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Rebel Breakout
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DougRed4
Rear Admiral
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Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Thu May 09, 2013 3:14 pm    Post subject: Rebel Breakout Reply with quote

Has anybody ever run "Rebel Breakout", the adventure provided in the 1E of the rules?

Though I'm not using it for starting PCs, I'm planning on my group going to an old lidium mine (which I've put on a planet called Horvuum in the Galov sector) to recover starship weaponry and four Y-wings.

I'm wondering if anybody's run this, and if so, what you thought of it?
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat May 11, 2013 7:44 pm    Post subject: Reply with quote

I ran it a couple times (obviously for different player groups) in the late 80's, but I don't have any strong memories of it. It seemed an ok little adventure for introducing characters into the Rebellion. Sorry this doesn't help.
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DougRed4
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Joined: 18 Jan 2013
Posts: 2258
Location: Seattle, WA

PostPosted: Mon May 13, 2013 4:12 pm    Post subject: Reply with quote

I ran it and it went pretty well, though my players didn't all go (they left two of their own back with their capital ship). They ended up having their Jedi do Battle Meditation, which caused all of the Imperial troops to fight (and take out) each other. They then rushed back to their ship, so they never went to the lower level to rescue Tiree.

I'll post a summary in my campaign thread.
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