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  Topic: B2 Chainsaw Battle Droid
ZzaphodD

Replies: 6
Views: 4370

PostForum: Characters, Droids, and Species   Posted: Mon May 17, 2021 5:01 pm   Subject: B2 Chainsaw Battle Droid
Oh, chainsaws in SW....this reminds me of games long past..
Stats are on a character sheet somewhere.
My character was a bit of a mix of 'rippoff' from Zaphod Beeblebrox and a Tech tinkerer.
So wi ...
  Topic: Gorga the Hutt's Food Truck
ZzaphodD

Replies: 21
Views: 8461

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon May 17, 2021 4:44 pm   Subject: Gorga the Hutt's Food Truck
Wheels on Meals
or
Trucks in Slugs
  Topic: Tramp Freighters underwater
ZzaphodD

Replies: 47
Views: 58773

PostForum: Official Rules   Posted: Tue Feb 18, 2020 3:00 pm   Subject: Tramp Freighters underwater
Space is the absence of pressure, water is high pressure. A spacecraft is built to keep pressure in, not out. Except for normal atmospheric flight..
  Topic: Anti-Security Blades
ZzaphodD

Replies: 12
Views: 7529

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 11, 2020 5:44 pm   Subject: Anti-Security Blades
Seems highly overpowered for just 5,000 credits.

Something that can defeat force fields, security cameras, magnetic locks and open any door as well as jam comlinks on everything out to 25 meters ...
  Topic: Ship design guide for GMs?
ZzaphodD

Replies: 17
Views: 10788

PostForum: House Rules   Posted: Sun Feb 09, 2020 6:43 pm   Subject: Ship design guide for GMs?
There is also the problem of in game ships having next to no concistency.
Over the years I've owned a few sci fi rpg:s with starship design rules, from original Traveller to Spacemaster. And some la ...
  Topic: Revamping Concentration
ZzaphodD

Replies: 80
Views: 36317

PostForum: House Rules   Posted: Wed Jan 30, 2019 7:43 pm   Subject: Revamping Concentration

Do you guys allow players to roll a reactive dodge if they've used Concentration in the round?

As per the power, they can't do anything else in the round, Including dodging..
But, also per WEG's ...
  Topic: The Ghtroc Empress Super Freighter
ZzaphodD

Replies: 46
Views: 27743

PostForum: Adventures and Campaigns   Posted: Sun Jan 20, 2019 7:50 pm   Subject: The Ghtroc Empress Super Freighter
I remember someone posted a 'random quirks' table years ago, to use with old tramp freighters to compensate for the price as well for fun.
As far as I remember it was quite good, but can't find it w ...
  Topic: How to handle high dice pools?
ZzaphodD

Replies: 14
Views: 10612

PostForum: Gamemasters   Posted: Wed Dec 19, 2018 5:20 pm   Subject: How to handle high dice pools?
"If you want to beat the Red Baron, don't get into a plane"
I also from time to time had problems with overly specialized PC:s
The simple solution is to have random stuff direct them, jus ...
  Topic: The Force system, trying to make it fit.
ZzaphodD

Replies: 3
Views: 3890

PostForum: House Rules   Posted: Wed Dec 19, 2018 5:06 pm   Subject: The Force system, trying to make it fit.
A long time ago I was working on a system where Force Skills and Force Powers worked similar to normal Attributes and Skills. Force Skills equals Force Attributes and Force Powers are now Force Skills ...
  Topic: Starship Factory Upgrades
ZzaphodD

Replies: 137
Views: 85438

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 10, 2018 7:52 pm   Subject: Starship Factory Upgrades
I prefer a system in which parts have a specific cost, not a percentage, and a specific stat for example an engine with Space 6. Then if you put that part in a larger ship you'll end up with a lower e ...
  Topic: Andromeda Ascendant weapon ranges
ZzaphodD

Replies: 21
Views: 14498

PostForum: House Rules   Posted: Mon Dec 10, 2018 7:30 pm   Subject: Andromeda Ascendant weapon ranges
well based on the information provided here, this is what the ranges would look like

Defensive Missile-1-131,250/262,500/525,000SU; 1-262,500/525,000/1,050,000km
Offensive Missile-1-178,125/356,25 ...
  Topic: Starship Factory Upgrades
ZzaphodD

Replies: 137
Views: 85438

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 08, 2018 8:47 pm   Subject: Starship Factory Upgrades
I prefer a system in which parts have a specific cost, not a percentage, and a specific stat for example an engine with Space 6. Then if you put that part in a larger ship you'll end up with a lower e ...
  Topic: Starfall advice
ZzaphodD

Replies: 33
Views: 22576

PostForum: Adventures and Campaigns   Posted: Sat Dec 08, 2018 7:51 pm   Subject: Starfall advice
What kind of ship failing story moments would you recommend?

I like the idea of using a timer!
Very Happy

The timer is a great idea, but I'd save that one until the players discover the self destru ...
  Topic: Starfall advice
ZzaphodD

Replies: 33
Views: 22576

PostForum: Adventures and Campaigns   Posted: Wed Dec 05, 2018 3:27 pm   Subject: Starfall advice
As pointed out above, keep them on their toes with things happening reminding them being on a sinking ship.
Also, keep a time track, real or just for show, to enhance the feeling of a count down to d ...
  Topic: Why "Torpedoes"?
ZzaphodD

Replies: 47
Views: 50066

PostForum: Official Rules   Posted: Sun Dec 02, 2018 8:04 pm   Subject: Why "Torpedoes"?
Years ago I made up rules that separated the two weapon groups. It's on a comp somewhere.
IIRC Missiles were direct fire weapons using skill + FC to hit as per the rules. They accelerated to their ma ...
 
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