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The Rancor Pit Forum Index
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  Topic: Ships I commissioned
dph

Replies: 2
Views: 1130

PostForum: Artwork   Posted: Wed Jun 13, 2018 11:08 pm   Subject: Ships I commissioned
All this gorgeous work no info on the artist?
  Topic: Question about jet / rocket packs
dph

Replies: 13
Views: 1171

PostForum: Official Rules   Posted: Wed Jun 06, 2018 11:32 pm   Subject: Question about jet / rocket packs
We've always done one burst/action using the movement rate of the pack.
But... I guess if we were to look at vehicles, they only get one move per round like characters, perhaps packs should be the sa ...
  Topic: Hit location, and armor
dph

Replies: 21
Views: 1287

PostForum: Official Rules   Posted: Wed Jun 06, 2018 11:27 pm   Subject: Hit location, and armor
REUP and the 2ER&E have the same penalty for a head shot (the size of a head making it fit the -1D penalty called shot category)

My player's use headshots often, particularly if they're not com ...
  Topic: Rate of Fire
dph

Replies: 8
Views: 908

PostForum: Official Rules   Posted: Mon May 28, 2018 11:38 pm   Subject: Rate of Fire
Do you folks use the ROF rating for Blasters?

We never have...

The numbers seem so arbitrary, almost like it's a mistake (I've actually read that it was but can't confirm). It also seems to go ...
  Topic: Melbourne Australia
dph

Replies: 0
Views: 767

PostForum: Gaming Groups   Posted: Sun May 13, 2018 11:02 pm   Subject: Melbourne Australia
Any Star Wars groups out there looking to recruit?
  Topic: d6 convert
dph

Replies: 10
Views: 3731

PostForum: Gamemasters   Posted: Sun May 13, 2018 10:49 pm   Subject: d6 convert
The combat rules ARE theoretcally lethal... but that's what makes it fun!

BUT... it really comes down to how the GM plays it... and how reckless your players are. I've only seen a few deaths in Sta ...
  Topic: New Yet More Experienced Characters
dph

Replies: 12
Views: 4267

PostForum: Gamemasters   Posted: Sun May 13, 2018 10:46 pm   Subject: New Yet More Experienced Characters
I agree with most here that a first time GM (with any RPG) or a game with forts time players should keep it very vanilla for their first time. Don't start breaking the rules and home brewing, just pla ...
  Topic: What's your optimal PC group size?
dph

Replies: 22
Views: 6720

PostForum: Gamemasters   Posted: Sun May 13, 2018 10:39 pm   Subject: What's your optimal PC group size?
4 players is the perfect number for me, I find it gives the players more options in play and I can focus on their individual stories more intensely.

That being said, I've played with two (for a ye ...
  Topic: Referring to Players and their characters.
dph

Replies: 7
Views: 2383

PostForum: Gamemasters   Posted: Sun May 13, 2018 10:33 pm   Subject: Referring to Players and their characters.
Always the character... I try and get my players to do that too!
  Topic: Flashbacks?
dph

Replies: 7
Views: 2847

PostForum: Gamemasters   Posted: Sun May 13, 2018 10:31 pm   Subject: Flashbacks?
It's a get idea!

I actually start my campaigns with a series of flashbacks putting the story of how and why the characters come together for the plot.

I also like to drop them in as a brief epil ...
  Topic: Character status tracking when using mini's
dph

Replies: 10
Views: 2908

PostForum: Gamemasters   Posted: Sun May 13, 2018 10:28 pm   Subject: Character status tracking when using mini's
I found some solid colour poker chips just larger than the Star Wars mini bases which we place under the mini. Blue for stuns (1 or 2) red for wounds (1 or 2) but don't really bother with worse condit ...
  Topic: Tramp Freighters; PCs with Two transports?
dph

Replies: 35
Views: 3577

PostForum: Gamemasters   Posted: Sun May 13, 2018 10:23 pm   Subject: Tramp Freighters; PCs with Two transports?
I played a 5 player campaign with a Transport, a Scout and a Fighter!

It actually makes combat a lot more exciting, not the least because you have less 'gunners' and co-pilots.

All you need to d ...
  Topic: Starting with more experienced characters
dph

Replies: 26
Views: 5845

PostForum: Gamemasters   Posted: Mon May 07, 2018 11:22 pm   Subject: Starting with more experienced characters
The beauty of Star Wars for me has been that starting characters aren't helpless babes like D&D and other level/class based systems.

That being said, I HAVE had players make experienced charact ...
  Topic: 4D+2 vs 5D
dph

Replies: 22
Views: 2356

PostForum: Gamemasters   Posted: Mon May 07, 2018 11:12 pm   Subject: 4D+2 vs 5D
Excuse my ham-fisted, lay-mans attempt to explain this (and this may already be factored into the numbers) BUT...

Keep in mind a mathematical theory I was reading about for calculating die averages ...
  Topic: Music in Star Wars
dph

Replies: 76
Views: 21078

PostForum: Gamemasters   Posted: Mon May 07, 2018 10:58 pm   Subject: Music in Star Wars
Probably already been mentioned but I use Tabletop Audio.

Web browser player with a huge collection of high quality, looped ambient music and 'not cheesy' soundboards.

Use to create playlists o ...
 
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