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  Topic: The Bowcaster... underpowered? My take on it.
vanir

Replies: 200
Views: 25565

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 07, 2016 6:22 am   Subject: The Bowcaster... underpowered? My take on it.
I like that actually, I wouldn't have been so bold in my own game off the bat, but now I see it out there presented as an idea it is actually satisfying. I like game stats to reflect what we see in th ...
  Topic: Under-Barrel Weapon Options
vanir

Replies: 30
Views: 6657

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jan 25, 2016 3:17 am   Subject: Under-Barrel Weapon Options
An underbarrel particle beam weapon ignores polymer/ceramic armour.
A concussion gun ignores any armour that isn't sealed or has specific concussion protection (like a concussion helmet).
A railgun ...
  Topic: Consumables
vanir

Replies: 7
Views: 2071

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jan 25, 2016 3:08 am   Subject: Consumables
Spacecraqft fitted with atmospheric scoops can restock power and fuel consumables by dipping into planetary atmospheres (with molecular converters you basically get water, air, power and fuel from bas ...
  Topic: What force power/sith power used??
vanir

Replies: 6
Views: 2295

PostForum: Gamemasters   Posted: Thu Dec 24, 2015 3:33 am   Subject: What force power/sith power used??
For ad hoc simplicity in our game, we simply refer to straight up dice value in d6 system, helps in a lot of situations during gameplay so we don't have to stop proceedings and look stuff up during co ...
  Topic: Kylo Ren's Lightsaber
vanir

Replies: 16
Views: 5678

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Dec 24, 2015 3:02 am   Subject: Kylo Ren's Lightsaber
Coming at it from a duelling POV and then moving towards game terms.

Obviously the feature is designed for locking blades, which technically lightsabres shouldn't be able to do because they usually ...
  Topic: A Sense of Scale
vanir

Replies: 7
Views: 1580

PostForum: Gamemasters   Posted: Sat Aug 30, 2014 9:00 pm   Subject: A Sense of Scale
Oh we typically move onto galactic threat level pretty frequently. It's a bit cartoonish but so is little green puppets running around with lightsabres.

The cylons just occupied 2 regional fleets r ...
  Topic: Zero-G Flight Characteristics Explained?
vanir

Replies: 10
Views: 2109

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Mar 12, 2014 3:21 am   Subject: Zero-G Flight Characteristics Explained?
What I'm saying is the spacecraft in star wars do not move anything like gravity being involved other than to provide typical atmospheric flight forces (thrust/drag, lift/weight). The star wars spacec ...
  Topic: Zero-G Flight Characteristics Explained?
vanir

Replies: 10
Views: 2109

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Mar 11, 2014 3:53 am   Subject: Zero-G Flight Characteristics Explained?
The problem is you see, gravity isn't a force anymore, it's curved spacetime. The difference between this and what you're saying is with or without "intertial dampeners" or artificial gravit ...
  Topic: Starfighters as Challenge for a Capital Ship
vanir

Replies: 24
Views: 3964

PostForum: Gamemasters   Posted: Tue Mar 11, 2014 3:28 am   Subject: Starfighters as Challenge for a Capital Ship
Sure we just did this in our game last session.

We used Z-95C (Rebel version, closer to X-Wing stats), fitted with twin long range concussion missile launchers (2 missiles for each tube), and a var ...
  Topic: Particle and Energy/Ray Shields
vanir

Replies: 25
Views: 3607

PostForum: Official Rules   Posted: Fri Mar 07, 2014 10:38 pm   Subject: Particle and Energy/Ray Shields
Particle shielding is used on some conventional real world spacecraft designs for the various space agencies and operators.
It's a combination of systems insulation, redundancies, structural reinforc ...
  Topic: Shields and Scale Modifiers
vanir

Replies: 29
Views: 4241

PostForum: Official Rules   Posted: Fri Mar 07, 2014 10:14 pm   Subject: Shields and Scale Modifiers
+1 for applying scale modifier just once.

I'm also using a HR for shield distribution (ship has it's nominal shield value in all directions), so even Nebulon-B is pretty safe from starfighter scale ...
  Topic: Shields and Scale Modifiers
vanir

Replies: 29
Views: 4241

PostForum: Official Rules   Posted: Fri Mar 07, 2014 10:04 pm   Subject: Shields and Scale Modifiers
Was the Adventure Journal pub. prior to R&E? Because that works under 2E die caps exactly as it should, ie. the damage is capped, the soak isn't scaled up so yes it applies to both (in 2E).
  Topic: Limited Jump Navcomputers
vanir

Replies: 37
Views: 6321

PostForum: House Rules   Posted: Thu Feb 27, 2014 4:04 am   Subject: Limited Jump Navcomputers
Our House interpretation of strict RAW is "2 sets of jump coordinates stored"
Meaning point of origin is irrelevent, these are destinations. Presumably the sensor window takes current astro ...
  Topic: 7-Z Thranta series
vanir

Replies: 14
Views: 2663

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 25, 2014 5:14 am   Subject: 7-Z Thranta series
Certainly applaud the idea, something more affordable than the yachts and light scouts that basically fill the role.
But cost is affected dramatically by performance, hence light transports are very ...
  Topic: TIE Bomber Modular Pod
vanir

Replies: 31
Views: 6774

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 25, 2014 4:42 am   Subject: TIE Bomber Modular Pod
Our House rule discussed by our group concluded that we could extrapolate the cargo capacity of the "munitions pod" directly as the passenger capacity of the "shuttle pod" using th ...
 
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