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Particle Shields
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garhkal
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PostPosted: Sat Sep 10, 2016 4:53 pm    Post subject: Reply with quote

CRMcNeill wrote:

Although an ultra-advanced race who harvests life to extend their own could make an interesting villain...

But that would be more appropriate for its own topic...


True.. Heck the whole harvesting/age locking procedure would need its own dedicated thread.
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CRMcNeill
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PostPosted: Sat Sep 10, 2016 9:27 pm    Post subject: Reply with quote

garhkal wrote:
Heck the whole harvesting/age locking procedure would need its own dedicated thread.

TAHDAH!
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 12, 2018 1:28 am    Post subject: Reply with quote

Coming back around to this, I had a thought. If Particle Shields have an automatic value of 2D applied to Hull Dice, some ships out there actually have stronger particle / navigation shields than they do combat shields. I'm starting to think that, rather than giving ships like the TIE (with its 2D Hull) weaker particle shields, Particle Shields in general should just be downgraded to 1D Strength for all ships (with an option to upgrade as part of increasing a ship's Hull dice).
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garhkal
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PostPosted: Mon Feb 12, 2018 3:22 am    Post subject: Reply with quote

Maybe all commercial vessels have the 2d partical shields as mandated, but most fighter craft don't cause of hteir higher hull and shields anyway.. That eliminates the whole "a tie has 0d hull if it has no particle shields" issue..
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 11456
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 12, 2018 12:12 pm    Post subject: Reply with quote

garhkal wrote:
Maybe all commercial vessels have the 2d partical shields as mandated, but most fighter craft don't cause of hteir higher hull and shields anyway.. That eliminates the whole "a tie has 0d hull if it has no particle shields" issue..

But now some low-end commercial vessels will run into the same problem the TIE had. Better to just drop it to 1D across the board; if 1D is good enough for deflectors, it’s good enough for particle shields.
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