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TIE-PT
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Lieutenant Commander
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Joined: 03 Sep 2012
Posts: 151

PostPosted: Tue Nov 21, 2017 11:13 am    Post subject: TIE-PT Reply with quote

Sienar Fleet Systems TIE/PT
Space Patrol Fighter

Originally developed in the wake of the Clone Wars to be the Empires medium range Patrol & Escort fighter, when the Empire decided not to adopt the craft Sienar instead offered a downgraded "Budget" version to approved buyers that included a number of corporations and planetary Home Guards, the craft was relatively easy to upgrade with kits from Sienar and it's subsidiaries. Below is the "Base" model in production from 15-10 BBY

TIE/PT
Space Patrol Fighter
Length: 7.8m
Scale: Starfighter
Crew: 1 And Optional Astromech (Can Coordinate)
Crew Skills: Star Fighter Piloting, Starship Gunnery
Passengers: None
Cargo: 75KG + 250KG "Waste Space"
Consumables: 1 Week
Hyperdrive: X2
Nav Computer: Yes (slow operation, +1 difficulty level for normal caluctaion time)
Maneuverability: 1D
Space: 6
Atmosphere: 295; 850Km/h
Hull: 3D
Shields: 0D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 3/2D
Weapons:
Double Laser Canon (Fire Linked)
Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2Km/25Km
Damage: 3D

Cost 57,000 (Apx. New), 15,000-20,000 (Used)
Some Striped or Restored versions lack Hyperdrives and/or a number of redundant systems and mount less robust Hull Plating (Hull 2D) and can be found for as little as 10,000 to 15,000 credits.
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Zarn
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Joined: 17 Jun 2014
Posts: 641
Location: Norway

PostPosted: Tue Nov 21, 2017 5:15 pm    Post subject: Reply with quote

It is strange that Sienar decided to equip this one with a hyperdrive, particularly given their consumables rating of just one week. It would be more in line with the Imperial doctrine to use a pocket carrier instead, such as a Gozanti-class or something similar - or perhaps even a budget carrier to go with the budget TIE.

There's some evidence for having modified TIEs available to certain partners, such as the Mining Guild's yellow diet TIEs (30% less TIE - seems that if you remove part of the solar panels, the performance goes down - who knew?), so a budget TIE isn't that far out there.

None of the predecessors of the TIE - the V-wing, the Eta-2, or the Delta-7 - had integral hyperdrives, but some could use booster rings. The ARC-170 did have a hyperdrive, but was a multi-role starship - a far cry from a budget TIE.
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Lieutenant Commander
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Joined: 03 Sep 2012
Posts: 151

PostPosted: Tue Nov 21, 2017 5:42 pm    Post subject: Reply with quote

well it is a failed product, with it's hyperdtive and life support (that you have to turn off if you want to do high G maneuvers like combat the empiere didn't want them.

to make their development costs back Sienar sold them on the somewhat open market, sometimes at a loss and made their money back with the upgrade packs. "Today" (5bby to 5aby) you find them on junk heaps unused and unloved.
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Joined: 03 Sep 2012
Posts: 151

PostPosted: Wed Nov 22, 2017 9:23 am    Post subject: Reply with quote

Even when in production the TIE/PT in it's base format was less than capable in it's intended role, Sienar made notable profits from the sale of various upgrade packages, from Engine and Vector Control upgrades as well as weapons upgrades being the most popular, as more options where added this often lead to upgrades of the Generator, Independent Operators would often also upgrade life support and Nav Computers once the shortfalls of the standard models components was made evident, using the base generator required that the previously optional Astromech was required for power management, orginasitions that where system bound or operated Command & Control Carriers would remove the Hyperdrive and Nav Computer eliminating the need for a Astromrch Droid for Power management and even free up excess power to install more powerfully Sensors and communications all wile lowering the cost to near that of a TIE /ln

TIE/PT
Space Patrol Fighter
Length: 7.8m
Scale: Starfighter
Crew: 1 And Astromech (Required for power systems management unless generator upgraded, Can Coordinate)
Crew Skills: Star Fighter Piloting, Starship Gunnery
Passengers: None
Cargo: 75KG + 250KG "Waste Space"
Consumables: 1 Week
Hyperdrive: X2
Nav Computer: Yes (slow operation, +1 difficulty level for normal caluctaion time)
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050Km/h
Hull: 3D
Shields: 0D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 3/2D
Weapons:
Two Laser Canons (Fire Linked)
Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2Km/25Km
Damage: 5D

Cost 70,000-75,000 (Apx. New), 20,000-25,000 (Used)
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