Director of Engineering
Joined: 05 Apr 2010
Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|Posted: Mon Jun 05, 2017 2:17 pm Post subject:
|As part of our general discussion of hyperspace and Astrogation, I thought I'd give this topic a bump.
|Whill wrote: |
|In the real world, dark matter is concentrated near about everywhere normal matter is in the observable universe, and there is a lot more dark matter than normal matter (about 85% of all matter is dark matter). In SW, normal realspace matter having a gravity shadow in hyperspace is already a danger to FTL hyperspace travel, so you would think that hypermatter's own gravity would be a much more significant factor than normal realspace matter. |
If hypermatter exists in varying concentrations, it's possible that it acts more as an impediment to hyperspace travel than an obstacle. I'm picturing hypermatter creating a drag effect on ships traveling through hyperspace; the greater the density, the greater the drag. Add in the "clumping" effect, with hypermatter density increasing near planets and stars, and it becomes a usable technobabble explanation as to the hazards of jumping too far inside a gravity well, as "patches" of hypermatter create drag or otherwise take ships even slightly off-course, thus messing up Astrogation routes.
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.