, 2016 4:07 pm   Subject: Hyperspace
Apologizes in advance for typos, bad grammar, etc as this is a long response and I am writing the sections during breaks at work, after getting four hours of sleep.

Surprised Your players are pl ...
  Topic: Star Wars Rebels, Star Destroyers and new players
Rusharn

Replies: 31
Views: 27108

PostForum: Gamemasters   Posted: Fri May 27, 2016 6:38 pm   Subject: Star Wars Rebels, Star Destroyers and new players
I like to think of it as exercising my mind in the advancing years of my.
  Topic: Killing a Jedi
Rusharn

Replies: 88
Views: 64326

PostForum: Characters, Droids, and Species   Posted: Fri May 27, 2016 3:37 pm   Subject: Killing a Jedi
Best place to defeat someone like a Jedi Master is in space or on some type of vehicle. The next one is lure them out into the open and take them out with a star ship with personal or speeder scale ...
  Topic: Hyperspace
Rusharn

Replies: 62
Views: 57349

PostForum: Official Rules   Posted: Fri May 27, 2016 2:25 pm   Subject: Hyperspace
And the Improbability Cannon makes a whole lot more sense for explanations of events in TFA.

But thank you for bringing up the N-CRAB I had not remembered that bit of technology. Maintaining tha ...
  Topic: Hyperspace
Rusharn

Replies: 62
Views: 57349

PostForum: Official Rules   Posted: Wed May 25, 2016 5:10 pm   Subject: Hyperspace
I know Han came out of hyperspace on the other side of the force field but if you watch the scene, Han goes into the atmosphere while IN light speed. When he comes out he is already right there again ...
  Topic: Hyperspace
Rusharn

Replies: 62
Views: 57349

PostForum: Official Rules   Posted: Tue May 24, 2016 3:16 pm   Subject: Hyperspace
So reading this thread no one has yet to explain the hiding in hyperspace.

The reason I bring this up is because my current game does take place 30 years after RToJ and a pair of my players want ...
  Topic: Cargo Capacity Conversion Discovery
Rusharn

Replies: 27
Views: 16808

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon May 23, 2016 6:19 pm   Subject: Cargo Capacity Conversion Discovery
According to the 2nd edition Star Wars source book, a blue print of the Falcon is included on pg 42-43 and there is a cargo lift designated in the center of the cargo hold.
  Topic: Cargo Capacity Conversion Discovery
Rusharn

Replies: 27
Views: 16808

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon May 23, 2016 1:54 pm   Subject: Cargo Capacity Conversion Discovery
My players in all of my games where they manage their own Tramp Freighter someone always drew up a deck plan within the dimension of the ship they used. Over all ships, weight almost always was the d ...
  Topic: Ab/dis energy, Physical - Kinetic force absorbed??
Rusharn

Replies: 32
Views: 23551

PostForum: House Rules   Posted: Sat May 21, 2016 11:45 am   Subject: Ab/dis energy, Physical - Kinetic force absorbed??
For me stopping yourself falling with telekinesis, is your weight as the initial difficulty with every ten meters you are falling adding +5. In the case of the Emperor, Vader caught him by surprise a ...
  Topic: Air dropping Landspeeders
Rusharn

Replies: 7
Views: 8151

PostForum: Official Rules   Posted: Sat May 21, 2016 11:28 am   Subject: Air dropping Landspeeders
I think I will use Anakin's jump off the service ramp in the pod race from The Phantom Menace as the reference here. They drop fast but if they are good enough they can guide their speeders into a s ...
  Topic: Tramp Freighters underwater
Rusharn

Replies: 47
Views: 62316

PostForum: Official Rules   Posted: Sat May 21, 2016 9:50 am   Subject: Tramp Freighters underwater
They do actually have an internal drawing of their ships and have included several bulkheads in their deck plan so flooding specific sections is possible without flooding the whole ship, but I agree t ...
 
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