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  Topic: Missiles, Torpedos - Targeting and hitting Problems
garhkal

Replies: 14
Views: 157

PostForum: House Rules   Posted: Thu Apr 26, 2018 2:34 pm   Subject: Missiles, Torpedos - Targeting and hitting Problems
Do you get MAPS if you have multiple missiles in a salvo?


If firing multiple missiles singularly, then yes you do get MAPS.

Can one combine fire with missiles?

IF firing multiple launchers ...
  Topic: "Less Than" Damaged
garhkal

Replies: 93
Views: 5080

PostForum: House Rules   Posted: Thu Apr 26, 2018 2:29 pm   Subject: "Less Than" Damaged

I would say yes it would be reasonable that the old player also then used the book and the templates the others chose from.
BUT I would say that it would not be reasonable to say that regardless of ...
  Topic: Why Powergaming does not exist
garhkal

Replies: 14
Views: 70

PostForum: Miscellanea   Posted: Thu Apr 26, 2018 2:25 pm   Subject: Why Powergaming does not exist
If I was to be a paladin, I would do so with a character that could just as well be any other type of fighter stat wise, with a focus on trying get as high charisma as I could.


So for a 1e or 2 ...
  Topic: "Less Than" Damaged
garhkal

Replies: 93
Views: 5080

PostForum: House Rules   Posted: Wed Apr 25, 2018 11:44 pm   Subject: "Less Than" Damaged

I woud say a GM flat out denying someone their character over a +1 pip is petty, more petty than a player wanting that character.

If as the DM i've told everyone, make up a PC using one of the ex ...
  Topic: Why Powergaming does not exist
garhkal

Replies: 14
Views: 70

PostForum: Miscellanea   Posted: Wed Apr 25, 2018 11:38 pm   Subject: Why Powergaming does not exist
Power gaming does exist. I've seen it.

I had a player once, in my AD&D games, that always wanted to play the Paladin. Why? Not because he liked the class or wanted to roleplay a classic knig ...
  Topic: Missiles, Torpedos - Targeting and hitting Problems
garhkal

Replies: 14
Views: 157

PostForum: House Rules   Posted: Wed Apr 25, 2018 2:40 pm   Subject: Missiles, Torpedos - Targeting and hitting Problems
Can you explain what characteristics of the rules you don't like?

Some things that I think would improve the "realism" of the system would be to allow pilots to outmaneuver the enemy's ta ...
  Topic: "Less Than" Damaged
garhkal

Replies: 93
Views: 5080

PostForum: House Rules   Posted: Wed Apr 25, 2018 2:36 pm   Subject: "Less Than" Damaged

Seems a lot of GMs live by that mantra...

It boils down to a game being an expenditure of time, which is a non-renewable resource. The purpose of a game is to have fun. If letting players play ...
  Topic: "Less Than" Damaged
garhkal

Replies: 93
Views: 5080

PostForum: House Rules   Posted: Tue Apr 24, 2018 11:59 pm   Subject: "Less Than" Damaged

I mean there are systems where pilots are pilots but can not fly, then a concept of a flying pilot is not unreasonable.
I want to be chuck norris ( with the memes) is unreasonable.

So you want u ...
  Topic: "Less Than" Damaged
garhkal

Replies: 93
Views: 5080

PostForum: House Rules   Posted: Tue Apr 24, 2018 2:05 pm   Subject: "Less Than" Damaged
I would Not be able to play the game if I could not play my character's concept.
If the rules allows for xD to place on attributes with YD as a max, then my allocation is how I see the character..
...
  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
garhkal

Replies: 28
Views: 872

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Apr 24, 2018 2:01 pm   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
Now that's just evil!!!
  Topic: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
garhkal

Replies: 28
Views: 872

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Apr 23, 2018 6:35 pm   Subject: New TIE from SOLO Movie (TIE Gunship? TIE Bomber Prototype?)
I know one of my players many moons back, acquired a tie bomber, and wanted to strip out all the launcher/ammo bay portion of the 2nd pod, and put in a twin heavy ion AND twin heavy laser in the place ...
  Topic: Powersuits as Vehicles? Not armor?
garhkal

Replies: 6
Views: 102

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Apr 22, 2018 3:32 pm   Subject: Powersuits as Vehicles? Not armor?
But when you have powerhouses like that waltzing around, even having the enemy's entire squad (10 men) combine fire, it won't do much at 5d speeder (7d character).. BUT ion cannons, that could cause ...
  Topic: "Less Than" Damaged
garhkal

Replies: 93
Views: 5080

PostForum: House Rules   Posted: Sun Apr 22, 2018 3:31 pm   Subject: "Less Than" Damaged
I am in agreement. Several other game systems have your soak modified by your wound level, from shadow run to white wolfs WoD, so why not do it with SW?
  Topic: MARA JADE BECOMES CANON?
garhkal

Replies: 10
Views: 136

PostForum: General Star Wars   Posted: Sun Apr 22, 2018 3:29 pm   Subject: MARA JADE BECOMES CANON?
That would be SWEET if they could bring jade into canon!
  Topic: Powersuits as Vehicles? Not armor?
garhkal

Replies: 6
Views: 102

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Apr 22, 2018 12:22 am   Subject: Powersuits as Vehicles? Not armor?
If anything, i'd see powersuit repair needed to whittle down it's dex penalty, not armor repair.
 
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