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  Topic: D6 Rules...What Have The New Films Changed?
Straxus

Replies: 203
Views: 11227

PostForum: Official Rules   Posted: Mon Jun 04, 2018 12:42 pm   Subject: D6 Rules...What Have The New Films Changed?
You guys are thinking about the Redshift runner, I guess. It's on page 16 in Stock Ships. Primary x1 Backup 1/2x (cleverly disguised, of course)
Good catch. So it would seem that WEG, at least by im ...
  Topic: D6 Rules...What Have The New Films Changed?
Straxus

Replies: 203
Views: 11227

PostForum: Official Rules   Posted: Mon Jun 04, 2018 11:26 am   Subject: D6 Rules...What Have The New Films Changed?
If memory serves me correctly, in wanted by cracken there was a ship that did use a backup hyperdrive set at I believe a x1/2 multiplier and its primary was set at an x3 I believe, in the text for the ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1244

PostForum: Adventures and Campaigns   Posted: Fri Apr 20, 2018 7:23 am   Subject: Running a heist
True, but its also supposed to be a role playing game, not just purely ROLL playing..

Agreed. I will play out the flashback scenes, and good roleplaying will be rewarded, of course.

The time li ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1244

PostForum: Adventures and Campaigns   Posted: Thu Apr 19, 2018 4:47 am   Subject: Running a heist

The problem isn't that the PCs are taking too much time planning, an elaborate heist should be well thought out. The problem is that the players are using sooo much time preparing, and whether they ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1244

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 5:07 pm   Subject: Re: Running a heist


Interesting angle, allowing 'flashback scenes'. On those, how long would you let them spend trying to 'come up with something'??

I'm not sure, but I think they need to come up with it quite fa ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1244

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 4:57 pm   Subject: Running a heist
I have been part of a game very like that in shadowrun, it was fun enough, but too much time was spent between characters and players arguing the best course of action.

In short the mission was &qu ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1244

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 9:46 am   Subject: Running a heist
I have been part of a game very like that in shadowrun, it was fun enough, but too much time was spent between characters and players arguing the best course of action.

In short the mission was &qu ...
  Topic: Running a heist
Straxus

Replies: 15
Views: 1244

PostForum: Adventures and Campaigns   Posted: Wed Apr 18, 2018 7:16 am   Subject: Running a heist
Not sure if this should go here or in the Gamemaster-section.

I read a discussion somewhere (here or another forum) about running a heist adventure, and a common challenge when doing this kind of t ...
  Topic: The Wild Die
Straxus

Replies: 9
Views: 1125

PostForum: Official Rules   Posted: Thu Apr 05, 2018 3:36 am   Subject: Re: The Wild Die






No you do not roll it like that.


Either roll maneuver alone for a BONUS/PENALTY to the pilot skill, or simply ADD the #D in Maneuver to your skill in piloting then use the wild dice-- ...
  Topic: Fizzel
Straxus

Replies: 9
Views: 935

PostForum: House Rules   Posted: Wed Apr 04, 2018 6:31 am   Subject: Fizzel
Thanks for this, it's really cool! It's good to have something semi-concrete to play instead of just rolling Gambling. Also, I think players will enjoy making some decisions while still the characters ...
  Topic: The Wild Die
Straxus

Replies: 9
Views: 1125

PostForum: Official Rules   Posted: Wed Apr 04, 2018 5:19 am   Subject: Re: The Wild Die

wild dice is always used, but doesn't always explode.

As to the example of the starship piloting roll and the starship maneuver roll I assume it is mean that this is a combined action, and thus g ...
  Topic: Handheld weapon against starships
Straxus

Replies: 53
Views: 4091

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Feb 10, 2018 3:24 pm   Subject: Handheld weapon against starships
Thanks guys, lots of good suggestions here. I'm using the RAW scale system, at least for now.

Seems there's plenty of options to at least distract and maybe hurt the attacking starship a little bi ...
  Topic: Handheld weapon against starships
Straxus

Replies: 53
Views: 4091

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 09, 2018 8:28 am   Subject: Handheld weapon against starships
Is there some kind of weapon that a character can use that would at least put a dent in a starship? I'm thinking a one-shot rocket launcher over-the-shoulder kind of thing, but haven't been able to fi ...
  Topic: Concurrent actions
Straxus

Replies: 21
Views: 2775

PostForum: House Rules   Posted: Tue Feb 06, 2018 4:18 pm   Subject: Concurrent actions
Old Shadowrun had a Initiative Countdown system... roll Initiative Dice + Reaction attribute. Whoever has highest goes first, then whoever has next highest, or highest-10... so if I had a 41 Initiativ ...
  Topic: Building a Droid...
Straxus

Replies: 39
Views: 4744

PostForum: Official Rules   Posted: Mon Feb 05, 2018 11:59 am   Subject: Building a Droid...
Am I the only one who sees the equipment on templates as "suggestions suitable to the character type, pending GM approval"?

If my players started speculating in what kind of character to ...
 
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