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  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
Zarn

Replies: 15
Views: 606

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 19, 2018 2:28 am   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
The classic answer would be "cost". If it costs less to train a pilot and shove 'em into a cheap fighter than it does to make a better fighter, then pilots are disposable. Also, it might be ...
  Topic: Anomids: Revised and Expanded (slightly)
Zarn

Replies: 1
Views: 52

PostForum: Characters, Droids, and Species   Posted: Tue Apr 17, 2018 6:49 am   Subject: Anomids: Revised and Expanded (slightly)
I've long disliked the Anomid.

Not the fluff itself, but the fact that even with extra skill dice they have 8D in attribute dice. The average Anomid is a sickly, fragile creature. Also, I dislike t ...
  Topic: Struggles of the Rich and Powerful
Zarn

Replies: 6
Views: 70

PostForum: Adventures and Campaigns   Posted: Sun Apr 15, 2018 1:14 pm   Subject: Struggles of the Rich and Powerful
Sure, go ahead.
  Topic: Ragithian Human
Zarn

Replies: 26
Views: 316

PostForum: Characters, Droids, and Species   Posted: Sat Apr 14, 2018 2:41 pm   Subject: Ragithian Human
Go ahead. You do you as I said. If you think it is balanced for your campaign, you're the authority at your table and nobody can say otherwise.

However, I think you'll find that the stats you've co ...
  Topic: Capital Ship Crew Size problem.
Zarn

Replies: 21
Views: 304

PostForum: House Rules   Posted: Fri Apr 13, 2018 5:06 pm   Subject: Capital Ship Crew Size problem.
You're close to reinventing the Katana fleet.
  Topic: Ragithian Human
Zarn

Replies: 26
Views: 316

PostForum: Characters, Droids, and Species   Posted: Fri Apr 13, 2018 9:15 am   Subject: Ragithian Human
The Caridans also have the description "Spindly arms and legs, squarish faces, three digits, and hooves". The illustration pic looks like something from Droids or something.

My comments w ...
  Topic: Capital Ship Crew Size problem.
Zarn

Replies: 21
Views: 304

PostForum: House Rules   Posted: Fri Apr 13, 2018 4:00 am   Subject: Capital Ship Crew Size problem.
Whenever you have a situation where a station (such as damage control, command, medical, or whatever) can be damaged or its crew compliment injured or killed without destroying the entire ship, it mak ...
  Topic: Imperial Navy Rank Confusions Explained
Zarn

Replies: 8
Views: 154

PostForum: Gamemasters   Posted: Fri Apr 13, 2018 3:53 am   Subject: Imperial Navy Rank Confusions Explained
A higher ranked officer isn't necessarily in the chain of command of any given ship. To avoid confusion, a captain on board a wet navy ship, will usually get a courtesy promotion - there's only one ca ...
  Topic: Ragithian Human
Zarn

Replies: 26
Views: 316

PostForum: Characters, Droids, and Species   Posted: Fri Apr 13, 2018 3:25 am   Subject: Ragithian Human
It's strange that a high-G genetically engineered human is tall. I'd imagine they'd be somewhat squat. Like how the 'best' (genetically) fighter jet pilots are somewhat squat with a borderline high bl ...
  Topic: The Force Hurts!
Zarn

Replies: 22
Views: 478

PostForum: House Rules   Posted: Mon Apr 09, 2018 3:16 am   Subject: The Force Hurts!
There's also a couple of other options.

* Perhaps one can sacrifice health to power Force rolls. Perhaps Luke, in order to even make the roll, took a "wounded" for a +5D bonus, then went ...
  Topic: Mobile Repair Base-Super Star Destroyer
Zarn

Replies: 13
Views: 380

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Apr 04, 2018 8:06 am   Subject: Mobile Repair Base-Super Star Destroyer
I just don't understand why you would use a Star Destroyer or Super Star Destroyer design on something like a forward mobile repair base. You do have some EU background for that, though - you're essen ...
  Topic: Hyperspace & Comms
Zarn

Replies: 6
Views: 157

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Apr 03, 2018 7:34 am   Subject: Hyperspace & Comms
Under the HoloNet entry:

"A message was first broadcast from a planet, a vessel in hyperspace, or from another point of origin; from there, it was then routed from the point of origin's transm ...
  Topic: The Wild Die
Zarn

Replies: 9
Views: 403

PostForum: Official Rules   Posted: Tue Apr 03, 2018 3:10 am   Subject: The Wild Die
The Wild Die "explodes" on 6, so you may conceivably roll the Wild Die several times in one roll operation. If you roll 6, another 6, and then 1, the 1 does not turn it into a critical failu ...
  Topic: Hyperspace & Comms
Zarn

Replies: 6
Views: 157

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Apr 03, 2018 3:07 am   Subject: Hyperspace & Comms
Hyperwave transceivers.

http://starwars.wikia.com/wiki/Hyperwave_transceiver/Legends

Distinct from subspace radio, which also was FTL.

http://starwars.wikia.com/wiki/Subspace_transceiver
  Topic: Firearms and force users
Zarn

Replies: 115
Views: 10876

PostForum: House Rules   Posted: Sun Apr 01, 2018 8:26 pm   Subject: Firearms and force users
Wookieepedia goes into some detail about the sublight drive:

"A sublight drive was a vital starship component used to drive ships through Realspace at speeds less than the speed of light; the ...
 
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