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Problems with star destroyers being ... destroyed
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14021
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Apr 25, 2015 4:24 pm    Post subject: Reply with quote

Not really cause where as before you needed just 1-2 hits, this way you might need 4-5, the first 3 to batter down the shields THEN 1-2 to disable the ship.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Apr 25, 2015 10:39 pm    Post subject: Reply with quote

You're forgetting the Cover damage rules. If a shot does enough damage to take out the shield completely, it carries through and inflicts full damage to the ship, as well.

Besides, making ion cannon take an extra shot or two is an acceptable penalty to get rid of WEG's ridiculous "ion cannon and shields ignore each other" rule, not to mention giving them the ability to disable shields rather than simply pass right through them.
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cynanbloodbane
Commander
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Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Sat Apr 25, 2015 10:53 pm    Post subject: Reply with quote

crmcneill wrote:
You're forgetting the Cover damage rules. If a shot does enough damage to take out the shield completely, it carries through and inflicts full damage to the ship, as well.

Besides, making ion cannon take an extra shot or two is an acceptable penalty to get rid of WEG's ridiculous "ion cannon and shields ignore each other" rule, not to mention giving them the ability to disable shields rather than simply pass right through them.


I do have to say I prefer this to the current Ignore Shields rule. It would also explain the Lack of effectiveness of Ion cannons on planetary shields. they could use a pool of reserve shield dice like the MC80 but on a massive scale. Explaining why they were able to "Deflect any Bombardment".
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