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Vehicle Stat Template
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Mar 03, 2015 12:13 am    Post subject: Vehicle Stat Template Reply with quote

In a similar vein to the Spaceship Stat Template, here is the template I use for Vehicle Stats. Somebody Sticky this, please?

[img][/img]

[b][i]{Name}[/i]-Class {Vehicle Type}[/b]
[b]Craft:[/b] {Manufacturer}'s [i]{Name}[/i]-Class
[b]Type:[/b]
[b]Scale:[/b]
[b]Length:[/b]
[b]Skill:[/b] {Vehicle Type} Operation: [i]{Name}[/i]
[b]Crew:[/b]
[b]Crew Skill:[/b]
[i]Sensors[/i]
[i]Vehicle Blasters[/i]
[i]{Vehicle Type} Operation[/i]
[b]Passengers:[/b]
[b]Cargo Capacity:[/b]
[b]Cover:[/b]
[b]Cost:[/b]
[b]Maneuverability:[/b]
[b]Move:[/b]
[b]Altitude Range:[/b]
[b]Body:[/b]
[b]Sensors:[/b]
[i]Passive[/i]
[i]Scan[/i]
[i]Search[/i]
[i]Focus[/i]
[b]Weapons:[/b]
[u]{Weapon Type}[/u]
[i]Fire Arc:[/i]
[i]Crew:[/i]
[i]Skill:[/i]
[i]Fire Control:[/i]
[i]Range:[/i]
[i]Damage:[/i]
[b]Capsule:[/b]

Note: This template reflects my recent decision to start giving ground vehicles sensors similar to starfighter and capital scale ships. You may delete if needed.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.


Last edited by CRMcNeill on Mon Mar 21, 2016 1:45 am; edited 3 times in total
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Mar 03, 2015 12:14 am    Post subject: Reply with quote

It ends up looking like this:

[img][/img]

{Name}-Class {Vehicle Type}
Craft: {Manufacturer}'s {Name}-Class
Type:
Scale:
Length:
Skill: {Vehicle Type} Operation: {Name}
Crew:
Crew Skill:
Sensors
Vehicle Blasters
{Vehicle Type} Operation
Cargo Capacity:
Cover:
Cost:
Maneuverability:
Move:
Body:
Sensors:
Passive
Scan
Search
Focus
Weapons:
{Weapon Type}
Fire Arc:
Skill:
Fire Control:
Range:
Damage:
Capsule:
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4360
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue Mar 03, 2015 1:43 am    Post subject: Re: Vehicle Stat Template Reply with quote

crmcneill wrote:
In a similar vein to the Spaceship Stat Template, here is the template I use for Vehicle Stats. Somebody Sticky this, please?

Stuck. And thanks for making and sharing this!
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10697
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Mar 03, 2015 1:57 am    Post subject: Reply with quote

No problem.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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