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  Topic: Starting with more experienced characters
tcschenks

Replies: 26
Views: 22742

PostForum: Gamemasters   Posted: Mon Sep 25, 2017 4:53 am   Subject: Starting with more experienced characters
Rules of Engagement suggested veteran characters have an additional 4D to 9D in skills. Elite characters have an additional 7D to 12D.

Also, prior to the D20 game, RPGA was using the WEG power leve ...
  Topic: Time for repair
tcschenks

Replies: 14
Views: 13819

PostForum: Official Rules   Posted: Mon Sep 25, 2017 4:23 am   Subject: Time for repair
I would use the rules for quick-prepping a ship from Classic Adventures 4: The Best of the Star Wars Adventure Journal (page 15) or Star Wars Adventure Journal #1 (page 261)...only assuming the damage ...
  Topic: House Rule Play Test
tcschenks

Replies: 33
Views: 22197

PostForum: House Rules   Posted: Sat Jun 03, 2017 9:30 pm   Subject: House Rule Play Test
My own SW rpg uses these changes:

Skill Changes
(Revisions are mostly from West End Games' Star Wars Introductory Roleplaying Game and WEG's D6 Space)

DEX: Brawling will automatically include ...
  Topic: Combining Sensors and Communications Rules
tcschenks

Replies: 65
Views: 47803

PostForum: House Rules   Posted: Sat Jun 03, 2017 9:19 pm   Subject: Combining Sensors and Communications Rules
The Introductory game, one of the last that WEG published, combined the two. I do that for my 2nd edition game as well. Com-Scan.
  Topic: is there a definite homebrew Force system that's A+
tcschenks

Replies: 9
Views: 9782

PostForum: House Rules   Posted: Sat Jun 03, 2017 9:15 pm   Subject: is there a definite homebrew Force system that's A+
After several years of fiddling around with the rules I'd have to say stick with the WEG system, but I would seriously consider getting rid of the Lightsaber Combat Force power. Use the Combat Sense a ...
  Topic: Bacta Tanks
tcschenks

Replies: 20
Views: 23171

PostForum: Official Rules   Posted: Fri Nov 25, 2016 3:01 am   Subject: Bacta Tanks
And with that said...heals over pierced ears, expels tattoos from the skin, restores a woman's virginity, etc. Shocked
  Topic: KAAC Freelancer Assault Cannon Vehicle
tcschenks

Replies: 14
Views: 11578

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jul 03, 2016 5:47 pm   Subject: KAAC Freelancer Assault Cannon Vehicle
There's one other thing in the Star Wars RPG armor units that you may need to address. Walkers can't travel at 300 km/h (186 MPH) while repulsortanks can. That may be why tank weapons are only speeder ...
  Topic: Flashbacks?
tcschenks

Replies: 10
Views: 12420

PostForum: Gamemasters   Posted: Fri Jul 01, 2016 11:06 am   Subject: Flashbacks?
This was a play-by-post but I GMd a flashback for a player character that turned into a separate prequel adventure for that character. Knowledge that the character obtained in the "flashback" ...
  Topic: D&D Spells as Force Powers
tcschenks

Replies: 13
Views: 10452

PostForum: House Rules   Posted: Sat Jun 25, 2016 3:55 pm   Subject: D&D Spells as Force Powers
They should have done that for D20 and SAGA, but they chose not to. Was there any particular reason they chose not to do that? I'm a D&D player but don't know much about WotC Star Wars.
  Topic: Orbital Combat
tcschenks

Replies: 66
Views: 45048

PostForum: House Rules   Posted: Sat Jun 25, 2016 6:56 am   Subject: Orbital Combat
You're definity not alone on that thought: it would seem to me that a repulsorlift wouldn't even be able to sustain orbital operations: if they are designed for atmospheric use, why would they even ha ...
  Topic: Backpack full of explosives, and it goes off??!!
tcschenks

Replies: 33
Views: 28186

PostForum: Gamemasters   Posted: Thu Jun 23, 2016 4:45 pm   Subject: Backpack full of explosives, and it goes off??!!
Yes, extremely unstable. There is a Star Wars adventure journal - don't ask me which - that describes how to turn a thermal detonator into a dummy prop and gives a chance for it to blow up in the pro ...
  Topic: Backpack full of explosives, and it goes off??!!
tcschenks

Replies: 33
Views: 28186

PostForum: Gamemasters   Posted: Thu Jun 23, 2016 3:36 am   Subject: Backpack full of explosives, and it goes off??!!
Cracken's Rebel Field Guide indicated that detonite inserted in the tips of slug thrower ammunition could explode via ignition but not via impact. An additional material that ignited upon impact was r ...
  Topic: Tramp Freighters underwater
tcschenks

Replies: 47
Views: 58661

PostForum: Official Rules   Posted: Thu Jun 23, 2016 3:29 am   Subject: Tramp Freighters underwater
I wasn't paying a lot of attention when they aired, but did any of those undersea episodes of The Clone Wars tv series ever show any starships going underwater?
 
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