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  Topic: Initiative and Combat
garhkal

Replies: 1
Views: 56

PostForum: Official Rules   Posted: Tue Jul 17, 2018 4:34 pm   Subject: Re: Initiative and Combat
If a character tries to activate lightsaber combat, the Control and Sense skill used to activate it are considered two actions.


That is correct.. So activating it, and attacking would be 3 acti ...
  Topic: Statting up some of the ships from the X-wing mini's game.
garhkal

Replies: 0
Views: 0

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 17, 2018 4:16 pm   Subject: Statting up some of the ships from the X-wing mini's game.
OK, so we have book stats for many of the ships, used in this game.. However, there are some that do not have stats existing for..
Such as the Tie-Phantom, the Tie-Striker, the Tie-Punisher...

Ha ...
  Topic: Let's talk about Dice!
garhkal

Replies: 13
Views: 182

PostForum: Miscellanea   Posted: Tue Jul 17, 2018 12:32 am   Subject: Let's talk about Dice!
There was one time that we were playing a 3-year campaign, and some of the skills had 8D at the end, and there were Force Points being thrown around in the last adventure. I think at that point peopl ...
  Topic: Weapon Rate of Fire
garhkal

Replies: 14
Views: 215

PostForum: Official Rules   Posted: Mon Jul 16, 2018 12:08 pm   Subject: Weapon Rate of Fire
I wouldn't worry about a "5-second" round dictating how many shots can be fired in that time period.

For example, it is humanly possible, while at the surrender position (hands up), to dr ...
  Topic: Let's talk about Dice!
garhkal

Replies: 13
Views: 182

PostForum: Miscellanea   Posted: Mon Jul 16, 2018 12:06 pm   Subject: Let's talk about Dice!
Now, when rolling lots o dice, do you prefer rolling them in small groups? Gathering all in both hands and tossing them out there, or do you use some other method, like a 'box-o-dice..?
  Topic: D6 Rules...What Have The New Films Changed?
garhkal

Replies: 177
Views: 8119

PostForum: Official Rules   Posted: Sun Jul 15, 2018 6:31 pm   Subject: D6 Rules...What Have The New Films Changed?
A thought just occurred to me as a possible solution to the disparate hyperspace travel times in the various media...

We already have Move Levels for all other forms of movement (Cautious, Cruising ...
  Topic: FFG Star Wars Legion
garhkal

Replies: 9
Views: 640

PostForum: Other Star Wars Games   Posted: Sun Jul 15, 2018 6:29 pm   Subject: FFG Star Wars Legion
I was playing the Xwing game today (got my butt whupped, but then it IS only my 5th time playing it) in a pick up game, at the Orc forge store in Tuttle mall.. And chatting with 3 other guys who have ...
  Topic: Let's talk about Dice!
garhkal

Replies: 13
Views: 182

PostForum: Miscellanea   Posted: Sun Jul 15, 2018 6:27 pm   Subject: Let's talk about Dice!
Haven't had much chance to use 'em, but I have a Chessex set of (pipped) 12D6 frosted clear.

https://www.amazon.com/gp/product/B0011WJBF6/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

I can't d ...
  Topic: Weapon Rate of Fire
garhkal

Replies: 14
Views: 215

PostForum: Official Rules   Posted: Fri Jul 13, 2018 3:36 pm   Subject: Weapon Rate of Fire
I'd keep a 1 ROF for heavy pistols, rifles and maybe even carbines. BUT light repeaters and regular pistols, i'd either remove them, or increase them.
  Topic: Imperial Campaign
garhkal

Replies: 10
Views: 169

PostForum: Adventures and Campaigns   Posted: Fri Jul 13, 2018 3:34 pm   Subject: Imperial Campaign

One other problem you might face is are the players up for an Imperial campaign? I only mention this as an Imperial Campaign was one of my ideas for my current campaign, however 2 of my players had ...
  Topic: TIE Fighter: Emperor? I can take him or leave him
garhkal

Replies: 4
Views: 105

PostForum: Other Star Wars Games   Posted: Fri Jul 13, 2018 3:32 pm   Subject: TIE Fighter: Emperor? I can take him or leave him
Several times, i played it, ignoring the 'secret missions'. BUT as i never got close to completing things, i never found out what would have happened.
  Topic: Let's talk about Dice!
garhkal

Replies: 13
Views: 182

PostForum: Miscellanea   Posted: Fri Jul 13, 2018 3:31 pm   Subject: Let's talk about Dice!
Even mix for me. Some times i use all numerals, with a pip die for the wild. Other times i go the opposite route. I've got the smaller ones (that come in those cubes of 24), and the regular size one ...
  Topic: Imperial Campaign
garhkal

Replies: 10
Views: 169

PostForum: Adventures and Campaigns   Posted: Fri Jul 13, 2018 1:48 am   Subject: Imperial Campaign
The main challenge, though not necessarily obstacle, that I see is that imperial characters would be expected to follow orders. You could make one of the PCs the commanding officer of the unit they a ...
  Topic: Star gate/starwars cross over
garhkal

Replies: 47
Views: 8323

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jul 12, 2018 4:12 pm   Subject: Star gate/starwars cross over
And they usually operate in a different manner (not using star maps as an 'address')..
  Topic: Imperial Campaign
garhkal

Replies: 10
Views: 169

PostForum: Adventures and Campaigns   Posted: Thu Jul 12, 2018 4:11 pm   Subject: Imperial Campaign
Yes.. Most of the pcs were imp pilots/troopers, quelling slavers/scum/pirates.. However, they were reletively short lived, lasting maybe 20 or so games..
 
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