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  Topic: Favorite stories
enderandrew

Replies: 4
Views: 6588

PostForum: Adventures and Campaigns   Posted: Sat Oct 13, 2012 12:25 am   Subject: Favorite stories
I've run many Star Wars D6 campaigns over the years playing through many time-periods in the Star Wars universe. I've gotten to a point where I'm worried about simply rehashing old adventures I've alr ...
  Topic: Starfighters as PC ships?
enderandrew

Replies: 47
Views: 31721

PostForum: Gamemasters   Posted: Mon Feb 16, 2009 9:54 pm   Subject: Starfighters as PC ships?
If someone is behind you, can't catch up, and is only firing at you from one direction, then it makes sense to change shield levels.

If fighters are circling around you, then it isn't wise to lower ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 9:51 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
I don't think the rules are designed for a character (or ship) staying still behind cover... cover bonuses also apply to moving targets. It's really pretty simple, there are no complicated die roll ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 9:33 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
I am now a player in your game. I want to trip a guard. Explain how the gambit mechanic works for me to do that. I have said exactly how I would do the rolls in mine.

You are utterly convinced that ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 9:25 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
If I wanted to trip you, I would put my foot in front of yours without you noticing it. That is moving without being seen, hence a sneak role and only a sneak roll. No complex rules, no gambits.
Anyt ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 4:38 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
How the hell is your way simpler? you want me as the gm to decide that tripping is going to be x number of gambits to your brawling skill and come up with a new difficulty number the player has to hit ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 4:13 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
because I'm thorough, the Gamemaster Handbook (couldn't find one Titled GM Guide) does have an NPC with dex, str,and tec at 1D, but he is over 100 years old so I think those things degraded from the n ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 2:07 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
Too often when i see something like what you propose, that is all they think of. Creative things just to get that "gambit" bonus.

A bonus is giving away character points and force points ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 12:29 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
I'v read all the for and against posts and i understand how gambits are supposed to work, i think gambits are just one more superflueus rule to worry about.

As opposed to 100 superfluous rules to c ...
  Topic: How do you apply MAPs and why?
enderandrew

Replies: 36
Views: 22496

PostForum: Official Rules   Posted: Mon Feb 16, 2009 12:27 pm   Subject: How do you apply MAPs and why?
MAP's are simple.
a spent force point can double the dice pool of only one of those actions.


Actually the book is clear on this one. It does clearly stipulate that a Force Point doubles all ac ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 12:01 pm   Subject: WEG SW Revised (3E?) - Core Mechanics
But I was using a gambit system you say. add three gambits and roll. Hooray! Its fixed without thought or effort. This IS simpler, and you avoid all that pesky plot. (though not sure where the creativ ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 11:58 am   Subject: WEG SW Revised (3E?) - Core Mechanics
drop with the personal attacks. They are unwarranted.

And uncalled for. Sorry that happened.

Now, you wanted detriment, I think I can bring you detriment.

I'm a Master Mechanic, The hyperdriv ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 11:51 am   Subject: WEG SW Revised (3E?) - Core Mechanics
Tripping-you want to have a gambit system where the GM figures out an increased difficulty so you can roll and see if you trip and say its simpler. I say tripping is sticking your foot in front of som ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 4:19 am   Subject: WEG SW Revised (3E?) - Core Mechanics
I'm only 12 pages into D6 Space, and I'm already regretting purchasing this. I hoped and assumed it would be a logical progression of Star Wars D6, and provide some good ideas for a new revision of t ...
  Topic: WEG SW Revised (3E?) - Core Mechanics
enderandrew

Replies: 166
Views: 95464

PostForum: House Rules   Posted: Mon Feb 16, 2009 4:01 am   Subject: WEG SW Revised (3E?) - Core Mechanics
You know enderandrew i thought i knew the worlds biggest rule lawyer but after reading your posts i think i owe him an appology. You'r post's indicate that you are so pedantic and offensive that i can ...
 
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