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  Topic: Looking for Help - SW D6 and Fantasy Grounds
mcbobbo

Replies: 0
Views: 3126

PostForum: Tools   Posted: Fri May 08, 2020 9:25 am   Subject: Looking for Help - SW D6 and Fantasy Grounds
Hey guys, long time, no post. I put this up on reddit as well, but...

If you're skilled in Fantasy Grounds, know how to play WEG D6 games, and have time to test something, please message me direct ...
  Topic: "Cost: Not available for sale"
mcbobbo

Replies: 52
Views: 32955

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jun 10, 2016 3:05 pm   Subject: "Cost: Not available for sale"
This came up in my game last night around 'how much does a mercanary earn each month'. I went with 8,000 'for a good one', but had to base that on a Google search.

There probably should be some ki ...
  Topic: Odd question about Jedi students.
mcbobbo

Replies: 9
Views: 11001

PostForum: Gamemasters   Posted: Mon May 09, 2016 9:37 am   Subject: Odd question about Jedi students.
If the player desires one, make it the object of an adventure. In that era I assume they would be relatively easy to come by.
  Topic: Player criticism
mcbobbo

Replies: 10
Views: 9007

PostForum: Gamemasters   Posted: Fri Mar 06, 2015 7:15 pm   Subject: Re: Player criticism
Here's my .02 credits...

I'm going to dice this up a bit so we can go point by point. Not trying to be argumentative, just trying to isolate things...

I have made the decision not to GM with my ...
  Topic: Any Guidance on Stellar Density?
mcbobbo

Replies: 9
Views: 8590

PostForum: Official Rules   Posted: Mon Mar 02, 2015 10:24 am   Subject: Any Guidance on Stellar Density?
If you check out the [url=http://www.rancorpit.com/forums/viewtopic.php?t=5365]other thread, it seems the '50 interesting systems in a 25x25 hex grid' metric works pretty well.

I started off wonder ...
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Mon Mar 02, 2015 10:22 am   Subject: Sector Generation...
The numbers for trip times are too small to read...

That is because they are classified! Trooprrs, take this man in for questioning!

lol

I intended it for printing on 8.5x11. They seem okay ...
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sun Mar 01, 2015 12:46 pm   Subject: Sector Generation...
Okay, here's an astrogation view of the map with rolled values as suggested:

http://i.imgur.com/SZCfKOel.png


I did use 2D and rerolled only a few.

I also used GIMP to invert the colors, and ...
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sun Mar 01, 2015 11:55 am   Subject: Sector Generation...
That's fair. Looks awesome.

I had a question about nebulas, though. It's my understanding that nebulas are hazardous to navigate through, as far as the RAW is concerned. Are the actual destinatio ...
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sun Mar 01, 2015 11:32 am   Subject: Sector Generation...
What are you using to create the maps (hex and so on)? Are you using Photoshop or Gimp or something else?

I went ahead and purchased Hexographer - http://www.hexographer.com/ (And in fact I bought ...
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sun Mar 01, 2015 1:07 am   Subject: Sector Generation...
I spent the rest of this evening getting the sector map to display on my wiki, with image links for each of the sectors...

http://livingdungeon.net/dokuwiki/doku.php?id=starwars:sotisectormap

Wh ...
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sun Mar 01, 2015 12:39 am   Subject: Sector Generation...

The only other thing I would suggest is that the hyperspace route generation table can be treated as a guideline rather than a hard rule, and that if you see a route that could or should connect, bu ...
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sat Feb 28, 2015 10:39 pm   Subject: Sector Generation...
Okay, so that wasn't as hard as it sounded at first. Here's what I rolled for hyperspace lanes...


http://i.imgur.com/ChpiGovl.png
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sat Feb 28, 2015 11:08 am   Subject: Sector Generation...
Hyperspace routes?

Yes, please? Smile

Can you describe how you'd use the die table you posted above?
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sat Feb 28, 2015 12:24 am   Subject: Sector Generation...
Here's a copy of the Google Sheet

https://docs.google.com/spreadsheets/d/1DhOJIwZ8oNB9lHFRkPmQ6efYf9-tp7OYCAxabM-GuQs/edit?usp=sharing
  Topic: Sector Generation...
mcbobbo

Replies: 31
Views: 39860

PostForum: House Rules   Posted: Sat Feb 28, 2015 12:20 am   Subject: Sector Generation...
And here it is with labels and backed by a starfield...

[url=http://i.imgur.com/aTvMralh.png]CLICK HERE FOR LARGE IMAGE

Tomorrow I'll tackle those hyperspace lanes. I'll need to read up on it f ...
 
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