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A SWTOR era freighter
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Cpkeyes
Cadet
Cadet


Joined: 06 Jun 2017
Posts: 24

PostPosted: Wed Jun 07, 2017 7:30 pm    Post subject: A SWTOR era freighter Reply with quote

So, I am planning on making a SWTOR era campaign (Around the start of the class stories) were the players are crewmembers of a light freighter, standard stuff, not anything too fancy.

Anyone have/know of a ship that is statted that best fits 'Standard freighter used by Smugglers' for a SWTOR era game? If so, thank you.
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Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1321
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Wed Jun 07, 2017 7:39 pm    Post subject: Reply with quote

Here are the stats for an XS stock freighter, the unmodified version of the Ebon Hawk from the KOTOR games. The source is the fanmade GG 16: The Old Republic on pages 259-260:

XS Stock Light Freighter
Craft: Corellian Engineering Corporation XS Stock Light Freighter
Type: Light freighter
Scale: Starfighter
Length: 35 meters
Skill: Space transports: XS Stock Light Freighter
Crew: 2; 1 pilot, 1 co-pilot; 2 gunners (optional)
Passengers: 5
Cargo Capacity: 85 metric tons
Consumables: 3 months
Cost: 115,000 (new), 76,000 (used)
Hyperdrive Multiplier: x2.5
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/1D
Scan: 25/1D+2
Search: 40/2D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2
2 Double Laser Turrets
Fire Arc: Turret (ventral and dorsal)
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Proton Torpedo Launchers (6 torpedoes; 3 each launcher)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 9D
Game Notes:
Easy to Modify: The XS Stock Light Freighter is designed for easy modification and repair. Characters receive a +2 bonus to any skill rolls to modify or repair the XS Stock Light Freighter.[10: The Rancor Pit Forums, user Falcon97]

Hope this helps.
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Wajeb Deb Kaadeb
Commodore
Commodore


Joined: 07 Apr 2017
Posts: 1452

PostPosted: Wed Jun 07, 2017 8:58 pm    Post subject: Reply with quote

I'd suggest reading the first part of Chapter 9 in the Tales of the Jedi Companion. That covers propulsion, Astrogation, Weapons/Shields/Sensors, and lots of other stuff for that time period.
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MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1232
Location: Houston

PostPosted: Thu Jun 08, 2017 10:52 am    Post subject: Reply with quote

I am simply lazy, and tend to use Rebel-era stuff by a different name.
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The Brain
Lieutenant Commander
Lieutenant Commander


Joined: 03 Jun 2005
Posts: 230

PostPosted: Fri Jun 09, 2017 1:49 am    Post subject: Reply with quote

MrNexx wrote:
I am simply lazy, and tend to use Rebel-era stuff by a different name.


Bingo!
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