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D6 system magic
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Savar
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PostPosted: Sun Mar 08, 2015 7:37 pm    Post subject: D6 system magic Reply with quote

Wanted to make a magic system for D6 was based on an attribute.

Magic skills would be advanced skills.

You would have elements that your char had access too to use. Bought like powers.

The attribute would be used to resist the damage magic would cause your mind or body when you used it.

Still working on the details.
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garhkal
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PostPosted: Mon Mar 09, 2015 12:56 am    Post subject: Reply with quote

Take a look at the Witches of Dathomir for an example of how you might pull it off.
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CRMcNeill
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PostPosted: Mon Mar 09, 2015 1:34 am    Post subject: Reply with quote

Check out the D6 Magic book. It uses a Metaphysical attribute in place of Force Sensitive.
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cheshire
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PostPosted: Mon Mar 09, 2015 6:35 am    Post subject: Re: D6 system magic Reply with quote

Savar wrote:
Wanted to make a magic system for D6 was based on an attribute.

Magic skills would be advanced skills.

You would have elements that your char had access too to use. Bought like powers.

The attribute would be used to resist the damage magic would cause your mind or body when you used it.

Still working on the details.


Do you want the magic to have a fantasy feel, or more of a Dathomirian magic feel?
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Savar
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PostPosted: Mon Mar 09, 2015 10:26 am    Post subject: Reply with quote

crmcneill wrote:
Check out the D6 Magic book. It uses a Metaphysical attribute in place of Force Sensitive.


Can you point me to the area in the book that covers the attribute?

I am looking at trying to duplicate the magic from the dresden files series of books.

I was looking at flexible casting. You can make it as you go, but if you use a common spell you can cast it faster.
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CRMcNeill
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PostPosted: Mon Mar 09, 2015 11:19 am    Post subject: Reply with quote

In that case, use the Metaphysics attribute from D6 Space. It includes Difficulty modifiers for material components, words and gestures, then use the D6 Magic book to fill in material.
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The CRMcNeill Stat/Rule Index
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Savar
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PostPosted: Mon Mar 09, 2015 1:21 pm    Post subject: Reply with quote

crmcneill wrote:
In that case, use the Metaphysics attribute from D6 Space. It includes Difficulty modifiers for material components, words and gestures, then use the D6 Magic book to fill in material.


Thank you, this is helping. Lot of reading to do, lot of organization, and testing.
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garhkal
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PostPosted: Mon Mar 09, 2015 5:56 pm    Post subject: Reply with quote

Savar wrote:
crmcneill wrote:
Check out the D6 Magic book. It uses a Metaphysical attribute in place of Force Sensitive.


Can you point me to the area in the book that covers the attribute?

I am looking at trying to duplicate the magic from the dresden files series of books.

I was looking at flexible casting. You can make it as you go, but if you use a common spell you can cast it faster.

IIRC it was Cracken's threat Dossier that had the rules for Dathomirian witches.
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You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
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