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The Rancor Pit Forum Index
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  Topic: Players bad choice.. take back??
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Replies: 21
Views: 16776

PostForum: Gamemasters   Posted: Fri Sep 12, 2008 4:18 pm   Subject: Players bad choice.. take back??
If the pilot is flying straight and level at a turbolaser then you have a few seconds to react to the fact that your pilot has gone loco and is going to get you killed.

It's like dodging bullets. Y ...
  Topic: Any groups in Lincolnshire, UK?
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Replies: 6
Views: 8825

PostForum: Gaming Groups   Posted: Wed Sep 10, 2008 12:39 pm   Subject: Any groups in Lincolnshire, UK?
I was actually thinking of making the trip to Sheffield to join one of the gaming groups there. Lincolnshire seems to be RP limbo.
  Topic: Any groups in Lincolnshire, UK?
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Replies: 6
Views: 8825

PostForum: Gaming Groups   Posted: Tue Sep 09, 2008 4:30 am   Subject: Any groups in Lincolnshire, UK?
I'm in Lincoln, Lincolnshire. Have car, sadly it doesn't fly yet.
  Topic: Viable Campaign Idea??
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Replies: 3
Views: 5377

PostForum: Adventures and Campaigns   Posted: Sat Jul 12, 2008 2:58 pm   Subject: Viable Campaign Idea??
If I were playing in this campaign I would be pressing for a complete purge on force users as a result of this. They're all ticking timebombs, Luke proved it.
  Topic: Any groups in Lincolnshire, UK?
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Replies: 6
Views: 8825

PostForum: Gaming Groups   Posted: Sat Jul 12, 2008 1:07 pm   Subject: Any groups in Lincolnshire, UK?
Says it all. Anyone?
  Topic: Do I give this player a DSP?
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Replies: 53
Views: 33137

PostForum: Official Rules   Posted: Sat Jul 12, 2008 1:03 pm   Subject: Do I give this player a DSP?
I know it's late but I would argue no darkside point.

I would also argue that the sniper's targetting control was still recording and a third party later picked up the data which clearly identifies ...
  Topic: Medpacs - how do you use them?
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Replies: 32
Views: 25263

PostForum: House Rules   Posted: Wed May 11, 2005 7:59 am   Subject: Medpacs - how do you use them?
One thing I don't see here is side-effects.

Our GM has a rule which he uses to stop us overusing medpacks whereby if you overuse them they will start doing more harm than good. Not only that, but m ...
  Topic: Force point with multiple actions..
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Replies: 10
Views: 9682

PostForum: Official Rules   Posted: Tue Feb 15, 2005 3:43 pm   Subject: Force point with multiple actions..
Agreed. You don't double penalties for multiple actions, you don't double penalties for armour or wounds or the like, but likewise you don't double bonuses, be they for fire control, maneuverability o ...
  Topic: Star Wars MUDs
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Replies: 8
Views: 9646

PostForum: Star Wars Games   Posted: Tue Dec 14, 2004 11:20 pm   Subject: Star Wars MUDs
I know this it kinda late in the day (year), but:

http://kobra.et.tudelft.nl
  Topic: What do YOU do with your wild die?
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Replies: 22
Views: 24964

PostForum: Gamemasters   Posted: Sun Dec 05, 2004 9:03 am   Subject: What do YOU do with your wild die?
In our games the wild die is applied in a method similar to a combination of RedFox and cheshire's systems.

On rolling a 1, the wild is rerolled. If it doesn't roll a 6 on the reroll then it is jus ...
 
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