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New Scale System
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10699
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 03, 2018 4:29 pm    Post subject: Reply with quote

Strictly speaking, this thread is about Scale, and it just carried over into Planetary Shields as part of a discussion about which of the new Scale Classes the Imperial Garrison Base belonged in.

Also, I decided to alter the modifiers from the Called Shot rules, and use the same +/- 2D step I used for everything else.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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ZzaphodD
Rear Admiral
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Joined: 28 Nov 2009
Posts: 2411

PostPosted: Wed Jan 03, 2018 8:56 pm    Post subject: Reply with quote

From my other answer in the ships thread, I think a Cruiser class between space transports and capital would be a good idea.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10699
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jan 04, 2018 2:12 am    Post subject: Reply with quote

ZzaphodD wrote:
From my other answer in the ships thread, I think a Cruiser class between space transports and capital would be a good idea.

Here is the Scale System as it currently stands...

For the purposes of this conversation, I kept most Space Transports at the same Scale as Starfighters, but made most of the larger Walker-Scale vehicles 2D higher than Starfighter (and only 2D below Frigate-Scale ships). My reasoning was that, while Space Transports are obviously larger in size than Starfighters, they are still just as fragile, designed for the carrying of cargo instead of absorbing combat damage. The walkers, on the other hand, become major battlefield players, genuinely worth the effort needed to deploy them onto a planet's surface, even capable of threatening corvettes and frigates if used properly.

As far as Capital Ships, I broke it up into three different Scales: Frigate (+10D), Destroyer (+12D) and Dreadnought (+16D), with everything bigger than a Victory (900 meters or more) staying the same scale (with a different name) and anything over 3,000 meters getting bumped up to Dreadnought.

I had thought to use Cruiser-Scale, as well, but because my goal (then) was to change the Scales without appreciably changing the stats, the dividing line I had selected would've put all the WEG Light, Medium and Heavy Cruisers into the Frigate-Scale, not the Cruiser Scale (which I had considered instead of Destroyer-Scale).

The different Scales also play into a couple house rules that serve to make larger ships clumsier and harder to maneuver:
    -If a smaller Scale ship makes a Maneuver, a larger Scale ship attempting to make the same Maneuver is penalized on Maneuverability equal to the difference in Scale modifier. This penalty reduces at a rate of 2D per round, to a minimum of 0D.
      For example, if an ISD is chasing a YT-1300, and the YT-1300 makes a sudden course change (such as a 90-degree dive), the ISD may attempt to follow it through the turn, but does so at a -6D penalty to Maneuverability. They ISD may choose to wait three rounds and make the turn without a penalty, or may wait only 1-2 rounds and accept a lesser penalty of -2D or -4D.

    -Scale also affects acceleration rates. When engaged in combat between ships of different scales, a larger ship must wait an additional round per 2D of Scale modifier to change his Move up or down.
      For example, an ISD is pursuing a Corellian Corvette. As the pursuit begins, the Frigate-Scale Corvette immediately accelerates to All-Out. The larger ISD, however, must wait an additional round to accelerate to All-Out.

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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Jollyone
Ensign
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Joined: 09 Jan 2018
Posts: 28
Location: Poulsbo, Washington

PostPosted: Thu Jan 11, 2018 4:14 am    Post subject: Reply with quote

Wow!! New here and this thread is long, dated, but well worth the read. I really like the idea of some extra steps in the scale. Never thought of more steps but reading this has opened my eyes some.

I like most everything in the space scale side. Have to look up some stuff and do some numbers in head but looks great.

Question I have is the Walker scale? In the rules it is below Starfighter, here above. I am thinking maybe the same? Like to see the airspeeders have some chance against the walkers. I do see cloud car in starfighter, like that call.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10699
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jan 11, 2018 10:34 am    Post subject: Reply with quote

Jollyone wrote:
Wow!! New here and this thread is long, dated, but well worth the read. I really like the idea of some extra steps in the scale. Never thought of more steps but reading this has opened my eyes some.

I like most everything in the space scale side. Have to look up some stuff and do some numbers in head but looks great.

Question I have is the Walker scale? In the rules it is below Starfighter, here above. I am thinking maybe the same? Like to see the airspeeders have some chance against the walkers. I do see cloud car in starfighter, like that call.

Under this system, airspeeders would have a chance against smaller walkers like the AT-ST and AT-PT, but the armor on monsters like the AT-AT and Juggernaut would be too strong for their blasters, so they would have to get creative, just as we see in the films.

Here are my stats for the Alliance Combat Airspeeder, complete with homebrew rules for the Harpoon attack.

Also, here is a link to my Stat & House Rule Index. It includes all the WEG stats re-done under this Scale System.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Amazing. Everything you just said was wrong.
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Jollyone
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Joined: 09 Jan 2018
Posts: 28
Location: Poulsbo, Washington

PostPosted: Thu Jan 11, 2018 10:26 pm    Post subject: Reply with quote

Very nice. A lot to go through but liking it so far. Thank you.
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