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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 12, 2014 9:52 am Post subject: |
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MAybe the problem isn't with the Force sight, but with the Miriluk? If they were blind as a species they might not have had a concept for color, and just percieved things based on thier proximity and shape.
Color, is an entirely visual characteristic, and so probably didn't have any meaning to a blind species. It would be like trying to decribe flavor to someone who lacks a sense of taste,
THe Miraklu might detect variances in the light spectrum bouncing off objects, but don't associate that with color per say, just energy emissions. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 12, 2014 9:59 am Post subject: |
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If Force Sight were strictly a Miraluka trait, I might agree, but since Force Sight is described as a general Force power, of which Miraluka are particularly adept, the implication then becomes that the limitation is in the Force, not a particular species of user. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 12, 2014 4:15 pm Post subject: |
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crmcneill wrote: | If Force Sight were strictly a Miraluka trait, I might agree, but since Force Sight is described as a general Force power, of which Miraluka are particularly adept, the implication then becomes that the limitation is in the Force, not a particular species of user.[/quote
But the description of the power specfically states that:
[quote="Wookieepedia]The Miraluka relied on this power constantly to compensate for their physical blindness. They could not perceive colors but could distinguish organics (even dead) and their alignment from the surrounding environment by their characteristic aura. |
So the description implies that the Miraluka couldn't perceive colors-not that it was a limitation of the power. |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Sat Apr 12, 2014 6:15 pm Post subject: |
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atgxtg wrote: |
So the description implies that the Miraluka couldn't perceive colors-not that it was a limitation of the power. |
So, maybe they "see" colors, but they don't understand them in the way similar to other species (as you said, they see energy emissions).
Leon the Lion wrote: | Not being able to read computer screens with the reason defined as not seeing color sounds like an interesting limitation, but it seems a real can of worms if examined logically. |
OK, let's think more about this, logically.
If they can see written text (datapads, screens, books) and most of objects are translucent for them, they could be able to do pretty amazing things like reading from datapads not directed toward them or even reading a closed paper book (they don't need the light and objects are translucent to them).
Adding to this xray vision, they are perfect spies (they can read secrets documents in closed briefcase), security agents (they would find any concealed weapon), natural CQB masters etc. Imba [/quote] |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 12, 2014 7:42 pm Post subject: |
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Tupteq wrote: |
So, maybe they "see" colors, but they don't understand them in the way similar to other species (as you said, they see energy emissions). |
Something like that. Things like "rud", "blue" and "orange" just don't have any meaning to them. Like how some animals see in a different spectrum than we do, and others are color blind.
Tupteq wrote: |
OK, let's think more about this, logically.
If they can see written text (datapads, screens, books) and most of objects are translucent for them, they could be able to do pretty amazing things like reading from datapads not directed toward them or even reading a closed paper book (they don't need the light and objects are translucent to them).
Adding to this xray vision, they are perfect spies (they can read secrets documents in closed briefcase), security agents (they would find any concealed weapon), natural CQB masters etc. Imba |
Well, logically, it also follows that proximity probably plays a big factor here. It is probably easier to perceive the text written on a screen right in front of them, than the text of a screen on the opposite side of the room with lots of other stuff that acts as clutter. They can probably get overwhelmed in data and have to work to try and pick out the important stuff from all the background readings.
Since Miraluka are blind, somebody would have to teach them how to read before they could get much use out of this. In game terms, I'd say just how much information they can get out of their readings would depending on how well they do on their PER or Sense rolls. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 12, 2014 7:54 pm Post subject: |
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Since this discussion is no longer about a Force attribute, perhaps it should be relocated to a new topic. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 12, 2014 10:05 pm Post subject: |
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crmcneill wrote: | Since this discussion is no longer about a Force attribute, perhaps it should be relocated to a new topic. |
Hold the comlink!
Since we are adding a FCE attribute, we probably should consider how that would factor into the Miraluk's Force Sight ability. It would seem to me that they would use that attribute and that Force Sight would be the power that they get with thier 1D in FCE.
So that makes this on topic. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 12, 2014 11:11 pm Post subject: |
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And if that were what we were discussing (as opposed to trying to justify why the Force is color blind), then we would be on topic. But we aren't, so we're not.
Discussion of the specifics of Force Sight, whether it is a Miraluka-only trait or a general Force power that they specialize in, should be outside the scope of this topic, as not everyone will want to include both in their SWU. As such, the specifics of Force Sight should be hammered out in another topic, and done so in a manner general enough that it can be used either under the RAW or under the proposed Force attribute. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2259 Location: Seattle, WA
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Posted: Sun Apr 13, 2014 1:20 am Post subject: |
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I've moved the discussion on Miraluka and Force Sight here, though I do appreciate the efforts to keep it related to the thread at hand, atgxtg.
I don't know if it is possible, but it would be awesome if a Moderator was able to move posts from one topic to the other (though being intertwined as they often are, that could end up being confusing, too). _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2259 Location: Seattle, WA
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Posted: Sun Apr 13, 2014 3:12 pm Post subject: |
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crmcneill wrote: | Korun (Mace Windu's Near-Human species) - Per Wookieepedia, Koruns are all naturally Force Sensitive and are all relatively resistant to poisons, Koruns will have a Force min/max of 1D/3D, but they must select Detoxify Poison as their first Attribute power. |
In the "you learn something new every day" category, I must admit I had no idea Mace Windu was anything but Human! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 14, 2014 1:05 am Post subject: |
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Another thing I have come across in the EU is the implication that Force Sensitives tend to live longer than average for their species. Should there be a rule to that effect? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16176 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 14, 2014 11:21 pm Post subject: |
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Whill wrote: | No. During character creation, the player submits the PC to the GM for review, including a character age. The GM says yes or no. There doesn't need to be a rule for every little thing. |
Seems fair. Apart from that, do you have any problems with my Cyber Points rules, or the species notes? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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