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  Topic: Difficulty of Parrying a Blaster Bolt
atgxtg

Replies: 279
Views: 117697

PostForum: House Rules   Posted: Sat May 25, 2019 8:58 am   Subject: Difficulty of Parrying a Blaster Bolt


I've seen that sort of rule, used in home games before, for deflecting bolts from higher scales.. Compare their control (minus maps) to the scale bonus of the attack. If their control's higher, ...
  Topic: Difficulty of Parrying a Blaster Bolt
atgxtg

Replies: 279
Views: 117697

PostForum: House Rules   Posted: Fri May 24, 2019 4:02 pm   Subject: Difficulty of Parrying a Blaster Bolt
Just another thought, but shields have a rating that get added to the soak of the target. So, what if lighsaber parry did something similar, either by adding the lightsaber's damage die to the Jedi's ...
  Topic: Difficulty of Parrying a Blaster Bolt
atgxtg

Replies: 279
Views: 117697

PostForum: House Rules   Posted: Fri May 24, 2019 3:58 pm   Subject: Difficulty of Parrying a Blaster Bolt


That's more like it. So the chart would be
Moderate - one arc (in front)
Difficult - 2 arcs (front and one side)
Very Difficult - 3 arcs (front and both sides)
Heroic - All 4 arcs (front, sid ...
  Topic: A Force attribute?
atgxtg

Replies: 163
Views: 106953

PostForum: House Rules   Posted: Fri May 24, 2019 3:49 pm   Subject: A Force attribute?
What I have planned is to allow characters to pick one "instinctive" power for every D of Force Attribute.

Do you mean that they can pick any power as an instinctive one, or that they ge ...
  Topic: WEG Star Wars Trilogy Sourcebook (1997)
atgxtg

Replies: 7
Views: 8708

PostForum: Gamemasters   Posted: Thu Feb 08, 2018 12:44 pm   Subject: WEG Star Wars Trilogy Sourcebook (1997)
Unless you are one of those people who prefer first edition Star Wars.
  Topic: WEG Star Wars Trilogy Sourcebook (1997)
atgxtg

Replies: 7
Views: 8708

PostForum: Gamemasters   Posted: Thu Feb 08, 2018 11:27 am   Subject: WEG Star Wars Trilogy Sourcebook (1997)
Yeah, I'd say it's safe to pass on this. It's a great sourcebook, IMO it's better than it two predecessors but isn't all that important to get if you already have most of the earlier stuff.

Back i ...
  Topic: Building a Droid...
atgxtg

Replies: 45
Views: 56158

PostForum: Official Rules   Posted: Sat Feb 03, 2018 11:29 am   Subject: Building a Droid...
Hmm, and with a droid being an intelligent computer, it's just possible that R2 might not use the rockets in the classic trilogy even it they still worked simply because they are out of warranty and h ...
  Topic: The Case for Hex Maps & Six Fire Arcs
atgxtg

Replies: 38
Views: 27860

PostForum: House Rules   Posted: Thu Feb 01, 2018 10:58 am   Subject: The Case for Hex Maps & Six Fire Arcs
Also, I found something interesting. Leviathan uses a hex map, but still uses 4 fire arcs. My tablet isn't letting me screenshot it, and I can't find it on line, but I'll see if I can do something abo ...
  Topic: The Case for Hex Maps & Six Fire Arcs
atgxtg

Replies: 38
Views: 27860

PostForum: House Rules   Posted: Thu Feb 01, 2018 10:53 am   Subject: The Case for Hex Maps & Six Fire Arcs


What if guns can fire in their designated arcs... and in adjacent arcs with -1D fire control?

Why? Generally speaking the fire arc restrictions are based on what areas the weapon can be pointed ...
  Topic: Benchmarks in starships, best in class? Thoughts?
atgxtg

Replies: 3
Views: 5282

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jan 31, 2018 11:52 am   Subject: Benchmarks in starships, best in class? Thoughts?
For what it "best", like what CRMMcNeill said, it depends a lot on what you are trying to do with it.

Things like cost can play a factor , too. An A-Wing might be faster, more maneuverab ...
  Topic: The Geometry of Maneuvers
atgxtg

Replies: 15
Views: 12651

PostForum: House Rules   Posted: Wed Jan 31, 2018 11:23 am   Subject: The Geometry of Maneuvers
I did up something for my campaign a few years ago, based on the moment rules from Star Warriors, and the maneuver examples in the Sorucebooks, but simplified.
In a nutshell, rather than treating ea ...
  Topic: D20 to D6 Character/ship Converters: Anyone know of any?
atgxtg

Replies: 9
Views: 10215

PostForum: Tools   Posted: Fri Jul 14, 2017 9:05 am   Subject: D20 to D6 Character/ship Converters: Anyone know of any?
There were basic conversion guidelines give in the 1E D20 Star Wars, and I think they guys who did the combined books posted their guidelines too.

I could probably put some of the conversion into ...
  Topic: Which version of D6 to use to run Indiana Jones Adventures?
atgxtg

Replies: 38
Views: 34510

PostForum: Gamemasters   Posted: Fri Jul 14, 2017 8:59 am   Subject: Which version of D6 to use to run Indiana Jones Adventures?

I don't need to convince you.

Well, you sort of do need to convince somebody if you want to influence their decision as to which edition to play, and why. The same holds true for the rest of u ...
  Topic: Which version of D6 to use to run Indiana Jones Adventures?
atgxtg

Replies: 38
Views: 34510

PostForum: Gamemasters   Posted: Fri Jul 14, 2017 8:53 am   Subject: Which version of D6 to use to run Indiana Jones Adventures?


How do you figure?
For 1E I use the scaling rules in the Rules Companion. I liked them better than the Scaling Rules that came with one of the adventures (I think. Or it could be the other way a ...
  Topic: Which version of D6 to use to run Indiana Jones Adventures?
atgxtg

Replies: 38
Views: 34510

PostForum: Gamemasters   Posted: Wed Jul 12, 2017 8:13 am   Subject: Which version of D6 to use to run Indiana Jones Adventures?

But, as far as the quality of the First Edition rules, we'll just have to disagree, because I think that they are dynamite.

Say, how do you handle vehicles and starfighters using just 1E? Your Im ...
 
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