The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 669 matches
The Rancor Pit Forum Index
Author Message
  Topic: Looking for players in Arizona
Volar the Healer

Replies: 3
Views: 9273

PostForum: Gaming Groups   Posted: Wed Feb 23, 2022 2:42 am   Subject: Looking for players in Arizona
Seriously, drop me a line if you're in the state.
  Topic: D6 Rules...What Have The New Films Changed?
Volar the Healer

Replies: 224
Views: 172701

PostForum: Official Rules   Posted: Wed Feb 23, 2022 2:27 am   Subject: D6 Rules...What Have The New Films Changed?
Nothing. The new movies change nothing. In my game (and world view) the Disney movies do not exist. Disney destroys everything it touches. I simply cannot comprehend that level of evil. Walt would be ...
  Topic: Telekinetic Kill - who really needs it?
Volar the Healer

Replies: 23
Views: 31689

PostForum: Official Rules   Posted: Wed Feb 23, 2022 2:24 am   Subject: Telekinetic Kill - who really needs it?
Yes, it should be a different skill. Moving tools and chess pieces is one thing, but killing someone is completely different. If for no other reason than summoning up that level of hate is difficult.
  Topic: WEG Star Wars D6 Editions
Volar the Healer

Replies: 23
Views: 59050

PostForum: Official Rules   Posted: Wed Feb 23, 2022 1:47 am   Subject: WEG Star Wars D6 Editions
I voted for 2E for the rules, but I *love* the advertisements in the original. Oh, and including D6 Space on the list - good call.
  Topic: Average Life Expectancy of your Players Characters?
Volar the Healer

Replies: 131
Views: 107308

PostForum: Gamemasters   Posted: Mon Aug 14, 2017 11:05 am   Subject: Average Life Expectancy of your Players Characters?
Average length of a D6 character's life...Hmmmmmm.

I've run a campaign where all of the characters were dead in three games, and another where at least some of the original characters were still go ...
  Topic: Blind Hyperspace Jumps
Volar the Healer

Replies: 108
Views: 69974

PostForum: House Rules   Posted: Tue Jun 13, 2017 11:43 pm   Subject: Blind Hyperspace Jumps
I have them reappear into real space where my next adventure begins, or maybe at a bizarre adventure I want to run in a place where they've no reason to go - badly damaged - their hyperdrive needing r ...
  Topic: Character status tracking when using mini's
Volar the Healer

Replies: 11
Views: 12955

PostForum: Gamemasters   Posted: Tue Jun 13, 2017 11:33 pm   Subject: Character status tracking when using mini's
I don't mark the miniature in any way. I just tell the player his status, usually with a dramatic description, and expect him to play accordingly. The other characters will usually react by covering o ...
  Topic: Firearms and force users
Volar the Healer

Replies: 115
Views: 74904

PostForum: House Rules   Posted: Sat Apr 15, 2017 10:26 pm   Subject: Firearms and force users
...or, since the Jedi has Lightsaber Combat up (so he can sense the attack before it arrives), he can use telekenesis to deflect the bullets so they miss - or catch and hold them ala Matrix.

This m ...
  Topic: Let's see your droid names
Volar the Healer

Replies: 28
Views: 23826

PostForum: Characters, Droids, and Species   Posted: Tue Apr 11, 2017 11:12 pm   Subject: Let's see your droid names
Imperial Probe Droid: IC-U2
  Topic: Fiddling with Lightsaber Combat
Volar the Healer

Replies: 10
Views: 10257

PostForum: House Rules   Posted: Sun Apr 02, 2017 9:31 pm   Subject: Fiddling with Lightsaber Combat
I have sometimes wondered if what we saw in the movies could be recreated in the game by requiring 20 to hit with a lightsaber above the defender's parry. Since only a lightsaber (or a sith sword) can ...
  Topic: Firearms and force users
Volar the Healer

Replies: 115
Views: 74904

PostForum: House Rules   Posted: Sun Apr 02, 2017 9:26 pm   Subject: Firearms and force users
I figure if you can parry blasters, which travel at near lightspeed, parrying bullets would be much easier. Jedi don't parry at light speed, they sense where the attack wil come at them before it arri ...
  Topic: Being stunned and executed.
Volar the Healer

Replies: 11
Views: 10854

PostForum: House Rules   Posted: Mon Aug 29, 2016 2:02 am   Subject: Being stunned and executed.
1) It does not appear to be imperial doctrine. They seem to use stun setting only rarely.

2) How long is someone stunned? One round? two? Seems to me an "incapacitated" result would be ne ...
  Topic: Weird Worlds?
Volar the Healer

Replies: 5
Views: 7576

PostForum: Adventures and Campaigns   Posted: Mon Aug 29, 2016 1:48 am   Subject: Weird Worlds?
Aliens (those Xenomorphs are a LOT of fun), buy mostly I just steal plots from sci-fi movies and put them in the Star Wars universe.
  Topic: New TIE in Rogue One
Volar the Healer

Replies: 4
Views: 6011

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 18, 2016 7:52 pm   Subject: New TIE in Rogue One
According to various web sources, it is designed to operate within an atmoshpere - like an aircraft.

I assume it has no ceiling, and we won't know it's speed and turn radius until we see it in the ...
  Topic: Home (not house) rules you use when hosting
Volar the Healer

Replies: 26
Views: 25104

PostForum: Gamemasters   Posted: Sun Jul 17, 2016 10:01 pm   Subject: Home (not house) rules you use when hosting
The director can be bribed (requires a bag of M&Ms).

CPs are awarded for pizza, chips, soda, artwork, Star Wars music, well painted mini's - anything that makes the game more fun.

No cell ph ...
 
Page 1 of 45 Goto page 1, 2, 3 ... 43, 44, 45  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0