The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Things that later editions did much better
Post new topic   Reply to topic    The Rancor Pit Forum Index -> First Edition / IAG -> Things that later editions did much better
View previous topic :: View next topic  
Author Message
Yora
Cadet
Cadet


Joined: 29 Jun 2018
Posts: 10
Location: Germany

PostPosted: Sun Jul 08, 2018 11:38 am    Post subject: Things that later editions did much better Reply with quote

From everything I've heard, the first edition rules are substentially simpler, which in my oppinion is always better.

But are there things that were significantly improved by later editions that would be a great additions to use anyway?
_________________
"Adventure? Eh... Excitement? Eh... A Jedi does not crave these things."
Back to top
View user's profile Send private message Visit poster's website
Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4469
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Jul 08, 2018 1:52 pm    Post subject: Reply with quote

I think the IAG meets in the middle between 1e and 2e in some ways.
_________________
*
Site Map
Forum Guidelines
Registration & Log-In Help
Back to top
View user's profile Send private message Visit poster's website
griff
Commander
Commander


Joined: 16 Jan 2014
Posts: 435
Location: Tacoma, WA

PostPosted: Sun Jul 08, 2018 2:21 pm    Post subject: Reply with quote

I like the second edition skill system (specializations and advanced skills) and the abundance of skills appealed to me as well.
_________________
"EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken.
Back to top
View user's profile Send private message Send e-mail
griff
Commander
Commander


Joined: 16 Jan 2014
Posts: 435
Location: Tacoma, WA

PostPosted: Sun Jul 08, 2018 2:28 pm    Post subject: Reply with quote

Will, not familiar with acronym WIG. Was is a rules upgrade or something?
_________________
"EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken.
Back to top
View user's profile Send private message Send e-mail
gallandro
Cadet
Cadet


Joined: 20 Sep 2006
Posts: 17
Location: Phoenix, AZ

PostPosted: Sun Jul 08, 2018 4:17 pm    Post subject: Reply with quote

griff wrote:
Will, not familiar with acronym WIG. Was is a rules upgrade or something?


Introductory Adventure Game
Back to top
View user's profile Send private message
Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4469
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Jul 08, 2018 8:00 pm    Post subject: Reply with quote

gallandro wrote:
griff wrote:
Will, not familiar with acronym WIG. Was is a rules upgrade or something?


Introductory Adventure Game

Welcome to the 1st Edition/Introductory Adventure Game forum

Yes, AIG is in the name of the forum category we are posting in. It was a 1997 "basic" box sent designed to introduce people to Star Wars roleplaying. It had been 10 years since the 1e core and it was long out of print by that point, so they wanted to have a shiny gateway drug out there into 2e Star Wars. It's a really nicely made set with lots of goodies. The system take conventions from 2e but simplifies some of them in the spirit of 1e.
_________________
*
Site Map
Forum Guidelines
Registration & Log-In Help
Back to top
View user's profile Send private message Visit poster's website
Desert Kris
Cadet
Cadet


Joined: 01 Oct 2017
Posts: 7

PostPosted: Mon Jul 09, 2018 4:36 pm    Post subject: Reply with quote

So there are two things from later editions that I feel much more comfortable with.

One is how the numbers for character stats, particularly for skills is given meaning. 2D means what a normal everyday person can do, 3D means the person has training for a skill, 4D indicates the skill is at a professional level, and so forth. To be honest, I don't actually know if the 1st edition does have these meaning elaborations, but later edition rulebooks have the rundown in a way easier to find. As much as I would like to give 1st edition credit, I find it extremely disconcerting that I can't find the meaning assigned to the numbers.

The other thing is a personal preference, something I find much easier to deal with. The scale modifier for the 2nd edition Revised is very straightforward, simple, and makes the most sense to me, personally.
Back to top
View user's profile Send private message
Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4469
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Jul 09, 2018 5:48 pm    Post subject: Reply with quote

Desert Kris wrote:
One is how the numbers for character stats, particularly for skills is given meaning. 2D means what a normal everyday person can do, 3D means the person has training for a skill, 4D indicates the skill is at a professional level, and so forth. To be honest, I don't actually know if the 1st edition does have these meaning elaborations, but later edition rulebooks have the rundown in a way easier to find. As much as I would like to give 1st edition credit, I find it extremely disconcerting that I can't find the meaning assigned to the numbers.

Yeah, the 1e core p.85 gives the benchmarks of 2D as standard human ability and 4D as the standard professional level skill, but that's about it.
_________________
*
Site Map
Forum Guidelines
Registration & Log-In Help
Back to top
View user's profile Send private message Visit poster's website
Desert Kris
Cadet
Cadet


Joined: 01 Oct 2017
Posts: 7

PostPosted: Fri Jul 13, 2018 4:24 am    Post subject: Reply with quote

As I continue with my extensive first time read-through/perusal of the 1st edition rulebook, I realized another thing I wasn't seeing (I'm still enjoying this exploration of the early edition, don't mean to sound like I'm tearing it down!)

The Star Wars RPG rule of thumb: when in doubt, pick a difficulty number to match against the likely character skill.

This streamlining guideline was a revelation to me as someone who had attempted GMing and couldn't get a handle on the rules for any system. It is the best general GM advise I can imagine for any RPG, SW or otherwise.

I seem to recall it from the 2nd edition, but the 2nd Edition Revised made it jump out at me; and if I remember correctly they reiterate it numerous times throughout the rest of the book.
Back to top
View user's profile Send private message
WillTasker
Lieutenant
Lieutenant


Joined: 25 Jan 2017
Posts: 86

PostPosted: Fri Jul 13, 2018 9:47 am    Post subject: Reply with quote

On one hand, 2nd Ed seemed to shake out a lot little things that were overlooked. I seem to remember comparing 1st Edition Galaxy Guide 6 to the 2nd Edition Movie Trilogy sourcebook and finding a lot of little stat things (weapons, special abilities) that were better worded or had their damage added next to the item.

On the other hand, I remember that they dumped the Tactics skill in 2nd Ed and then brought it back for 2nd Ed Revised & Expanded? Or was it another skill?
Back to top
View user's profile Send private message
Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4469
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Jul 13, 2018 2:04 pm    Post subject: Reply with quote

WillTasker wrote:
I remember that they dumped the Tactics skill in 2nd Ed and then brought it back for 2nd Ed Revised & Expanded? Or was it another skill?

True but Tactics wasn't a part of the 1e core rules. It first appeared in the adventure module Tatooine Manhunt as a Mechanical skill in Adar Talon's stat block. Then a subsequent supplement said that it should be a Knowledge skill instead of Mechanical. It was left out of the Blue Vader 2e and then included in R&E skills.
_________________
*
Site Map
Forum Guidelines
Registration & Log-In Help
Back to top
View user's profile Send private message Visit poster's website
WillTasker
Lieutenant
Lieutenant


Joined: 25 Jan 2017
Posts: 86

PostPosted: Mon Jul 16, 2018 1:41 pm    Post subject: Reply with quote

Whill wrote:
WillTasker wrote:
I remember that they dumped the Tactics skill in 2nd Ed and then brought it back for 2nd Ed Revised & Expanded? Or was it another skill?

True but Tactics wasn't a part of the 1e core rules. It first appeared in the adventure module Tatooine Manhunt as a Mechanical skill in Adar Talon's stat block. Then a subsequent supplement said that it should be a Knowledge skill instead of Mechanical. It was left out of the Blue Vader 2e and then included in R&E skills.


You would know that better than me! But wasn't it also part of Ackbar's stats on the ROTJ Galaxy Guide?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> First Edition / IAG All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0