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  Topic: Force Sight
ifurin

Replies: 32
Views: 18672

PostForum: Official Rules   Posted: Sat Jan 28, 2012 8:51 am   Subject: Force Sight
i would suggest looking through the saga books for details about "force sight," they expanded the ability quite a bit.
  Topic: Newtonian Space movement
ifurin

Replies: 57
Views: 32833

PostForum: House Rules   Posted: Fri Nov 25, 2011 11:39 am   Subject: Newtonian Space movement
inertial dampeners
I don't know about anybody else here but I refuse to travel in a vehicle that has dry inertia. I always install inertial dampeners in my vehicles, so I can have wet inertia.
  Topic: Yet another shot at making starships...
ifurin

Replies: 24
Views: 16333

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed May 18, 2011 7:53 am   Subject: Re: Yet another shot at making starships...
Ill work with metrics as an abstract representation of weight and space. I want to have a 'power mechanic' where different system requires different amount of energy to work properly. Things will also ...
  Topic: How to handle Rate of Fire
ifurin

Replies: 113
Views: 61330

PostForum: House Rules   Posted: Wed Apr 20, 2011 7:49 am   Subject: How to handle Rate of Fire
instead of adding in ROFs for all of the weapons we limited how many actions could be taken in a round. it was a port from the generic d6 system book and it fit with our groups play style fairly well.
  Topic: Smoke Bomb / Smoke Grenade
ifurin

Replies: 25
Views: 17987

PostForum: Official Rules   Posted: Wed Mar 09, 2011 8:13 am   Subject: Smoke Bomb / Smoke Grenade
that has to be a typo. other books have thick smoke as -1D to -2D to difficulties to firing.
  Topic: Guide to ship building
ifurin

Replies: 11
Views: 9633

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 01, 2011 12:55 pm   Subject: Guide to ship building
in the D6 ships book preparing a ship for sublight speeds costs 2,500 credits, this counts as a move of 0. after that it costs 1000 credits for every space unit the ship can move. it's probably not wh ...
  Topic: How Are The Jedi Overpowered?
ifurin

Replies: 16
Views: 13980

PostForum: Gamemasters   Posted: Mon Dec 13, 2010 7:12 am   Subject: How Are The Jedi Overpowered?
it's always fun to add sith spirits and ghosts. the power is tempting and they are hard to kill. our group (collectively) decided to make the force easier for jedi by making there be only one force at ...
  Topic: Ion Grenades vs. Equipment
ifurin

Replies: 10
Views: 7372

PostForum: Gamemasters   Posted: Sat Sep 18, 2010 7:28 am   Subject: Ion Grenades vs. Equipment
we tried this in one game. brawling and melee become the most important skills in the game.
  Topic: disciplinary actions
ifurin

Replies: 30
Views: 21056

PostForum: Gamemasters   Posted: Sat Jun 19, 2010 8:21 am   Subject: disciplinary actions
As for the time line, it's 4 months until Yavin. The major problem, for me, is that these are PC's. The only in game reason for doing this is greed. Most of the decisions to loot the ship came from ou ...
  Topic: disciplinary actions
ifurin

Replies: 30
Views: 21056

PostForum: Gamemasters   Posted: Fri Jun 18, 2010 1:56 pm   Subject: disciplinary actions
I'm currently running a game where all of my players except one are rebel agents. (actually employed by the rebellion) They were sent on a simple mission to guard a group of technicians. On the way ba ...
  Topic: Weg D6 System
ifurin

Replies: 10
Views: 14576

PostForum: Miscellanea   Posted: Thu May 27, 2010 4:50 pm   Subject: Weg D6 System
most of those books can also be found on the d6 resurrection sight.
  Topic: Resources for running a Tramp Campaign.
ifurin

Replies: 5
Views: 6152

PostForum: Adventures and Campaigns   Posted: Fri Apr 30, 2010 12:20 pm   Subject: Resources for running a Tramp Campaign.
i'm currently running a pirate campaign in a sandbox style and what i do is make simple D6 charts. need a quick bad guy? pick the 6 most common aliens in your system, the 6 most common weapons, then r ...
  Topic: Embo's Hat
ifurin

Replies: 11
Views: 13409

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Apr 09, 2010 7:31 am   Subject: Embo's Hat
why not just have the hat give the character a cover bonus? if the character can make an easy difficulty roll have the hat provide 1/2 cover.
  Topic: The Stats Books Re-edit - Corrections and Suggestions
ifurin

Replies: 125
Views: 82280

PostForum: Tools   Posted: Fri Mar 12, 2010 3:09 pm   Subject: The Stats Books Re-edit - Corrections and Suggestions
i don't know if this was omitted by mistake or by design but it might be good to have the various powers of the ee listed with the species entry in the species book.
  Topic: d6 Feats/Talents?
ifurin

Replies: 11
Views: 11475

PostForum: House Rules   Posted: Wed Feb 03, 2010 7:07 am   Subject: d6 Feats/Talents?
the talent system was the only part of the saga system i liked. it was the only part of the system that was like D6 force powers. and to answer your question, talents are converted as force powers (ge ...
 
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