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  Topic: Excelsior!
garhkal

Replies: 3
Views: 36

PostForum: Miscellanea   Posted: Tue Nov 13, 2018 12:46 am   Subject: Excelsior!
Though i got into comics early with some of the British ones, like Beano, Dandy and the like, it was mostly the Marvel comics that kept me hooked.

RIP San. May your legacy live for centuries mor ...
  Topic: New Rogue One prequel live-action TV series announced!
garhkal

Replies: 5
Views: 94

PostForum: General Star Wars   Posted: Fri Nov 09, 2018 2:04 am   Subject: New Rogue One prequel live-action TV series announced!
It certainly sounds interesting..
  Topic: Calling All Veterans
garhkal

Replies: 7
Views: 177

PostForum: The Rancor Pit Users/Forums Info   Posted: Thu Nov 08, 2018 3:11 pm   Subject: Calling All Veterans
For me, Navy as well. Started off on Carriers (CV-66 and CV-65, the America and JFK respectively), till i started bouncing around from overseas to overseas Comm stations, inc 3 yrs in downtown london ...
  Topic: New Starship Damage Chart
garhkal

Replies: 85
Views: 21640

PostForum: House Rules   Posted: Wed Oct 31, 2018 3:22 pm   Subject: New Starship Damage Chart
I liked the damage chart here and used it to create one of our own. In it we have minor, moderate and major hull breach. The effect is that you lose X% of consumables per round until it is repaired (a ...
  Topic: Revamped Astrogation Computer [French]
garhkal

Replies: 14
Views: 260

PostForum: Tools   Posted: Wed Oct 31, 2018 12:20 am   Subject: Revamped Astrogation Computer [French]
Much appreciated. (man this site needs a thumbs up emoti)..
  Topic: Defining a Galaxy: 30 Years in a Galaxy Far, Far Away
garhkal

Replies: 10
Views: 393

PostForum: Star Wars Games   Posted: Mon Oct 29, 2018 1:42 pm   Subject: Defining a Galaxy: 30 Years in a Galaxy Far, Far Away
Might have to give that a read. Thanks for announcing it.
  Topic: Fuel-Air Bomb
garhkal

Replies: 8
Views: 268

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Oct 28, 2018 2:19 pm   Subject: Fuel-Air Bomb
The fall off imo should come past the 2nd blast zone..

I'd also put in a note that "after the bomb's detonated', due to the LACK of oxygen in the zone for half a minute, anyone surviving, need ...
  Topic: Fuel-Air Bomb
garhkal

Replies: 8
Views: 268

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Oct 27, 2018 10:46 pm   Subject: Fuel-Air Bomb
AS someone who's always loved seeing Daisy cutters in films (which is what a FAE is), i LOVE this write up.
And i do agree, a 4th blast zone should be included.

BUT I'd change the damage to 14d/11 ...
  Topic: *** FORUM POSTING GUIDELINES ***
garhkal

Replies: 19
Views: 3127

PostForum: The Rancor Pit Users/Forums Info   Posted: Sat Oct 27, 2018 10:43 pm   Subject: *** FORUM POSTING GUIDELINES ***
Yeah, the No grammar nazism rule is something I've run afoul of more than once; I keep forgetting that PMs are an option.

I'll do better in the future.
Ackshually, it's not "grammar Nazi" ...
  Topic: Different ways to create alien characters
garhkal

Replies: 6
Views: 214

PostForum: Characters, Droids, and Species   Posted: Tue Oct 23, 2018 1:15 pm   Subject: Different ways to create alien characters
For me, its a mix of 1 and 2. Keep within the racial min-maxes, but as long as you match up to the template you wish. So let's say a template has a 4d dex, 3d per, 3d str but 4d tech. And the race ...
  Topic: Urban Stormtrooper ?
garhkal

Replies: 86
Views: 13336

PostForum: Characters, Droids, and Species   Posted: Mon Oct 22, 2018 11:12 pm   Subject: Urban Stormtrooper ?
True, a storm trooper's armor/body glove and belt, contain 100m of rope, cantine, rations (doesn't say how much though), 2 med packs, 2 grenades, a comlink, night vision (part of MFTAS), gas mask (in ...
  Topic: Artillery.
garhkal

Replies: 302
Views: 46012

PostForum: Gamemasters   Posted: Mon Oct 22, 2018 2:37 pm   Subject: Artillery.
What sort of mines would be deployed? Standard pressure detection/detonation AP mines? Grav mines for repulsor vehicles (if so, i can see the area of deployment being a lot less than a 100 meter rad ...
  Topic: Adumari Blastsword v2.0
garhkal

Replies: 10
Views: 293

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Oct 21, 2018 1:33 pm   Subject: Adumari Blastsword v2.0
Glad i could raise the humor level.. Cool
  Topic: Adumari Blastsword v2.0
garhkal

Replies: 10
Views: 293

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Oct 21, 2018 12:50 am   Subject: Adumari Blastsword v2.0
Checking my magic 8 ball, it says you are off by a margin of 3 butters Wink
  Topic: Urban Stormtrooper ?
garhkal

Replies: 86
Views: 13336

PostForum: Characters, Droids, and Species   Posted: Sat Oct 20, 2018 2:30 pm   Subject: Urban Stormtrooper ?

A simple solution would be to generate some decent base stats and then apply a quality modifier to the skills, such as +1D for Veteran, +2D for Elite, etc. Something along those lines.

How's abo ...
 
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