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Search found 14037 matches |
Author | Message |
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Topic: Cellphone (smatphone like we all have) in Star Wars | |
garhkal Replies: 1 Views: 39 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Fri May 03, 2024 3:29 pm Subject: Cellphone (smatphone like we all have) in Star Wars |
Take the average of the cost of both a datapad AND comlink, and combine them.. | |
Topic: Tear gas (Stinking clouds) starwars style? | |
garhkal Replies: 5 Views: 117 |
Forum: House Rules Posted: Mon Apr 29, 2024 3:05 pm Subject: Tear gas (Stinking clouds) starwars style? |
Would those 'rendered' stunned (or worse) by the 'stinking cloud) be easier to hit, as if they were helpless?? | |
Topic: Pre-painted, OR HOME painted?? | |
garhkal Replies: 2 Views: 87 |
Forum: Star Wars Games Posted: Mon Apr 29, 2024 3:03 pm Subject: Pre-painted, OR HOME painted?? |
For those who like using miniatures in their games, do you prefer using Prepainted plastic ones, or do you prefer buying unpainted ones (plastic or peuter) and painting them yourself? | |
Topic: Tear gas (Stinking clouds) starwars style? | |
garhkal Replies: 5 Views: 117 |
Forum: House Rules Posted: Mon Apr 29, 2024 1:11 am Subject: Tear gas (Stinking clouds) starwars style? |
Would you give certain races, bonuses to resist (like say Given who don't need to breath ,or races with face masks, like the gand)? Or penalties for say ones that breath through their skin (If there' ... | |
Topic: Tear gas (Stinking clouds) starwars style? | |
garhkal Replies: 5 Views: 117 |
Forum: House Rules Posted: Sun Apr 28, 2024 4:09 pm Subject: Tear gas (Stinking clouds) starwars style? |
Ever had a player of adnd, ask "IS there any grenade or other method, to do a Stinking cloud like effect in SW"?
IF so, how did YOU handle it? Yea i know stormies with their full body ... |
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Topic: Questions about Astrogation | |
garhkal Replies: 1 Views: 112 |
Forum: Official Rules Posted: Wed Apr 24, 2024 2:11 pm Subject: Re: Questions about Astrogation |
So I want to have a consistent set of rules for my new campaign when it comes to astrogation, only because my players like to play smart and be ready for anything that may come their way. I encourage ... | |
Topic: Imperial Research Vessel | |
garhkal Replies: 5 Views: 317 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sat Apr 20, 2024 12:27 am Subject: Imperial Research Vessel |
True, but look at OTHER large bulk like freighter size ships, some of which still need a dozen or more crew.. | |
Topic: Tactics: A New Old Approach | |
garhkal Replies: 118 Views: 83535 |
Forum: House Rules Posted: Fri Apr 19, 2024 4:09 pm Subject: Tactics: A New Old Approach |
Add to that, a droid can only 'tactic out' what its been programmed to do. | |
Topic: Imperial Research Vessel | |
garhkal Replies: 5 Views: 317 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Fri Apr 19, 2024 12:46 am Subject: Imperial Research Vessel |
Seems a little big, just to need 2 crew.. | |
Topic: Escape Pod supplies | |
garhkal Replies: 3 Views: 290 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sat Apr 13, 2024 12:11 am Subject: Escape Pod supplies |
I asked something similar years back, when planning out how long a crew could go, before worrying about survival checks, if their ship crash landed on say a desert planet..
Some said it depends on ... |
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Topic: Telekineis Force power vs. Blaster Bolts. | |
garhkal Replies: 6 Views: 307 |
Forum: House Rules Posted: Wed Apr 10, 2024 12:25 am Subject: Telekineis Force power vs. Blaster Bolts. |
Also, if one DID allow the 'guiding' a bolt like that, THAT TO ME would warrant an instant DSP for using the force to try and kill someone. | |
Topic: Telekineis Force power vs. Blaster Bolts. | |
garhkal Replies: 6 Views: 307 |
Forum: House Rules Posted: Tue Apr 09, 2024 1:38 pm Subject: Re: Telekineis Force power vs. Blaster Bolts. |
Not sur where to post this, but since it was a house ruled incident I decided on here.
An idea came up while running a table a couple of weeks back. i was unsure of the actual rules or even posibi ... |
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Topic: Training and Success | |
garhkal Replies: 5 Views: 303 |
Forum: House Rules Posted: Sat Apr 06, 2024 4:07 pm Subject: Training and Success |
If they are specialized are they not already gaining a ';increase' since A) they usually have a higher d code, and B) get a cost decrease? | |
Topic: The Venator's superiority vs any and all ISDs | |
garhkal Replies: 11 Views: 999 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Fri Apr 05, 2024 12:43 am Subject: Re: The Venator's superiority vs any and all ISDs |
While I love the Venators (there was one in my last adventure .... but I digress) - Honestly - I feel the stats (like most stats in our beloved game) are way off. Honestly - 400 fighters - I thin ... |
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Topic: The Venator's superiority vs any and all ISDs | |
garhkal Replies: 11 Views: 999 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Thu Apr 04, 2024 1:31 pm Subject: The Venator's superiority vs any and all ISDs |
Maybe the venerators weren't as tough, in a head to head fight, as the ISD's were?? | |
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