View previous topic :: View next topic |
Author |
Message |
nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
|
Posted: Wed Aug 07, 2013 6:47 am Post subject: |
|
|
Here's an alternative that might be more to the liking of those concerned that the OP's idea helps Jedi a little too much. Plus, this version is more streamlined because you don't have to mess with totals.
Roll the lowest value force skill against the highest difficulty associated with the power, applying the total number of maps you'd usually incur for activating the power.
Ex. Lightsaber Combat. Requires a Moderate Control and Easy Sense roll. Our Jedi has Control at 4d+1 and Sense at 3d+2. To activate this power in one action, the Jedi would roll 2d+2 (Sense -1d map) against a Moderate difficulty.
This still let's the Jedi activate faster, but doesn't let him compensate for a low skill by bringing a higher skill into the total.
I like the OP's idea, by the way. Just attempting to improve the already creative! |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
|
Posted: Wed Aug 07, 2013 11:48 am Post subject: |
|
|
I always felt that only the MOST relevant skill should be rolled, with the other "skills" involved serving as prerequisites by way of Force power prerequisites. For example, affect mind has a long list of prerequisites, but ultimately, it's an alter power, so just roll alter vs the target's opposed roll.
LSC is interesting because I see it as both a control and sense power. Control for the melee aspect, and sense for the deflection aspect. My solution was simply to eliminate LSC from the list of powers and make the concept inherent in the lightsaber skill itself. In my version, sense is rolled by itself as a reaction against blaster attacks, while control is added to damage for melee combat, or you can use control to boost your attack roll instead (so you trade damage for increased reflexes/speed/agility etc). So it eliminates doubling up your skills into one attack/parry. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Aug 07, 2013 2:57 pm Post subject: |
|
|
Is this rule making things harder for non force users to stay competitive with the force slingers? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
|
Posted: Wed Aug 07, 2013 4:29 pm Post subject: |
|
|
Not as of yet. Of course, we're running a dark side campaign and only two out of six of the characters are non force users. _________________ Check out some of my games at DriveThruRPG!
Role Players Direct |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed Aug 07, 2013 11:35 pm Post subject: |
|
|
Don't you think its cause of your rules for force users, you only have 2 of 6 pcs being non force users? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
|
Posted: Thu Aug 08, 2013 12:31 am Post subject: |
|
|
No, actually, the characters were created before I even mentioned the house rule. _________________ Check out some of my games at DriveThruRPG!
Role Players Direct |
|
Back to top |
|
|
Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
|
Posted: Thu Aug 08, 2013 1:29 am Post subject: |
|
|
Jamfke wrote: | Yes, it has for us too so far. I'm only using it in the Play by Post game I'm running over at my own site, but I haven't seen any issues with it yet. We'll see how things stack up when there is a lot more Force slingin' taking place...soon...(Skyler, you didn't read this)... |
You so KNOW I did! lol
@garkhal: We actually have a very good group of players in the game Jamfke mentioned, and we have an EXCELLENT GM in Jamfke (no, I'm not kissing @$$ here, but feel free to slide me some extra CPs...lol) and there has, thus far, been a perfect balance. The players are playing the characters they WANT to play, and we are having a great time playing around with this dark side campaign. I think that's the true test of whether or not it's gonna work...how the PLAYERS handle it. If you have a player who gets to run his dream character, he's gonna play it to the hilt. And a gifted GM like Jamfke (again, not kissing butt here, unless you actually get your FIRST game on here up and running again [wink wink nudge nudge] knows where the gaps are, and makes allowances for them to make things more even. Jamfke has proven to be a master of this; he's very detail-oriented, and he's willing to listen to his players, and the result is a very well-crafted and well-run game. |
|
Back to top |
|
|
Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
|
Posted: Thu Aug 08, 2013 1:33 am Post subject: |
|
|
Thank you sir...
I'll add the CPs to your sheet in a moment...
LOL! _________________ Check out some of my games at DriveThruRPG!
Role Players Direct |
|
Back to top |
|
|
Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
|
Posted: Thu Aug 08, 2013 2:01 am Post subject: |
|
|
ROFLMAO!!!
Guess I'd better get over there and make sure it's been done...lol |
|
Back to top |
|
|
|