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REUP Errata Thread
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Atlas
Cadet
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Joined: 26 Jan 2016
Posts: 3

PostPosted: Tue Jan 26, 2016 11:13 pm    Post subject: Reply with quote

Meriba wrote:
Quick question: Can we expect a Mark II.1 or a III version with all these errata solved?

If it's necessary, I'm offering myself to help making it possible.


Great idea!
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Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4232
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Wed Jan 27, 2016 12:10 am    Post subject: Reply with quote

Atlas wrote:
Great idea!

Atlas, welcome to the Pit!
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Atlas
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Joined: 26 Jan 2016
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PostPosted: Wed Jan 27, 2016 9:59 pm    Post subject: Reply with quote

Whill wrote:
Atlas wrote:
Great idea!

Atlas, welcome to the Pit!


Thanks! I had an account here many moons ago, I can't remember the username for the life of me.
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Iain C. Huxley
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Joined: 23 Feb 2016
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Location: ol blighty

PostPosted: Wed Feb 24, 2016 7:29 am    Post subject: Reply with quote

I have a question regarding linked fire weapons (the page numbers are for first/second versions), I'm not sure if it is a mistake or I am misunderstanding the application.

p.137/135 states:
Quote:
Fire-linked weapons can be rigged to fire separately, but subtract damage, using the rules on combined fire. (Let’s use the X-wing example. The four fire-linked laser cannons do 6D damage. The pilot decides to fire each cannon separately. Using the “combined actions” rule, four characters working together get a bonus of +1D+2. That means subtract −1D+2 from each cannon’s dam­ age: the cannons individually do 4D+1 damage.)


whereas p.86/84 (combined actions) states:
Quote:
If the command roll is successful, the combined action bonus is +1D for every three characters combining. Add a +1 for one “extra” character and a +2 for two “extra” characters.

(I think that should probably be "every three “extra” characters", but I suspect just saying 'one pip per additional character' would be clearer and sufficient then give an examples for the commander aiding and the commander not aiding - I think the example bonus might be for when the commander aids even thought the previous example stated he was only supervising, as 8 is 1+7 additional and thus only 2D+1 as a bonus)

So if there are 4 "characters" working together there is 1 who receives the bonus and 3 extra characters.

Therefore the bonus is +1D, not the +1D+2 that the fire-linked section states.

The X-wing’s laser cannons should do 5D damage, not 4D+1.

Is this a correct ?
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Whill
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PostPosted: Sun Mar 13, 2016 10:26 pm    Post subject: Reply with quote

Iain C. Huxley wrote:
Is this a correct ?

Iain C. Huxley, welcome to the Pit! I think you are probably right about the intention of the rules, but our REUP guy has been MIA for a while.
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Whill
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PostPosted: Sun Mar 13, 2016 10:44 pm    Post subject: Reply with quote

page # 80, lower right, in the section labeled Actions That Take Time...

Quote:
• Communicate: Relay plans or exchange complex ideas and information with other characters (more than a sentence or two). (communication skill or only roleplaying)

That would normally be the language skill, not communications. And even then it would normally only be rolled if the speaker and/or recipient were not fluent in the language being spoken.
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Whill
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PostPosted: Fri Mar 25, 2016 4:45 pm    Post subject: THE ERROR THAT JUST WON'T DIE! Reply with quote

I just noticed that an error that began in the 2e core book (1992) and was carried over to R&E (1996) has now made it through two editions of REUP and STILL defies correction!

page # 259, upper right, in the section labeled TIMEKEEPING AND THE CALENDAR

Quote:
There are 60 standard seconds in a standard hour, 24 stan­dard hours in a standard day, five standard days in a standard week and seven standard weeks in a standard month.

Even in the SWU, there are not only 60 seconds in an hour. Of course, the sentence should read:

Quote:
There are 60 standard seconds in a standard minute, 60 standard minutes in a standard hour, 24 stan­dard hours in a standard day, five standard days in a standard week and seven standard weeks in a standard month.

This error has perpetuated over 23 standard years! I think this justifies REUP Mk III.
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Mojomoe
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Joined: 10 Apr 2010
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Location: Seattle, WA

PostPosted: Fri Mar 25, 2016 6:29 pm    Post subject: Reply with quote

^ then again, if an issue defies correction for nearly a quarter century, maybe it's earned its place in the Rulebook.

...I kid, I kid.

Besides, based on the rules, it's not been 23 years but rather only 140 days. If there are, after all, 60 standard seconds in a standard hour.
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Whill
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PostPosted: Sun Mar 27, 2016 11:32 pm    Post subject: Reply with quote

Ha.

Here's another error in R&E that was not caught and corrected in REUP. page # 136, lower left, in the tractor beam chart

Tractor beam
damage roll ≥
damage roll by:


should instead be

Tractor beam
damage roll ≥
hull roll by:

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Azai
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Joined: 05 Jul 2010
Posts: 249

PostPosted: Tue Jul 19, 2016 2:12 am    Post subject: Reply with quote

Unsure if this is the right place. But in terms of REUP, has anyone created a GM screen within its like? I know you probably don't need one cause most others will do the job, but I was just curious.
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