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  Topic: Whats up with the AT-ST
Soniv

Replies: 34
Views: 26910

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Nov 21, 2010 8:33 pm   Subject: Whats up with the AT-ST
Well, it would depend on which is easier. The walker would get x1/4 if it was modified directly against the PC's dodging. If we were applying it to the PC's roll to dodge, they would just get x4. I ...
  Topic: Whats up with the AT-ST
Soniv

Replies: 34
Views: 26910

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Nov 21, 2010 8:27 am   Subject: Whats up with the AT-ST
To handle odd scaling, I would say do something like this:

For example, a Starfighter attacks a Walker. The Starfighter gets to multiply its damage by four however that is handled, and the walker ...
  Topic: Whats up with the AT-ST
Soniv

Replies: 34
Views: 26910

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Nov 21, 2010 2:06 am   Subject: Whats up with the AT-ST
So a capital scale weapon that hits a starship scale object rolls multiplies the damage it rolls by four (the difference between 4x and 8x) but a starship scale weapon that hits a walker doesn't modif ...
  Topic: Home Wrecker!
Soniv

Replies: 6
Views: 5654

PostForum: Gamemasters   Posted: Thu Oct 14, 2010 5:48 pm   Subject: Home Wrecker!
How about Coruscant? There could be a plethora of reasons why a person needs to go to the Imperial City, and the Underworld is just as good a place as any to lay low while they work on their mission. ...
  Topic: Maneuverability and Piloting House Rule Suggestion
Soniv

Replies: 18
Views: 13241

PostForum: House Rules   Posted: Sat Oct 09, 2010 4:31 pm   Subject: Maneuverability and Piloting House Rule Suggestion
I understand what you are attempting. Perhaps, if you went with a modification of your first line to something like, "A pilot can only benefit from a maximum number of maneuverability dice equal ...
  Topic: Maneuverability and Piloting House Rule Suggestion
Soniv

Replies: 18
Views: 13241

PostForum: House Rules   Posted: Sat Oct 09, 2010 10:50 am   Subject: Maneuverability and Piloting House Rule Suggestion
Hey guys, Soniv here again. It's been a long while, but I've started GMing a campaign, and the thought of ship and vehicle maneuverability came to me; namely, that simply adding maneuverability dice ...
  Topic: Camouflage
Soniv

Replies: 10
Views: 9301

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Oct 07, 2010 6:42 pm   Subject: Camouflage
In my opinion, no; part of the Empire's modus operandi was to strike fear into the hearts of people with its massive strike forces. Take for example the Death Stars, Star Destroyers, AT-ATs, etc; ste ...
  Topic: Movies that make great SW Adventures
Soniv

Replies: 33
Views: 36975

PostForum: Adventures and Campaigns   Posted: Sat Mar 22, 2008 2:59 pm   Subject: Movies that make great SW Adventures
I've given some thought to putting some of Dumas' works in the Tapani Sector. With slight alterations, they could very well work. Granted, that's literature, not movies, but they did make films of s ...
  Topic: Scholar
Soniv

Replies: 8
Views: 8321

PostForum: House Rules   Posted: Sat Mar 22, 2008 12:50 am   Subject: Scholar
I like to think of it as "book knowledge". For instance, a person with high Scholar: Starfighter Engineering could tell you all about which system goes best with which fighter, how to get t ...
  Topic: Lightsaber Damage
Soniv

Replies: 10
Views: 9070

PostForum: Official Rules   Posted: Tue Mar 18, 2008 11:01 pm   Subject: Lightsaber Damage
First of all, this seems like it ought to be in the House Rules section, as such a rule, to my knowledge, doesn't exist; the closest thing I can think of is the Rules of Engagement damage pool rule, b ...
  Topic: ¿Imperial Army or Stormtroopers?
Soniv

Replies: 55
Views: 40879

PostForum: Gamemasters   Posted: Wed Oct 11, 2006 4:42 pm   Subject: ¿Imperial Army or Stormtroopers?
I think, in general, once a trooper is killed by conventional means, by D6 rules, the armor is destroyed.

Now, one could make a set of armor by using called shots, unless it was power armor or simi ...
  Topic: Spot the Spambot
Soniv

Replies: 41
Views: 34703

PostForum: The Rancor Pit Users/Forums Info   Posted: Sun Oct 08, 2006 3:25 pm   Subject: Spot the Spambot
I'll post 400 credits on D_Jackson being a spambot.
Edit: And another 400 in WilliamGarcia being one, too
  Topic: Sarlacc interior
Soniv

Replies: 51
Views: 57420

PostForum: Artwork   Posted: Fri Oct 06, 2006 12:52 am   Subject: Sarlacc interior
I think he meant romantic languages. The romantic actually means in that case that it was derived from Latin, as that came from Rome. So basically languages which get their origin from Latin, as opp ...
  Topic: Taking submissions for new book
Soniv

Replies: 245
Views: 129094

PostForum: House Rules   Posted: Thu Sep 14, 2006 5:39 pm   Subject: Taking submissions for new book
Hmm. Perhaps Calm Another? Force Pacify? Not entirely sure what to call it myself.
  Topic: Kind of newb question
Soniv

Replies: 18
Views: 16684

PostForum: Official Rules   Posted: Thu Sep 07, 2006 11:03 am   Subject: Kind of newb question
A character can start out Force-sensitive without penalty; it takes 20cp for a character previously insensitive to "gain" Force-sensitivity.
 
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