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D6 Rules...What Have The New Films Changed?
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garhkal
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PostPosted: Wed Jun 13, 2018 12:04 am    Post subject: Re: Punch it! Reply with quote

Mamatried wrote:
garhkal wrote:
Darklighter79 wrote:

And, as another SW movie confirms it:

A mortally wounded character may be conscious.


What do you mean? In which two movies have mortally wounded characters been conscious? Luke seemed conscious in a bacta tank, but i wouldn't call THAT him being mortally wounded.. Or are you on about Anakin after Obi-wan sliced him up on Mustafar.


I think he means ankain on mustafar and even later on the death star.


Well, we know a MW character who's a strong force user can do so, courtesy of the remain conscious and control pain force powers...
I thought he was on about someone else, who was NOT a force user, doing so.
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Darklighter79
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PostPosted: Wed Jun 13, 2018 2:19 am    Post subject: Reply with quote

Whill wrote:

If you want a more realistic game system that has many more wound status than what's in the game, you are free to overhaul it and introduce that level of crunch. If you want, add "mortally wounded but conscious" and "mortally wounded and unconscious" to your damage charts.


No need to complicate things. Simple test of stamina/willpower should do. Automatic success if FP/CHPs are used - dead won't need them anyway.

Qui Gon Jinn is on this list too. Cool
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Grimace
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PostPosted: Wed Jun 13, 2018 9:02 am    Post subject: Re: Punch it! Reply with quote

garhkal wrote:



Well, we know a MW character who's a strong force user can do so, courtesy of the remain conscious and control pain force powers...
I thought he was on about someone else, who was NOT a force user, doing so.


Well, one might be able to stretch it that Cassian Andor may have been in the "mortally wounded" category in Rogue One. He was shot, fairly significantly, and fell a fair distance, so he was not in good shape. But he managed to climb out and snoot a villain, but he didn't have much strength left for anything else.

Now whether that was mortally wounded, or just "incapacitated" is kind of vague, but it's still a significantly wounded character still acting and aware.
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garhkal
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PostPosted: Wed Jun 13, 2018 12:23 pm    Post subject: Reply with quote

Good point. Though he could have been wounded by the shot and wounded a 2nd time by the fall..
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Naaman
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PostPosted: Wed Jun 13, 2018 4:46 pm    Post subject: Reply with quote

Shocked

Are we rrally trying fit the movies into RAW's damage chart?
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Mamatried
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PostPosted: Wed Jun 13, 2018 4:51 pm    Post subject: Reply with quote

One thing the movies have changes is the opening crawls, this seems to be "physical" in the star wars universe.

If we read the crawls from the prequels and the original trilogy we begin to understand how and why Snoke understood and knew what he knew.

He spoke of Vader, of the Empire's fall, but he was not more specific than what he would have gathered from reading the crawls as they passed his planet or space ship.

We also see the texts actually disappear into space, and now the mystery has been answered, the crawl was floating through the unknown regions.

it also explains why it took snoke 30 years to strike
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Whill
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PostPosted: Wed Jun 13, 2018 7:30 pm    Post subject: Reply with quote

Naaman wrote:
Shocked

Are we rrally trying fit the movies into RAW's damage chart?

Yes, they are.
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Dredwulf60
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PostPosted: Sat Jun 16, 2018 1:07 pm    Post subject: Reply with quote

Mamatried wrote:
One thing the movies have changes is the opening crawls, this seems to be "physical" in the star wars universe.

If we read the crawls from the prequels and the original trilogy we begin to understand how and why Snoke understood and knew what he knew.

He spoke of Vader, of the Empire's fall, but he was not more specific than what he would have gathered from reading the crawls as they passed his planet or space ship.

We also see the texts actually disappear into space, and now the mystery has been answered, the crawl was floating through the unknown regions.

it also explains why it took snoke 30 years to strike


THIS is funny.

Very Happy
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Darklighter79
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PostPosted: Fri Jun 22, 2018 5:17 am    Post subject: Weapon damage setting Reply with quote

Weapon damage setting (low, normal, high) – we see it in movies, mentioned few times.

Normal damage – as we see it most of the time.

Low damage:
1) Poe on Takodana (FA) – sets lower fire power to take out troopers just next to Finn and Solo.
2) Anakin in Naboo hangar and on Trade Federation ship shooting droids.
3) First Death Star could fire on lower power settings as indicated in Rogue 1. So the info given on page 47 in Movie Trilogy Sourcebook is no longer valid.
4) Death Star 2 vs Rebels.

