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Rules for what is appropriate money earned from skills?
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garhkal
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PostPosted: Sun Apr 12, 2015 12:18 am    Post subject: Reply with quote

Savar wrote:
One thing to think about is the availability of work. Also quite often part time pays less.


Also where that work is. Someone working a restaurant say in Milwaukee Wisconsin is not going to make the same as an equally qualified guy at a restaurant in say Manhattan or Miami.
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Savar
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Joined: 14 Feb 2015
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PostPosted: Sun Apr 12, 2015 10:32 am    Post subject: Reply with quote

One way to check for work.

Bureaucracy for most "legitimate" work.
Maybe a cultures roll.

For other work you could roll streetwise.

The roll or difficulty could be modified by the dice code of the skill being sold.

Both would have modifiers for how much you earn, also might have to check for penalty for taking a streetwise job.

You could maybe make a roll weekly? When there is down time in the campaign.
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all2ezy
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PostPosted: Wed Apr 15, 2015 4:11 am    Post subject: Reply with quote

Yes that's correct, 1 credit = $1 USA circa 1977
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Merrick
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PostPosted: Thu May 21, 2015 10:12 pm    Post subject: Reply with quote

Savar wrote:
One thing to think about is the availability of work. Also quite often part time pays less.


Right, can your character find work. I was thinking of factoring in population density and the business skill roll to determine that, at least for a self employed job.
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all2ezy
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PostPosted: Fri Jun 15, 2018 11:29 pm    Post subject: Reply with quote

yes, that's correct.
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Leona Makk
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Joined: 03 Feb 2018
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Location: Minneapolis, MN

PostPosted: Sat Jun 16, 2018 1:59 am    Post subject: Reply with quote

Don't forget the obscure rule in D6 Space Skill: REVENUE!!!
How it works (if I recall) is at the beginning of an adventure you roll your Revenue Skill Dice vs. the DC of the item you want.

Example: Comlink = Very Easy
Blaster Pistol = Easy
Crate of Comlinks = Moderate
Landspeeder = Difficult
So on and so on.

My idea was to make Revenue an Advanced Skill (A) with a 5d prerequisite in ANY one of the Knowledge Skills or even Gambling.

The idea was characters like Lando would start the game with vast wealth due to this silly advanced skill (ultra heroic roll for Cloud City. 1 on the wild die for losing the Falcon). Then of course, they lose it all by the end of the adventure, but so what!? Roll again next adventure!

I wanted to incorporate the old Availability Code (1, 2, R, 4x) into the difficulty number. I typed up some templates to start with the skill (Old Senatorial, Retired Imp. Captain, Young Senatorial).
But you know what....my plays had no interest.
AS USUAL THEY WANTED TO MODIFY THEIR ARMOR!!!!
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Dredwulf60
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PostPosted: Sat Jun 16, 2018 1:50 pm    Post subject: Reply with quote

Just a cross-reference to a similar topic:

http://www.rancorpit.com/forums/viewtopic.php?t=6450&highlight=
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