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Climate/Environment Damage?
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tetsuoh
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PostPosted: Fri Aug 28, 2015 4:26 pm    Post subject: Climate/Environment Damage? Reply with quote

Okay so I know you suffer negatives and even damage rolls due to exposure depending on the environment - but do we have any actual listings on where to find numbers for this?
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CRMcNeill
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PostPosted: Fri Aug 28, 2015 7:27 pm    Post subject: Re: Climate/Environment Damage? Reply with quote

tetsuoh wrote:
Okay so I know you suffer negatives and even damage rolls due to exposure depending on the environment - but do we have any actual listings on where to find numbers for this?

I checked Rules of Engagement, GG8: Scouts and the Planets Collection, and the only rules for environment causing damage were for vacuum. Is there anything in particular you are looking for, or just in general?
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tetsuoh
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PostPosted: Fri Aug 28, 2015 9:07 pm    Post subject: Reply with quote

General basically -

I'm actually creating a new race and wanted them to have the equivalent of hot/dry/cold vulnerability like d&d - but since I cant just say they take twice as much from exposure or something - I'll have to give a full write up in their description.

Was hoping it wasn't necessary and there were official environment rules I could use.
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CRMcNeill
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PostPosted: Fri Aug 28, 2015 9:37 pm    Post subject: Reply with quote

Start with a base damage of 1D, then increase it by 1D for every hour / day / whatever of exposure. Adjust as needed. The character will be okay at first, but gradually get worse and worse until the environmental condition kills them or is removed.
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garhkal
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PostPosted: Sat Aug 29, 2015 12:31 am    Post subject: Reply with quote

That is one of the few things i felt D6 was lacking. Most other game systems did have damage 'ratings' for what environmental conditions were such as too hot or too cold..
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tetsuoh
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PostPosted: Sat Aug 29, 2015 2:37 pm    Post subject: Reply with quote

Well they at least seconded your idea in gg8 neill - is that where you got the idea?

Also where did you find the vacuum rules?


I thinking of making somes rules for exposure - based off terrain and environment examples in gg8.
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CRMcNeill
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PostPosted: Sat Aug 29, 2015 2:46 pm    Post subject: Reply with quote

tetsuoh wrote:
Well they at least seconded your idea in gg8 neill - is that where you got the idea?

I may have, but my first use of it was a long time ago when I tried to make stats for a Predator, for when they lose their face mask. I didn't even see it in GG8 when I just looked.

Quote:
Also where did you find the vacuum rules?

Pretty sure they were in the Planets Collection, in the planet design system, under Atmosphere type.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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