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The Case for Hex Maps & Six Fire Arcs
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atgxtg
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Joined: 22 Mar 2009
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PostPosted: Thu Feb 01, 2018 10:53 am    Post subject: Reply with quote

MrNexx wrote:


What if guns can fire in their designated arcs... and in adjacent arcs with -1D fire control?


Why? Generally speaking the fire arc restrictions are based on what areas the weapon can be pointed at. If a weapon should cover a particular arc then it probably should have a fire control penalty. And if it can't move the guns to cover an arc, then it should be able to shoot at targets in that arc.

But going with 6 fire arcs will mean rethinking/reassigning just where some weapons can fire. Basically you will need to decide if a weapon should get a 60 degree, 90 degree or 120 degree arc.
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atgxtg
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PostPosted: Thu Feb 01, 2018 10:58 am    Post subject: Reply with quote

CRMcNeill wrote:
Also, I found something interesting. Leviathan uses a hex map, but still uses 4 fire arcs. My tablet isn't letting me screenshot it, and I can't find it on line, but I'll see if I can do something about that the next time I'm home.

Anyway, nice to see that four fire arcs still work on a hex...


I think I have a couple of games that use 4 fire arcs and hexes. It's not that hard to do, especially if you use hex-point facing. Come to think of it I think Star Warriors did.

One thing I wondering about is if you use hexes, how are you working the difficulties for turning?
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