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  Topic: Cannonball run, SW style..
Straxus

Replies: 9
Views: 168

PostForum: Adventures and Campaigns   Posted: Tue Sep 11, 2018 4:07 am   Subject: Re: Cannonball run, SW style..


For a SW version, one could add in other things.. Such as an asteroid run (so piloting vs speed matters), hyperspace trips (so the better one's astrogation, the more time can be shaved off), etc. ...
  Topic: Cannonball run, SW style..
Straxus

Replies: 9
Views: 168

PostForum: Adventures and Campaigns   Posted: Tue Sep 11, 2018 3:25 am   Subject: Cannonball run, SW style..
...damn, that feels like a good idea. Laughing

Also, I want to watch the Cannonball Run again.
  Topic: Suitable ship
Straxus

Replies: 17
Views: 561

PostForum: Adventures and Campaigns   Posted: Mon Aug 27, 2018 5:56 pm   Subject: Suitable ship
well depending on how high up the ladder the executives are, their ship(s) could be completely custom one off original creations with a small fleet of escort ships. the ship(s) in question will probab ...
  Topic: Suitable ship
Straxus

Replies: 17
Views: 561

PostForum: Adventures and Campaigns   Posted: Sun Aug 26, 2018 7:53 am   Subject: Suitable ship
Thanks, that's also an interesting option. TBH I struggle to see the resemblance to the Star Destroyers, although that's not really important.

Fractalsponges rendering of the Vigil-class is a big ...
  Topic: Suitable ship
Straxus

Replies: 17
Views: 561

PostForum: Adventures and Campaigns   Posted: Fri Aug 24, 2018 6:33 pm   Subject: Suitable ship
How about Kuat Leisure's 121-B yacht?

Fan-art here: https://www.deviantart.com/uncle-servo/art/121-B-Yacht-260684168

Throw a frigate or two in there as escort ships, and you're good to go?

Ah ...
  Topic: Suitable ship
Straxus

Replies: 17
Views: 561

PostForum: Adventures and Campaigns   Posted: Fri Aug 24, 2018 5:43 am   Subject: Suitable ship
I'm having some high-ranking KDY personnel arriving at the same planet as the PC's, for an Important Meeting. I'm thinking a civilian and somewhat upgraded/luxurious version of a KDY ship. The questio ...
  Topic: D6 Rules...What Have The New Films Changed?
Straxus

Replies: 218
Views: 12926

PostForum: Official Rules   Posted: Mon Jun 04, 2018 12:42 pm   Subject: D6 Rules...What Have The New Films Changed?
You guys are thinking about the Redshift runner, I guess. It's on page 16 in Stock Ships. Primary x1 Backup 1/2x (cleverly disguised, of course)
Good catch. So it would seem that WEG, at least by im ...
  Topic: D6 Rules...What Have The New Films Changed?
Straxus

Replies: 218
Views: 12926

PostForum: Official Rules   Posted: Mon Jun 04, 2018 11:26 am   Subject: D6 Rules...What Have The New Films Changed?
If memory serves me correctly, in wanted by cracken there was a ship that did use a backup hyperdrive set at I believe a x1/2 multiplier and its primary was set at an x3 I believe, in the text for the ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1372

PostForum: Adventures and Campaigns   Posted: Fri Apr 20, 2018 7:23 am   Subject: Running a heist
True, but its also supposed to be a role playing game, not just purely ROLL playing..

Agreed. I will play out the flashback scenes, and good roleplaying will be rewarded, of course.

The time li ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1372

PostForum: Adventures and Campaigns   Posted: Thu Apr 19, 2018 4:47 am   Subject: Running a heist

The problem isn't that the PCs are taking too much time planning, an elaborate heist should be well thought out. The problem is that the players are using sooo much time preparing, and whether they ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1372

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 5:07 pm   Subject: Re: Running a heist


Interesting angle, allowing 'flashback scenes'. On those, how long would you let them spend trying to 'come up with something'??

I'm not sure, but I think they need to come up with it quite fa ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1372

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 4:57 pm   Subject: Running a heist
I have been part of a game very like that in shadowrun, it was fun enough, but too much time was spent between characters and players arguing the best course of action.

In short the mission was &qu ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1372

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 9:46 am   Subject: Running a heist
I have been part of a game very like that in shadowrun, it was fun enough, but too much time was spent between characters and players arguing the best course of action.

In short the mission was &qu ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1372

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 7:16 am   Subject: Running a heist
Not sure if this should go here or in the Gamemaster-section.

I read a discussion somewhere (here or another forum) about running a heist adventure, and a common challenge when doing this kind of t ...
  Topic: The Wild Die
Straxus

Replies: 9
Views: 1251

PostForum: Official Rules   Posted: Thu Apr 05, 2018 3:36 am   Subject: Re: The Wild Die






No you do not roll it like that.


Either roll maneuver alone for a BONUS/PENALTY to the pilot skill, or simply ADD the #D in Maneuver to your skill in piloting then use the wild dice-- ...
 
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