The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Republic Clone Wars organization.
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Republic Clone Wars organization.
View previous topic :: View next topic  
Author Message
Dredwulf60
Line Captain
Line Captain


Joined: 07 Jan 2016
Posts: 910

PostPosted: Sun May 07, 2017 7:31 am    Post subject: Republic Clone Wars organization. Reply with quote

Reading Ning Leihrec's thread about streamlining Imperial Military Forces prompted me to share some of this from my game;

During this campaign, the players were Jedi during the opening portion of the Clone Wars. I had each of them choose a Corps out of several types;

Fleet Security Corps
Sky corps
Assault Corps
Armor Corps
Recon Corps
Attack Corps
Star Corps (aka Galactic Marines)
or
Siege Corps


Each corps had a list of different types of units that could be fielded in battle under the player's command.

Ground battles were handled with a miniatures rule system I had written with a game company (that was ultimately never published).

Space battles were handled with a miniatures rules system by that company (that I had no hand in designing, but that got published and is fairly successful; though I altered it significantly for my own use.)

One player ended up in command of

Quote:

The 72nd Sky Corps; (aka 'The Dirty Mynocks')
which is kind of a space-superiority 'air force.'

1st Legion:
Starfighters
Composed of
-3 Wings of V-19 Torrents (216 total fighters)
-1 Wing of D-7 interceptors (72 total interceptors)


2nd Legion:

Starfighters
-3 Wings of V-19 Torrents (216 total fighters)
-1 Wing of D-7 interceptors (72 total interceptors)

3rd Legion:
Attack
Composed of
-1 Wing of V-19 Torrents (72 total fighters)
-1 Wing of WZ-1 Bombers ( 36 total strike bombers)
-1 Wing of LAAT Gunships (40 total gunships)
-1 Jump Regiment (1,152 total jet troopers in 192 squads)

4th Legion:
Combat Support
-1 Flotilla of Assault Gunboats (40 total gunboats)
-1 Wing of LAAT/c Carriers (40 total carriers)
-2 Wings of LAAT Transports (80 total transports)
-1 Troop of Fwd Air Controller Commandos (20 total commandos, in 5 squads)



Naval Units:
Acclamator I Fighter Carrier Variant x4
Impetuous’, ‘Raptor’, ‘Cowl’, and ‘Gripper

Acclamator I Assault Ship x2
Slammer’ and ‘Gold Warrior




Another player ended up in command of:
Quote:

The 77th Star Corps

1st Legion: Infantry
Composed of 4 Regiments
Each Regiment= 46 full infantry platoons(a platoon is: 4 Squads +1 heavy support squad)
=184 total full platoons in the 1/77 “1st of the seventy-seventh Legion”.

2nd Legion: Assault
Composed of 4 Regiments
Each regiment = 54 full assault platoons (4 assault squads +1 rifle squad)
= 216 total full platoons in the 2/77.

3rd Legion:
Airmobile
Composed of 4 Regiments
Each regiment = 38 Chalks (1 Gunship with 2 infantry squads)
= 152 total chalks in the 3/77

4th Legion: Combat Support
Composed of 4 Regiments
First Regiment: Fast Armor = 192 TX-130 Fighter Tanks

Second Regiment: Jump Troops = 76 platoons of Jet troopers

Third Regiment: Recon = 2 Battalions of AT-XTs (114 light walkers)
1 Battalion of Scout-Snipers (64 detachments)
1 Battalion of speeder scouts (72 squads)
1 Troop of Commandos (5 squads)

Fourth Regiment: Command and Logistics
2 Battalions All Terrain Open Transports: (114 walkers)
1 Command Company (4 Forward Command posts)
1 Air support Battalion (28 V-19 fighters)
1 Fire support Battalion (14 Unstable Terrain Artillery Transports)
(28 AT-XT walkers)
(14 heavy support squads)

Naval Units:
Acclamator I Assault Ship x2
Mauler’ and ‘Arrestor

Acclamator II Assault Support Ship x1
Devestator

CR-25 Troop Carriers x 60
Back to top
View user's profile Send private message
Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3191

PostPosted: Sun May 07, 2017 6:21 pm    Post subject: Reply with quote

Shocked

How did this work out in RP?

That would be daunting for me, as a player.
Back to top
View user's profile Send private message
Dredwulf60
Line Captain
Line Captain


Joined: 07 Jan 2016
Posts: 910

PostPosted: Sun May 07, 2017 7:17 pm    Post subject: Reply with quote

Naaman wrote:
Shocked

How did this work out in RP?

That would be daunting for me, as a player.


That orbat is mostly for player knowledge of what their characters are in charge of. As recently knighted jedi, it was supposed to be equal parts daunting and exhilarating.

In actual play, when the players were given a combat mission, ie to attack a separatist base on a planet, they were given 3000points each to 'buy' their force. ( a few more bonus points for a good military strategy roll)

In the miniatures game, every element had a point cost. The Corps they command determines what units they have access to, and if the corps has a lot of a type of unit, there is a point cost discount when selecting.

In play, the board got set up, and the players were in charge of their little task force; with the off-screen understanding that it was a zoomed-in representation of a larger, potentially planet-wide battle.

The casualties were representative; ie if the players had a gunship destroyed, it was assumed that the Corps had lost 10 or more, depending on the scale of the battle.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0