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Rogue One Stats
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10374
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Dec 21, 2017 6:08 pm    Post subject: Reply with quote

RedKnight wrote:
What about the TIE Reaper ? http://starwars.wikia.com/wiki/TIE_Reaper Aka the Death Trooper dropship with a REALLY Stupid name.

Easy there, trigger. I plan on doing the Reaper, but I can only do one stat at a time, and I'm not quite there yet.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10374
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Dec 21, 2017 6:11 pm    Post subject: Reply with quote

Delta-Class Command Shuttle

Images

The Delta-Class Command Shuttle almost didn't go into production. Originally drawn up as a design concept, the ship caught the eye of a high-ranking Imperial officer, Orson Krennic. Seinar made the decision to produce a limited run of the shuttle mostly as a bid to curry Krennic's favor. However, once the shuttle went into service, other high-ranking Imperials expressed interest in the design.

The Delta is, in most ways, a superior design even to the VIP Lambda, with higher speed and superior comm/scan equipment. The sight of a Delta-Class is always an indicator that some high-ranking Imperial is in the area. Oddly enough, the two highest-ranking Imperials (the Emperor and Darth Vader) eschew the Delta in favor of the much less conspicuous Lambda VIP model.

Craft: Seinar Fleet Systems' Delta-Class
Type: Armed Command Shuttle
Scale: Starship (+6D)
Length: 14.39 meters
Skill: Starship Piloting: Delta-Class
Crew: 2 (can coordinate, 1 @ +5)
Crew Skill:
Astrogation 4D
Gunnery 5D
Piloting 5D
Sensors 4D
Shields 4D
Transport Capacity: 15 passengers or 30 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kph
Hull: 4D
Shields: 1D
Sensors:
Passive 30/1D
Scan 60/2D
Search 90/3D
Focus 4/4D
+1D to Stealth, Jamming & Communications (Holo-Net Equipped)
Weapons:
2 Dual Laser Cannon
Fire Arc: 1 Front/Left*, 1 Front/Right*
*Can be Fire-Linked in Front Arc
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
3 Laser Cannon
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
1 Tractor Beam Projector
Fire Arc: Front or Rear
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-2/5/10
--Atmosphere: 100m-200m/500m/1km
Damage: 4D
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.


Last edited by CRMcNeill on Thu Dec 21, 2017 7:42 pm; edited 1 time in total
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10374
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Dec 21, 2017 7:41 pm    Post subject: Reply with quote

TIE Reaper

Image

The TIE Reaper is a light combat shuttle in service with Imperial forces across the galaxy. Popular with everything from local patrols to Imperial special forces, it is a decent mix of speed, durability and offensive & defensive firepower.

Craft: Sienar Fleet Systems' TIE Reaper
Type: Light Combat Shuttle
Scale: Starship (+6D)
Length: 25.7 meters
Skill: Starship Piloting: TIE Reaper
Crew: 2 (1 @ +5)
Crew Skill:
Astrogation 4D
Sensors 4D
Gunnery 4D
Piloting 4D+1
Shields 4D
Passengers: 10
Cargo Capacity: 2 metric tons
Cost: Not Available For Sale
Consumables:
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050kph
Hull: 4D
Shields: 1D
Sensors:
Passive 25/1D
Scan 40/2D
Search 60/3D
Focus 4/3D+2
Weapons:
2 Laser Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 6D
1 Dual Blaster Cannon (Fire-Linked)
Fire Arc: Rear
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-5/10/17
--Atmosphere: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 3D
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10374
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Dec 25, 2017 11:50 am    Post subject: Reply with quote

I've made my disagreement with the official background on the MC75 / Profundity pretty clear up to this point. The idea of a converted building serving as a capital ship capable of standing up to two ISDs is patently ridiculous. On top of that, the ship just Does Not look like a Mon Calamari design. It bears far greater resemblance to Clone Wars-era separatist ships like the Providence and Malevolence, both of which are products of the Free Dac Volunteers Engineering Corps (which just so happens to be composed primarily of Quarren, the other sentient species from the Mon Calamari homeworld of Dac).

As such, a far more likely (and believable) background is that the Profundity is a Clone Wars era starship that found its way into service with the Alliance.

And since Profundity is phonetically similar to Providence, I decided to rename the MC75 the Profundity-Class.

Profundity-Class Star Cruiser

Image

Craft: Free Dac Volunteers' Engineering Corps' Profundity-Class
Type: Star Cruiser
Scale: Destroyer (+12D)
Length: 1,204 meters
Skill: Capital Ship Piloting: Profundity-Class
Crew: 3,225 (630 @ +10) & 632 Gunners
Crew Skill:
Astrogation 4D
Gunnery 5D
Piloting 5D+2
Shields 5D
Sensors 3D+1
Passengers: 1,600 (troops)
Small Craft Complement:
--48 Starfighters (4 Squadrons)
--2 Light Freighters
--8-16 utility craft
Cargo Capacity: 30,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 225; 650kph
Hull: 7D
Shields: 4D
Sensors:
Passive: 50/1D
Scan: 100/2D
Search: 200/3D
Focus: 6/4D
Weapons:
24 Heavy Turbolaser Batteries
Fire Arc: 4 Front, 8 Left, 8 Right, 4 Rear
Crew: 5
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 3-15/35/75
--Orbital: 6km-30km/70km/150km
--Atmosphere: 300m-1.5km/3.5km/7.5km
Damage: 7D
12 Heavy Ion Cannon
Fire Arc: 4 Front, 3 Left, 3 Right, 2 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 1D
Range:
--Space: 1-10/25/50
--Orbital: 2km-20km/50km/100km
--Atmosphere: 100m-1km/2.5km/5km
Damage: 6D (ionization)
72 Turbolaser Batteries (Fire Separately)
Fire Arc: 12 Front, 24 Left, 24 Right, 12 Rear
Scale: Frigate (+10D)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Damage: 6D
36 Ion Cannon (Fire Separately)
Fire Arc: 6 Front, 12 Left, 12 Right, 6 Rear
Scale: Frigate (+10D)
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Damage: 4D (ionization)
40 Dual Laser Cannon (Fire Separately)
Fire Arc: 10 Front, 10 Left, 10 Right, 10 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
16 Tractor Beam Projectors
Fire Arc: 6 Front, 4 Left, 4 Right, 2 Rear
Scale: Special*
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Range:
--Space: 1-5/15/30
--Orbital: 2km-10km/30km/60km
--Atmosphere: 100m-500m/1.5km/3km
Damage: 5D
*May switch between Destroyer (+12D), Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10374
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Dec 25, 2017 12:00 pm    Post subject: Reply with quote

Incidentally, there is one ship that I forgot to mention, but is well-deserving of some stats: the Dornean Braha'tok-Class Gunship. We catch glimpses of it in both ROTJ and RO, but it was never officially recognized by WEG. There are stats posted for it at the D6 Holocron, but they don't seem fully thought out, as though someone just took the stats for the Corellian Gunship and made a few superficial changes. If nothing else, calling the Braha'tok an anti-starfighter gunship without giving it any anti-starfighter weapons is a questionable choice.

So I think I'm going to stat the Braha'tok next, then follow it up with the various variants of the Hammerhead Corvette (as per the Armada rules), which I'll use as a springboard to get into D6'ing Armada stats.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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