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  Topic: How Would You Fix Ep VIII: The Last Jedi? (spoilers)
garhkal

Replies: 8
Views: 102

PostForum: General Star Wars   Posted: Sun Jan 21, 2018 3:45 pm   Subject: How Would You Fix Ep VIII: The Last Jedi? (spoilers)
I wonder if she will ever get 'unmasked?
  Topic: How Would You Fix Ep VIII: The Last Jedi? (spoilers)
garhkal

Replies: 8
Views: 102

PostForum: General Star Wars   Posted: Sun Jan 21, 2018 2:05 am   Subject: How Would You Fix Ep VIII: The Last Jedi? (spoilers)
The whole Hux/Phansma issue is one thing i really wish they explained.. HOW DID either survive the explosion of that base?? I don't remember any shuttles leaving.
  Topic: Jedi Hunter
garhkal

Replies: 49
Views: 1363

PostForum: Characters and Species   Posted: Tue Jan 16, 2018 3:08 am   Subject: Jedi Hunter
However, projectile weaponry specifically designed to foil Jedi characters should be as rare as Jedi are, and only in the hands of high-end bounty hunters or elite Jedi-hunting stormtrooper teams.
...
  Topic: Full dodge on multi-crew ships?
garhkal

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Mon Jan 15, 2018 2:30 pm   Subject: Full dodge on multi-crew ships?

Agreed. For what it's worth, I've never played in a game where the GM rolled capitol ship piloting as a reaction against a fighter/space transport gunnery roll.

Strange, i've always rolled..
  Topic: Jedi Hunter
garhkal

Replies: 49
Views: 1363

PostForum: Characters and Species   Posted: Sun Jan 14, 2018 3:45 pm   Subject: Jedi Hunter
Could it then get used for a jedi t fall 1000s of feet if he can absorb kinetic energy?
  Topic: Psychological Effects
garhkal

Replies: 149
Views: 10409

PostForum: House Rules   Posted: Sun Jan 14, 2018 1:50 am   Subject: Psychological Effects
I said hard, not impossible!
  Topic: Jedi Hunter
garhkal

Replies: 49
Views: 1363

PostForum: Characters and Species   Posted: Sat Jan 13, 2018 4:04 pm   Subject: Jedi Hunter
I'd stipulate that, since TK as an Alter-only power is limited only to objects the Force user can see with the naked eye, they would be unable to perceive bullets or pellets, since they are moving too ...
  Topic: Jedi Hunter
garhkal

Replies: 49
Views: 1363

PostForum: Characters and Species   Posted: Sat Jan 13, 2018 1:34 am   Subject: Jedi Hunter
With nine 00 pellets in a shell of 12ga buckshot, that would generate a coordination bonus of +3D. Apply that to the Gunnery roll to overcome the Jedi’s Lightsaber Parry.

This doesn’t include a ...
  Topic: Jedi Hunter
garhkal

Replies: 49
Views: 1363

PostForum: Characters and Species   Posted: Fri Jan 12, 2018 2:52 pm   Subject: Jedi Hunter
That's something i keep pushing. YES a lightsaber ight be able to block and totally melt a .357 shell, but the jedi won't be able to avoid all the pellets in a .00 buck shot.
  Topic: The Case for Hex Maps & Six Fire Arcs
garhkal

Replies: 29
Views: 507

PostForum: House Rules   Posted: Thu Jan 11, 2018 11:46 pm   Subject: The Case for Hex Maps & Six Fire Arcs
Unpopular opinion:

I almost feel like the entire concept of trying to create a tactical space combat game with fire arcs, and maneuvers, and this type of granularity sort of breaks with the spirit ...
  Topic: Full dodge on multi-crew ships?
garhkal

Replies: 31
Views: 459

PostForum: Official Rules   Posted: Thu Jan 11, 2018 11:44 pm   Subject: Full dodge on multi-crew ships?
As for speed I think some of the larger ships are faster than most all but modified transports. A few are as fast as some rebel starfighters, as in space 6 is common. There are a few in the 8 range ...
  Topic: Ewok Force user
garhkal

Replies: 23
Views: 354

PostForum: Characters and Species   Posted: Thu Jan 11, 2018 4:00 pm   Subject: Ewok Force user
That was funny!!! I take it they accept Rancor-card.. Don't leave home without it! Smile
  Topic: Ewok Force user
garhkal

Replies: 23
Views: 354

PostForum: Characters and Species   Posted: Thu Jan 11, 2018 1:17 am   Subject: Ewok Force user
D'oh! I completely forgot about the energy bow that some of the Dathomir Nightsisters wielded - that would be perfect!

Its gonna be an interesting story on how you'd get one!
  Topic: The Case for Hex Maps & Six Fire Arcs
garhkal

Replies: 29
Views: 507

PostForum: House Rules   Posted: Thu Jan 11, 2018 1:15 am   Subject: The Case for Hex Maps & Six Fire Arcs
Of course it is difficult to represent 3-D space on a 2-D plane. WEG's old Star Warriors game had you stack the chips on pennies to represent their relative "up and down" positions from each ...
  Topic: The Case for Hex Maps & Six Fire Arcs
garhkal

Replies: 29
Views: 507

PostForum: House Rules   Posted: Wed Jan 10, 2018 3:29 pm   Subject: The Case for Hex Maps & Six Fire Arcs
It is, and it's how i've ran Lancer frigates in the past..
 
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