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  Topic: Using Mini-Six static defenses in my game
evilnerf

Replies: 9
Views: 7195

PostForum: House Rules   Posted: Mon Jul 22, 2019 3:44 pm   Subject: Using Mini-Six static defenses in my game
I ran one game using (Defensive stat)x3 for the static defense value and it was too low. In my next game I switched to x4. That has been working reasonably well. The players usually still hit unles ...
  Topic: How to RP members of Imperial Intelligence and COMPOR
evilnerf

Replies: 5
Views: 6294

PostForum: Characters, Droids, and Species   Posted: Wed Dec 27, 2017 11:27 pm   Subject: How to RP members of Imperial Intelligence and COMPOR
The old Evasive Action comic dealt heavily with COMPNOR. I'm sure you can find it floating around somewhere.

Also, I think they are more analogous to the Nazi Political Party or the Brownshirts t ...
  Topic: Drydocks and Heists
evilnerf

Replies: 17
Views: 16633

PostForum: Adventures and Campaigns   Posted: Sat Dec 23, 2017 12:00 am   Subject: Drydocks and Heists
[url=https://vignette.wikia.nocookie.net/starwars/images/f/fe/Naval_Station_Validusia.jpg/revision/latest?cb=20120409213647]Here's a good picture of a refueling station. Might give you some ideas.
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 09, 2017 2:54 pm   Subject: D6 Stats for Fractalsponge Projects
Craft: Kuat Drive Yards Secutor-class Star Destroyer
Affiliation: Empire
Era: Rebellion
Source: Evilnerf
Type: Star destroyer
Scale: Capital
Length: 2,200 meters
Skill: Capital ship piloting: S ...
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 09, 2017 1:47 pm   Subject: D6 Stats for Fractalsponge Projects
Probably. I can post them elsewhere if you don't want them here.
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 09, 2017 1:41 pm   Subject: D6 Stats for Fractalsponge Projects
Thinking like this is the reason incorrect stats like the 8,000 meter Super Star Destroyer have propagated. There will never be any internal consistency to the universe if game designers arbitrarily ...
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 09, 2017 1:37 pm   Subject: D6 Stats for Fractalsponge Projects

A noble purpose to be sure, but the problem therein is that official stats suffer from a large degree of inconsistency with themselves. Just saying.

You are definitely right there, but I feel lik ...
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 09, 2017 1:33 pm   Subject: D6 Stats for Fractalsponge Projects
Craft: Kuat Drive Yards’ Praetor Mark II -class Battlecruiser
Type: Battlecruiser
Scale: Capital
Length: 4800 m
Skill: Capital ship piloting: Praetor Mark II- class Battlecruiser
Crew: 109,000 ...
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 09, 2017 1:00 pm   Subject: D6 Stats for Fractalsponge Projects

If the guy who created the ship says the stats are wrong, that's worth taking into consideration.

You and I will have to agree to disagree here. My favorite part of Star Wars has always been the ...
  Topic: Galaxy Guide 13 - ROGUE ONE
evilnerf

Replies: 12
Views: 12572

PostForum: Tools   Posted: Sat Dec 09, 2017 12:56 pm   Subject: Galaxy Guide 13 - ROGUE ONE
The art design is on point. Wish it had a little more meat on them bones though.
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 08, 2017 9:47 pm   Subject: D6 Stats for Fractalsponge Projects
Well, more like they blew a whole in it, piloted a starfighter into it, disabled the shields from the inside, then led a wing of fighters on a bombing run against. It was a good time.

As for the ...
  Topic: D6 Stats for Fractalsponge Projects
evilnerf

Replies: 374
Views: 274270

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 08, 2017 11:59 am   Subject: D6 Stats for Fractalsponge Projects
Here is my take on the Asserator class Star Dreadnought, which I actually managed to use in a game recently.

Asserator- class Star Dreadnought
Craft: Kuat Drive Yards’ Assertor-class Star Dreadn ...
  Topic: Most Beautiful Ship
evilnerf

Replies: 109
Views: 93508

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jun 10, 2017 12:47 pm   Subject: Most Beautiful Ship
One new design I've grown quite fond of is the Endurance Class Fleet Carrier. It captures a retro look about it that fits well with the Bantam Era stuff, but actually makes the fluff of "The En ...
  Topic: Balanced Race stats
evilnerf

Replies: 14
Views: 13425

PostForum: Gamemasters   Posted: Thu May 11, 2017 8:04 pm   Subject: Balanced Race stats
But as far as typical or average stats, not all species are evolved equally. Species and NPCs do not need to be balanced to each other, only PCs do.

I think a much simpler solution for PC game bal ...
  Topic: Balanced Race stats
evilnerf

Replies: 14
Views: 13425

PostForum: Gamemasters   Posted: Thu May 11, 2017 1:44 pm   Subject: Balanced Race stats
So looking at REUP, I noticed that there was a lot of races that were extra weak or extra strong compared to others. Rather then go through and rework racial abilities, I decided a more elegant solut ...
 
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