Maximum damage
1) Veers: “Target, maximum firepower!” (TESB) – rules interpretation? Combined fire of all cannons on target? Or main cannons boosted somehow (trade rate of fire for damage)? Character points? Preparing/ targeting rules (+1D for each round up to +3D)?
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garhkal
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PostPosted: Fri Jun 22, 2018 2:36 pm    Post subject: Re: Weapon damage setting Reply with quote

Darklighter79 wrote:

Maximum damage
1) Veers: “Target, maximum firepower!” (TESB) – rules interpretation? Combined fire of all cannons on target? Or main cannons boosted somehow (trade rate of fire for damage)? Character points? Preparing/ targeting rules (+1D for each round up to +3D)?


Maybe that was a mix of Combined fire, AND boosting their damage via shuting power from elsewhere.. Say fire control or shields..
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CRMcNeill
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PostPosted: Mon Jun 25, 2018 2:55 pm    Post subject: Re: Weapon damage setting Reply with quote

Darklighter79 wrote:
Low damage:
1) Poe on Takodana (FA) – sets lower fire power to take out troopers just next to Finn and Solo.
2) Anakin in Naboo hangar and on Trade Federation ship shooting droids.

This could be argued simply as a demonstration of skill level, being able to hit a target in spite of a -6D Scale penalty.

Quote:
3) First Death Star could fire on lower power settings as indicated in Rogue 1. So the info given on page 47 in Movie Trilogy Sourcebook is no longer valid.
4) Death Star 2 vs Rebels.

The Death Star's Superlaser has always been capable of variable damage, as low as 2D Death Star Scale. The bigger issue there is Fire Control; the WEG stats are only 0D (DS 1) and 1D (DS 2) respectively, which is nowhere near enough to overcome the 12D Scale difference between Death Star and Capital Ship.

Quote:
Maximum damage
1) Veers: “Target, maximum firepower!” (TESB) – rules interpretation? Combined fire of all cannons on target? Or main cannons boosted somehow (trade rate of fire for damage)? Character points? Preparing/ targeting rules (+1D for each round up to +3D)?

My explanation was giving pretty much all ships and vehicles an Auxiliary Power rating, which was basically a discretionary 1D bonus that could be applied to any ship system, but had to be declared by the pilot / commander at the beginning of the round (ala Han in ANH - "Chewie, lock in the auxiliary power", or Veers at Hoth).
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Falconer
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PostPosted: Mon Jun 25, 2018 3:52 pm    Post subject: Reply with quote

Mamatried wrote:
One thing the movies have changes is the opening crawls, this seems to be "physical" in the star wars universe.

If we read the crawls from the prequels and the original trilogy we begin to understand how and why Snoke understood and knew what he knew.

He spoke of Vader, of the Empire's fall, but he was not more specific than what he would have gathered from reading the crawls as they passed his planet or space ship.

We also see the texts actually disappear into space, and now the mystery has been answered, the crawl was floating through the unknown regions.

it also explains why it took snoke 30 years to strike

Awesome! When will they get a standalone origin film?
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jmanski
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PostPosted: Mon Jun 25, 2018 6:23 pm    Post subject: Re: Weapon damage setting Reply with quote

garhkal wrote:
Darklighter79 wrote:

Maximum damage
1) Veers: “Target, maximum firepower!” (TESB) – rules interpretation? Combined fire of all cannons on target? Or main cannons boosted somehow (trade rate of fire for damage)? Character points? Preparing/ targeting rules (+1D for each round up to +3D)?


Maybe that was a mix of Combined fire, AND boosting their damage via shuting power from elsewhere.. Say fire control or shields..


I took it as "fire all available guns".
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Darklighter79
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PostPosted: Tue Jun 26, 2018 3:05 am    Post subject: Re: Weapon damage setting Reply with quote

CRMcNeill wrote:

The Death Star's Superlaser has always been capable of variable damage, as low as 2D Death Star Scale.


No exactly. First DS description from Movie Trilogy page 47.:

Quote:
Death Star's power system can generate 2D of damage per hour. The Death Star's superlaser can only fire at maximum power.


DS max damage = 16D
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CRMcNeill
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PostPosted: Tue Jun 26, 2018 12:14 pm    Post subject: Reply with quote

<shrug> Then just apply the variable damage rule from the DS II to the DS I, along with a House Rule for the Fire Control so it can successfully target Capital Ships.
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